• Most people probably don't realise this, but this forum has had two editors for a number of years. One is the xenForo default editor, and the other is a custom editor I made years back I called BBCEd.

    All the settings for which editor you use was lost during the upgrade. You can find the setting under Account Settings > Preferences > Editor.

How 2 Mod: Cave Story

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Oct 20, 2016 at 7:51 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 24, 2016
Location: Israel
Posts: 123
#1
NOTICE: I AM NOT WORKING ON THIS ANYMORE.

Welcome!
I present to you How 2 Mod: Cave Story, a tutorial on how to mod Cave Story... in the form of a Cave Story mod!
This mod will describe every step of how to mod, from setting up to distributing your hard work!

Note: This mod will not teach you how to design story/characters/etc. This mod will teach you the purely technical side of modding.
Also, this mod will not teach you about assembly editing. If I eventually make a tutorial for that, it'll probably be in a different mod (How 2 ASM: Cave Story). I don't really know anything about ASM, so there's basically zero chance of me making an ASM tutorial. Sorry!

The modding tool that will be used for this tutorial is Booster's Lab, but if demand for a Cave Editor version is high, I'll make one.

Changelog:
Demo v0.42:

  • Fixed some images not showing up
  • Fixed some text mishaps
Demo v0.41:
  • Now using NICE for showing screenshots (instead of TSC+)!
  • Upgraded some screenshots
  • Added custom music feature (see music/note.txt for details)
  • Changed look of tutorial selection rooms
  • Changed title screen
Demo v0.4:
  • Added some more info to the 2nd tutorial.
  • Added Demo 1 (Proper Tile Etiquette), accessed from the 3rd part of the 2nd tutorial.
Demo v0.3:
  • Completed the 2nd tutorial (Editing Maps and Entites)!
  • Probably other stuff that I forgot.
Demo v0.2:
  • Changed the music toggle terminal to an options terminal.
  • Added option to toggle autosaving after tutorial.
  • The 1st part of the 2nd tutorial (Editing Maps and Entities) is now available!
Demo v0.1.1b:
  • The game now auto-saves after every tutorial part.
Demo v0.1.1:
  • Added the ReadMe file to the archive (whoops!)
  • The game no longer asks you if you want to save after every tutorial part.
  • The game no longer asks you if you are sure you want to go back when trying to exit a tutorial.
Demo v0.1:
  • First public release. Only the 1st tutorial (Setting Up) is available.

Downloads:
Downloads are available here, in the "How 2 Mod" folder.
 
Last edited:
Oct 20, 2016 at 9:32 PM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4494
#2
Looks pretty good so far. I imagine if you begin providing examples ingame it will become quite an effective resource.
Is there any reason for the player to save their progress? Even if there is, I'm not sure it's necessary to ask them to save their progress after every tutorial.

By the way, I like your usage of the <IMG hack. It really works well with this type of mod.
 
Oct 21, 2016 at 4:42 AM
Perfectionist
CS Beta Content Discord Admin
CSE Discord Moderator
"Man, if only I had an apple..."
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1438
Age: 119
#3
The mod mentions a "ReadMe" file many times, but there's no such file included.
P.S. I don't think the mod should really ask you about going back when leaving trough doors.
 
Oct 21, 2016 at 4:56 AM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 24, 2016
Location: Israel
Posts: 123
#4
Looks pretty good so far. I imagine if you begin providing examples ingame it will become quite an effective resource.
(snip)
By the way, I like your usage of the <IMG hack. It really works well with this type of mod.
Thank you! In-game examples will be included in future tutorials.
Is there any reason for the player to save their progress? Even if there is, I'm not sure it's necessary to ask them to save their progress after every tutorial.
The mod keeps track of what tutorials you have completed. Although asking to save after every tutorial does seem a bit overkill.

The mod mentions a "ReadMe" file many times, but there's no such file included.
I knew I would forget something...
P.S. I don't think the mod should really ask you about going back when leaving trough doors.
I guess it's more annoying than helpful.
 
Oct 21, 2016 at 4:59 AM
Perfectionist
CS Beta Content Discord Admin
CSE Discord Moderator
"Man, if only I had an apple..."
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1438
Age: 119
#5
I guess it's more annoying than helpful.
Yeah, also I wouldn't mind if the game just auto-saved. (but having the manual save option is nice)
 
Oct 21, 2016 at 7:43 PM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4494
#6
zxin beat me to the autosave suggestion. Maybe a toggleable autosave option?
 
Oct 22, 2016 at 9:18 AM
Perfectionist
CS Beta Content Discord Admin
CSE Discord Moderator
"Man, if only I had an apple..."
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1438
Age: 119
#7
zxin beat me to the autosave suggestion. Maybe a toggleable autosave option?
Holy shit, I beat Doors to something, haha.
Just remember to tell the player that the game auto saves if you the suggestion, so that they don't feel the need to constantly save.
 
Nov 5, 2016 at 4:41 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Sep 12, 2016
Location: Rome, Italy
Posts: 25
#8
Well, this shows me how to start modding. Thank you, I never knew or got how to mod, so now I can try!

I seem to be having an issue though. I do have Java installed (even downloaded it again to be sure) but the starting errors at Booster's Lab keep popping up. It also says that it couldn't find sfxList.txt even tough it is in the same folder as the folder Doukutsu.exe is inisde. I tried renaming it, but others thing miss too, even though I have them. It may be because I have WinRAR without a license key. What do you think is going on?
 
Last edited:
Nov 5, 2016 at 5:55 PM
Watch those wrist rockets!
"Deaths: 4000"
Join Date: Nov 21, 2013
Location: farther
Posts: 919
Age: 22
#9
Well, this shows me how to start modding. Thank you, I never knew or got how to mod, so now I can try!

I seem to be having an issue though. I do have Java installed (even downloaded it again to be sure) but the starting errors at Booster's Lab keep popping up. It also says that it couldn't find sfxList.txt even tough it is in the same folder as the folder Doukutsu.exe is inisde. I tried renaming it, but others thing miss too, even though I have them. It may be because I have WinRAR without a license key. What do you think is going on?
get 7zip for the .rar and make sure everything in the folder isn't read only
 
Nov 5, 2016 at 6:12 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Sep 12, 2016
Location: Rome, Italy
Posts: 25
#10
get 7zip for the .rar and make sure everything in the folder isn't read only
Sorry, since I'm pretty dumb what do you mean with read only? Everything is a text document for me right now.
 
Nov 5, 2016 at 6:39 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 24, 2016
Location: Israel
Posts: 123
#11
Sorry, since I'm pretty dumb what do you mean with read only? Everything is a text document for me right now.
Right click on each text document, click "Properties" and uncheck the "Read-only" checkbox.
 
Dec 29, 2016 at 5:33 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Dec 27, 2016
Location:
Posts: 3
Age: 17
#12
This mod is great so far. I'm using it to learn how to mod and it's helping a lot.
There are some bugs though. Like the demo in the second part about the upward and downward slopes. If you re-enter the demo, you spawn in the ground with no way out and you have to restart the mod. Also, after leaving the second part, the second and third room doors are bugged out, but I don't remember what I was doing to cause this. That's as far as I've gotten.
 
Dec 29, 2016 at 7:47 AM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 24, 2016
Location: Israel
Posts: 123
#13
This mod is great so far. I'm using it to learn how to mod and it's helping a lot.
Great! I'm happy that my mod is helping someone learn.
Like the demo in the second part about the upward and downward slopes. If you re-enter the demo, you spawn in the ground with no way out and you have to restart the mod.
I haven't run into this glitch... Both the tutorial and demo skip spawn the player in the same position.
Also, after leaving the second part, the second and third room doors are bugged out, but I don't remember what I was doing to cause this. That's as far as I've gotten.
What do you mean by "room doors"? Do you mean the tutorial doors? Because if so, door 3 cannot be entered because I haven't started it's tutorial yet, and I've just tested door 2 and it works perfectly.
 
Dec 29, 2016 at 6:24 PM
Neophyte Member
"Fresh from the Bakery"
Join Date: Dec 27, 2016
Location:
Posts: 3
Age: 17
#14
What do you mean by "room doors"? Do you mean the tutorial doors? Because if so, door 3 cannot be entered because I haven't started it's tutorial yet, and I've just tested door 2 and it works perfectly.
Well that might be why I thought it was a bug. Sorry about that.:oops:
 
Apr 21, 2017 at 4:55 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 24, 2016
Location: Israel
Posts: 123
#15
THIS ISN'T DEAD!
Next update will definitely not take this long, that's for sure...
 
Jun 16, 2017 at 7:26 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Jun 16, 2017
Location: cock's house
Posts: 23
Age: 18
#16
Please.
Finish up this mod.
I want a mod.

without noxid's how to mod cave story.
those videos is so short.
 
Oct 28, 2017 at 2:11 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 24, 2016
Location: Israel
Posts: 123
#17
Oh shit I completely forgot about this
Time to revive
edit: mod revived, time to go home
 
Last edited:
Feb 3, 2019 at 11:28 AM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
Location:
Posts: 30
Age: 15
#18
Ok so there's this mod and umm, how 2 tsc?
 
Feb 4, 2019 at 12:05 PM
Junior Member
"It's dangerous to go alone!"
Join Date: May 14, 2018
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Posts: 30
Age: 15
#20
Yeah, how can I go through the door, it won't open.
 
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