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sprite editing tool

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Aug 29, 2018 at 4:54 AM
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#1
Anyone know where to get a cavestory sprite editor
 
Aug 29, 2018 at 5:03 AM
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#2
You can use any program (MSPaint, Paint.NET, GraphicsGale, etc), remember to open the mod with Booster's Lab first, to remove the (C)Pixel requirement and convert the images to bmp files, and save
 
Aug 29, 2018 at 12:58 PM
Okay I give up... for now
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#3
Yeah, the .pbm files in the Cave Story directory are basically .bmp files, except they have their file extension changed to .pbm. If all you want to do is just open up and edit the images, all you technically need to do is change the file extension to .bmp and edit it in paint or something like that.

If you tried to edit these images and then run Cave Story with them edited, then you probably ran into one of the complications that Serri alluded to. All the Cave Story image files have a little hex string at the end which spells "(C)Pixel" to indicate that it's a legitimate Cave Story image, and if it doesn't, the game throws an error and exits out. Back in the old days, people used to manually edit images on an individual basis and add this "(C)Pixel" string to all edited images, or they would find the "(C)Pixel" string in the exe and remove it, which would remove the requirement for images, so that you don't have to go into a hex editor and add it every time you make a change to an image. Eventually, editors came around that just automatically remove the requirement for you so that you don't have to worry about this anymore. Cave Editor has a simple check box that does it, and Booster's Lab just automatically does it behind the scenes when you open up a game.
 
Aug 29, 2018 at 6:37 PM
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#4
I managed to unlock all the CS graphics, remove the index and (C) Pixel requeriment. If want to use I'll send the download link: Link removed
 
Last edited:
Aug 29, 2018 at 7:26 PM
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#5
Thank you, Milon! Very cool! Did it take 5 seconds opening the mod in Booster's Lab to do that? ;)
 
Aug 29, 2018 at 7:34 PM
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#6
Oops, I forgot that... Unlocked using other tools and etc, but forgot that BL can make that... :oops:
 
Aug 30, 2018 at 12:03 AM
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#7
so basically I need to open boosters lab to remove the (C)Pixel and I can use anything.
 
Aug 30, 2018 at 12:25 AM
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#8
that's literally all you have to do basically (just dont save it as 256-color bitmap if you're using regular paint)
 
Aug 30, 2018 at 12:38 AM
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#9
Aug 30, 2018 at 1:07 AM
Okay I give up... for now
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#10
Aug 30, 2018 at 2:34 AM
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#11
that's literally all you have to do basically (just dont save it as 256-color bitmap if you're using regular paint)
Same for when you're using Paint.NET, since that's the default bitmap setting
 
Aug 30, 2018 at 11:26 AM
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#12
Misleading. 8-bit works just fine; ms paint just isn't smart enough to save the palette
 
Aug 30, 2018 at 12:49 PM
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#13
Misleading. 8-bit works just fine; ms paint just isn't smart enough to save the palette
Yeah -- it'll save its own pre-set palette... which is horrendous and should be used by no-one*.
If you only use 256 different colours, then 8-bit colour should be fine. But you can just leave it on "Auto" for Paint.NET... it'll figure out how many colours you need, etc. (it's only missing transparency... WHEN DO WE GET 32-BIT BITMAP SUPPORT, RICK?)
 
Aug 30, 2018 at 3:57 PM
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#14
sooooooooooo don't use ms paint
 
Aug 30, 2018 at 4:54 PM
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#15
You can, just save the files as 24 bit bitmaps. I still use it for Cave Story spriting, actually
 
Aug 30, 2018 at 9:08 PM
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#16
You can, just save the files as 24 bit bitmaps. I still use it for Cave Story spriting, actually
does anyone save as 16 color bitmaps?
 
Aug 30, 2018 at 9:48 PM
Okay I give up... for now
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#17
does anyone save as 16 color bitmaps?
Certainly not in MS paint, that program usually messes those up too. But yeah, if Paint.NET auto-detects, it probably saves in 16-color format when possible.
 
Aug 30, 2018 at 9:58 PM
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#18
Certainly not in MS paint, that program usually messes those up too. But yeah, if Paint.NET auto-detects, it probably saves in 16-color format when possible.
Nah. 16 isn't even an option. It's very poorly supported in general, which makes sense, considering it sucks
 
Aug 31, 2018 at 12:26 AM
Okay I give up... for now
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#19
Nah. 16 isn't even an option. It's very poorly supported in general, which makes sense, considering it sucks
Oh, never mind. I stand corrected.
 
Aug 31, 2018 at 4:21 PM
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#20
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