completing unknown parts of some TSC commands.

Jan 31, 2013 at 1:25 AM
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you know that some TSC commands have some parts, or the whole thing, that have incomplete definitions? <CMP for example, no one knows what P is. I'm not sure what this completely has to do with modding, but I think I'll just put down here what I think every missing definition really is~ I'm really interested.



let's starttttt~!!



<ANP = Animate eNtity (P?) = Animate eNtity Part (referring to which animation to go to..)

<BOA = Boss (OA?) = maybe Boss Own Animation, as in animating with the bosses own animations.

<CAT = (C?) All text = Collapse All Text, because the text appears right away and that's like collapsing.

<CMP = Change Map (P?) = Change Map Part

<CNP = Change eNtity (P?) = Change eNtity Position

<MLP = Map (LP?) = Map Location Provide (seems to make sense with what it does.. god the P's seem to be hard.)

<UNI = UNIverse? = Unset Normal Initialization (trying to mean that it changes how you began moving?)



okay... not too much but I tried my best. .u.




 
Jan 31, 2013 at 1:26 AM
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no, actually, we do know all of those
haven't you looked at any of the tsc command definitions in CE or BL
The names are just made up so it doesn't really matter what you call them
 
Jan 31, 2013 at 1:33 AM
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yes I have, the fact that some were unknown in the lists were the reason why I posted this...
 
Jan 31, 2013 at 1:50 AM
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To be fair Noxid, the descriptions for some of those commands in CE aren't actually complete, so Ryuuoutan was probably basing her list off those. That is, except for <ANP, <BOA, <CMP, and <CNP, whose abbreviations, FYI Ryuuoutan, are thus:

<ANP = Animate NPc
<BOA = BOss Animation
<CMP = Change MaP tile
<CNP = Change NPc
 
Jan 31, 2013 at 2:29 AM
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I left out the NPC ones on purpose, because you can animate Quote too, and he isn't an NPC (Non-Player character) so.... it won't really fit.
 
Jan 31, 2013 at 12:14 PM
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...how?
 
Jan 31, 2013 at 1:01 PM
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Taken from the <ANP guide:

Quote said:
Quote [0150]
0000 Stand around.
0002 Look up.
0010 Splat on the floor.
0011 Splat on the floor, no poofs or noise.
0020 Get teleported out (from Misery teleports you to Labyrinth cutscene)
0021 Invisible
0050 Walk forward (No gravity)
0051 Walk forward (first 3 frames glitch: Step, look up, then splat. Otherwise same as 0050)
0060 Slowly fall, shaking and upside down (from normal ending)
0061 Invisible
0070 Walk in place
0071 Walk in place (Same glitch as 0051)
0080 Back turned (Checking an NPC)
0100 Walk in place (Gravity, from credits)
0101 Walk in place (Gravity, same glitch as 0051)
0102 Walk in place (No gravity, same glitch as 0051)

It's actually been updated since this was added, which I somehow completely missed
 
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