Lords of the Crown

Nov 22, 2013 at 3:04 PM
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Download here: Lords of the Crown

Earlier version:
Lords of the Crown is a Cave Story mod that makes a parody of Lord of the Rings by using characters and scenery existing in the game and arranges its assets and alters the dialogue and storyline in a way that makes it resemble Lord of the Rings in many ways. In this mod, each Cave Story character represents a LOTR character. The mod is entirely cutscene-based. In other words, there is no gameplay in this mod. It's just all one big long cutscene. Also, since this mod is from a third-person point of view, I decided to have Quote's lines shown. This mod features experiments with many new cinematic tricks that will no doubt be used in CBSR. Here are some screenshots you may view before playing:
LOTC1_zpsccb58860.png
LOTC2_zps94149a29.png
LOTC3_zpsf25de2f2.png
LOTC4_zpsa49f71f0.png
This is actually almost all I've been working on this past month-and-a-half. For those of you who've been keeping up with my profile, I haven't been making any Cave Story+ porting tool of any sort. All those pictures and progress reports I posted were fake. I'm surprised you guys fell for it.

Well, try out the mod, and tell me what you think!
 
Last edited:
Nov 22, 2013 at 3:06 PM
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First Poooooost!
Trying it out...

________________
*Edit*
Giev her a moment for pity's sake!
That's it?^
That's all King's saying, and it's stuck there. It keeps looping the script...
 
Nov 22, 2013 at 8:55 PM
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It crashes for me at the end of the intro, or as soon as you press a key to get to the title screen.
 
Nov 22, 2013 at 9:16 PM
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X-Calibar said:
It crashes for me at the end of the intro, or as soon as you press a key to get to the title screen.

Same here
 
Nov 22, 2013 at 9:21 PM
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Mmmmm yeah I'm experiencing the same problem that X and hate have. Are you sure you tested this Hayden? :/
 
Nov 22, 2013 at 9:46 PM
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This reminds me of Toroko Story. It crashes right at the start.
EDIT: Oh, I actually got it to work! I ran it in compatibility mode
 
Nov 22, 2013 at 10:27 PM
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replace the .exe with a fresh one.

then you can play it.


This doesn't change my opinion on the mod though.
 
Nov 22, 2013 at 11:15 PM
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I'm experiencing the same problem as everyone else.

Perhaps the MediaFire upload had corrupted it? (extremely rare, but who knows, it could happen.)
 
Nov 23, 2013 at 12:17 AM
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Was this supposed too be a joke? All that happens is King keeps on repeating "Giev her a moment for pity's sake!" I hope I didn't break the game...
 
Nov 23, 2013 at 12:37 AM
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xavier2918 said:
Was this supposed too be a joke? All that happens is King keeps on repeating "Giev her a moment for pity's sake!" I hope I didn't break the game...
Same..
 
Nov 23, 2013 at 12:45 AM
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Considering the number of joke mods that have been popping up recently, I'd say it's pretty hard to trust anyone who's throwing out one of their so-called "great" mods. (I'm not upset, but I have to admit I'm becoming a little resistant to trying out mods now. I suppose no one takes modding seriously, not that it matters or anything.)
 
Nov 23, 2013 at 3:22 AM
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Those guys perhaps... Don't get me wrong; joke mods can be funny every now and then, but I find having too many popping up nearly at once to be an irritance. I'll still play them, just to see what sorts of jokes are pulled off, maybe. It is probably a trend that I'll adjust to.
 
Nov 23, 2013 at 3:25 AM
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Nov 23, 2013 at 3:48 AM
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HaydenStudios said:
Okay this is really embarrassing. I am so sorry for that. I've fixed the crashing after intro glitch. Here's the new patched version:

http://www.mediafire.com/download/8lyrs33xlcddrpd/Lords%2520of%2520the%2520Crown%2520v1.0.1.0.zip

I just tried this and it worked for me. Hope things can go smoothly now. I'll now update the OP with this new link.
the game crashes when you hit "New"

(or load for that matter)


And ha ha "Giev her a moment for pity's sake!"



And your now pulling our legs with all these fake releases having the game crash a predetermined points leaving us in anxiety.


E: Nice org though, I'll give you that.

double E:

found the error

Original Game:

CPU Disasm
Address Hex dump Command Comments
0042317E |. 0315 E05A4A00 ADD EDX,DWORD PTR DS:[4A5AE0]
00423184 |. 0FBE42 03 MOVSX EAX,BYTE PTR DS:[EDX+3]
00423188 |. 83F8 59 CMP EAX,59
0042318B |. 75 41 JNE SHORT 004231CE
0042318D |. 8B0D E8E14900 MOV ECX,DWORD PTR DS:[49E1E8]
00423193 |. 83E1 FD AND ECX,FFFFFFFD
00423196 |. 890D E8E14900 MOV DWORD PTR DS:[49E1E8],ECX
0042319C |. 8B15 E8E14900 MOV EDX,DWORD PTR DS:[49E1E8]
004231A2 |. 83CA 01 OR EDX,00000001
004231A5 |. 8915 E8E14900 MOV DWORD PTR DS:[49E1E8],EDX

Lord of the Crown:

CPU Disasm
Address Hex dump Command Comments
0042317E |. 0315 E05A4A00 ADD EDX,DWORD PTR DS:[4A5AE0]
00423184 |. 0FBE42 03 MOVSX EAX,BYTE PTR DS:[EDX+3]
00423188 |. 83F8 59 CMP EAX,59
0042318B |. 75 41 JNE SHORT 004231CE
0042318D C705 AD534200 MOV DWORD PTR DS:[4253AD],0FEFFFF
00423197 90 NOP
00423198 90 NOP
00423199 90 NOP
0042319A 90 NOP
0042319B 90 NOP
0042319C 8B15 E8E14900 MOV EDX,DWORD PTR DS:[49E1E8]
004231A2 |. 83CA 01 OR EDX,00000001
004231A5 |. 8915 E8E14900 MOV DWORD PTR DS:[49E1E8],EDX
 
Nov 23, 2013 at 3:58 AM
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Now I haven't 'played' this mod, but I think the third picture (the one with Booster) is a mock-up, a photoshop if you will.
Unless you combined a <ANP that makes Sue move with a <WAI0008 (half of a block), then there is no way an entity can be between two spaces - It's simply not possible.
Besides, all of those screenshots could simply be fakes. The second one looks like it was taken from when you return from Grasstown and are going to Sand Zone, with just King moved forwards.
Also, Quote's facepic doesn't use grey for the shading, it uses light blue like Curly's. The only instance of a grey/discoloured colouring to happen is when you copy from a direct .pbm, and that's the least that can happen. (It also happens when a .pbm isn't saved right.)

So with all of that evidence...

Yep.
 
Nov 23, 2013 at 4:18 AM
Been here way too long...
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Kayya said:
Now I haven't 'played' this mod, but I think the third picture (the one with Booster) is a mock-up, a photoshop if you will.
Unless you combined a <ANP that makes Sue move with a <WAI0008 (half of a block), then there is no way an entity can be between two spaces - It's simply not possible.
Thank you for proving yourself wrong, it makes my job easier
Besides, all of those screenshots could simply be fakes. The second one looks like it was taken from when you return from Grasstown and are going to Sand Zone, with just King moved forwards.
So you mean something that would be remarkably easy to pull off in a mod
Also, Quote's facepic doesn't use grey for the shading, it uses light blue like Curly's. The only instance of a grey/discoloured colouring to happen is when you copy from a direct .pbm, and that's the least that can happen. (It also happens when a .pbm isn't saved right.)
Going to assume you noticed the problem with this, hence the strikethrough
So with all of that evidence...
All none of it?
Nope.
 
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