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Cave Story for Sega Mega Drive/Genesis

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Jul 9, 2016 at 4:21 AM
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#1
A developer is working on Cave Story for Sega's Mega Drive (also known as Genesis).

It is still in early stages of development - it's not currently possible to progress beyond Grasstown.
Follow the Source Code link for further information.

Note:
TSC files are stored in a non-encrypted form, presumably to reduce overhead. They have a ".tsb" extension.

Source Code | Releases

Video: (not mine)
 
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Jul 9, 2016 at 4:42 AM
Tommy Thunder
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#2
What an interesting showcase. Although not necessary, it is really neat as a proof of concept. Just the fact that this exists is kinda impressive more than anything. Although it looks like it plays like a bootleg-ish version of the original, at the least the music's got that Genesis vibe.
 
Jul 9, 2016 at 4:45 AM
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#3
Why is the Balcony theme playing in Egg Corridor?
 
Jul 9, 2016 at 4:51 AM
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#4
Why is the Balcony theme playing in Egg Corridor?
I guess the video was made before the Egg Corridor music was added - the game doesn't use ORGs, so the author has to redo every song.
 
Jul 9, 2016 at 4:51 AM
Soup Man
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#5
I guess the video was made before the Egg Corridor music was added - the game doesn't use ORGs, so the author has to redo every song.
Huh.
 
Jul 9, 2016 at 5:17 AM
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#6
Holy fuckerballs this is my ultimate fantasy, Cave Story on a classic 16 bit console! Huge props to the developer for doing this!
 
Jul 9, 2016 at 6:40 PM
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#7
Props to this guy for his work. It's a bit rough around the edges, but I guess that's to be expected from a proof-of-concept. This is very fascinating, I particularly enjoyed listening to the Cave Story music in the Genesis musical instruments.
 
Jul 9, 2016 at 8:30 PM
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#8
I wonder if this is possible to mod, there'd probably be some neat stuff coming from this community (and maybe even the Sonic hacking / Rom hacking communities)
 
Jul 24, 2016 at 4:54 AM
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#9
This reminds me of the guy who ported Wolfenstein 3D to the Sega Genesis using the original PC version's source code and some Assembly. There's also a homebrew 32X port of W3D, but it isn't nearly as impressive.

Footage of the port if you're interested:

 
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Aug 18, 2016 at 5:00 AM
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#10
I might just buy a flash cart to try this out on real hardware. I know it does but I want the full experience. Heheh.
 
Sep 11, 2016 at 7:49 PM
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#11
What if someone made a Cave Story NES Edition?
 
Sep 11, 2016 at 7:54 PM
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#12
What if someone made a Cave Story NES Edition?
You could try making one, but given the limitations of the NES, it'd be really difficult to put in some of the stuff from Cave Story that already looks complicated to code.
 
Sep 11, 2016 at 7:56 PM
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#13
You could try making one, but given the limitations of the NES, it'd be really difficult to put in some of the stuff from Cave Story that already looks complicated to code.
I don't know anything about programming so I can't really make a NES game (even though that would be amazing).
 
Sep 11, 2016 at 10:29 PM
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#14
I don't know anything about programming so I can't really make a NES game (even though that would be amazing).
You would probably need to learn Assembly. I think it would be better fit on the SNES imo.
 
Sep 12, 2016 at 8:41 PM
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#15
Can't wait for the SNES version!
 
Sep 12, 2016 at 8:54 PM
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#16
There's no need for a SNES version. The SNES has better sounds, but it has more memory. It would just be easier. It's impressive that they made it for a NES and a Sega Megadrive. Especially the Soundtrack.
 
Sep 12, 2016 at 9:26 PM
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#17
Sep 13, 2016 at 12:37 AM
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#19
Sep 13, 2016 at 1:24 PM
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#20
You probably thought there was because of mckgamer mentioning the word "SNES".
Probably it was because I listened to some NES demakes of Cave Story music.
 
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