Cave Story android version (BETA) + download link

Feb 9, 2017 at 10:14 AM
Junior Member
"Fresh from the Bakery"
Join Date: Jun 15, 2016
Location: Italy
Posts: 18
Age: 22
So yeah, this is a new thread for "Cave Story android"
This game is a remake of Cave Story in libgdx gaming system, this means that maybe one day i could even release it on IOS aswell...
Anyway the last ported version was about the version 0.5 BETA 3, now it's currently on version 1.0 BETA 5 and I've made a lot of bug fixes and I've extended a large amount of new contenent since the last version. If you've still got the old version then I highly recommend you to update it here...

Features:
-remastered Cave Story music
-a nice menu
-options (included cheats)
-changing indicator
-touch controls (can be played with a gamepad aswell)
-DLC (play with your favourite game characters)
-two bosses (one hidden)
-61 FPS
-inventory
-story mode (ends after entering Arthur's house)
-enemies (exluded critters and pignons)
& MUCH MORE!!!

In progress...
-maybe extending the storyline (that's just an idea i do not promise anything :I)
-maybe adding a jukebox mode...
-adding more options
-adding player name displayed above quote's head (optional)

Easter eggs:
-Did you know that I've started this project only as a level scrolling camera game? .-.
-If you check out the first grave in the mimiga graveyard you can fight igor!
-Inside the gamecode I've added a screen transition but it was bugged so currently I've disactivated it :I
-Inside the game files you can find some unused characters as master chief or igor in mimiga version!
-I've included some maps as: Outer Wall, Core, Balcony, Leeward Side and Restroom that were used in the early game version but now they have no use...

Screenshots:



Video:

Download:
https://www.dropbox.com/s/7e70r93kry4ozm3/Doukutsu Demo 1.0 beta5.apk?dl=0

(NOTE: this game use a 1200x720 screen resolution, it fits as well on smaller screens but it may look a bit resized)
 
Feb 9, 2017 at 1:06 PM
Part-Time Perfectionist
CS Beta Content Discord Admin
"Bleep, Bloop, Bleep, Bloop"
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1599
Age: 120
(NOTE: this game use a 1200x720 screen resolution, it fits as well on smaller screens but it may look a bit resized)
I recommend adding an option to use the original aspect ratio as well.

Okay, so I'm gonna go over some things that need improving...
-The pointing-finger doesn't animate at all in the original game(s).
-The text scrolling and in-game text font aren't very appealing.
-The circles made with the = sign aren't... fully implemented?
-The audio quality makes it sound like a microphone was placed next to the speakers to record it. Or, was that how you recorded the audio for the video?
-Apparently <CMU0000 doesn't work?
-I don't even need to mention the physics issues.
-The bats don't go up and down far enough?
-You can see more of the map than you should be able to. This also causes GUI to go off the screen when maps are smaller.
-The bars are too wide.
-The music loops really weirdly.
-I don't think bullets should be rendered above the player. And they're not spawned in the correct location.
-Bat's animation frames are too slow.
-Guns appear to only follow the player, rather than being held by them.
-Blocks don't make a
-You probably shouldn't be using CS+ music.
-Obvious issues like slopes, blocks, smoke, sound effects, etc.
-Quote's hair isn't right.
-Arthur and Toroko move way too fast... and so do all the other cut-scene NPCs apparently.
-The text goes onto the facepics.
-Issues with controls: They're opaque so they cover the screen. It's not really obvious which of the PS3-styled buttons does what. Also it doesn't appear that pressing them makes them look like they are pressed.
-Toroko animates in her bubble when there's a PRI.
-There's none of the yellow stuff in the boss' health bar. (Fuck, you know what I mean.)
-Balrog's jump and walk animation = no.
-Balrog turns around way too fast.
-Reiterating that cut-scene NPCs all animate... "poorly."
-Mahin should not be humping that pot. No.
-Save disk animation is too slow. Refill station's heart doesn't flash like it should. (It's random, but it's never off for as long as in the original.)
-Arthur animates too slow? Also there's no <WAI before he exits.
-The Cemetery seems undoubtedly broken and unfinished.
-Again, the secret boss' issues go without saying.
 
Feb 9, 2017 at 2:34 PM
Okay I give up... for now
"What is a man!? A miserable pile of secrets! But enough talk, have at you!"
Join Date: Dec 31, 2011
Location: United States
Posts: 1833
Age: 23
Interesting little demo you've made there. The jumping physics and enemy movement could do with some more polish, and the music interrupts for things like life capsules and item acquisitions could be better handled, but I do realize this is an early demo. I didn't play your demo but I did watch the video. I'll be interested in seeing this project develop. One thing I'm a little bit unsure about is whether or not you should be using the remastered soundtrack in this game since that's content exclusive to Cave Story ports distributed by NICALiS, there may be some legal issues with that.
 
Feb 9, 2017 at 2:36 PM
Senior Member
CSE Discord Admin
"Fly, Fly, Fly!"
Join Date: Jan 13, 2016
Location:
Posts: 125
I'm just judging from the video, but there are a few things I noticed.
  • "Silver Locked"? I don't recall this being an error in the original translation. Did you rewrite the script yourself?
  • Everything seems to lag behind the camera, not just the gun. Do your objects draw themselves before you update and draw the level? That wouldn't explain why Quote's unaffected, though...
  • The guy in the cemetery shouldn't be attackable from the front.
  • The game should only be able to play one song at a time: the fanfare jingles should make the level music stop.
I suppose it's worth address the elephant in the room: how come you're making your own clone from scratch, rather than working from an existing one like NXEngine? If it's a learning thing, I'd understand; my first game was a Pacman clone.

EDIT: Aaaand, ninja'd.
 
Last edited:
Feb 9, 2017 at 4:28 PM
Deliverer of Sweets
Bobomb says: "I need a hug!"
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 752
Age: 22
Seeing only the screenshots and the listed features/other ides, I have a few important things you might want to be aware of;
As everybody has mentioned already, using remastered music (which one are we talking about anyway? The calm Wii one or the other one?) is a bit of a bad idea on it's own (unless you somehow have Nicalis' permission, which is unlikely).

If you still do remastered music, make sure one can choose for the original track as well.

Having a quote based on the remastered version while everything is still the same is a little weird.

The font is bad. Mostly because of it's size, it's 'softness'(which looks bad in games like this, trust me), the fact that it doesn't fit well on the health indicator, and it's general sloppiness(the small spaces between letters look really off).

I don't really like the on-screen buttons, are we forced to use this setup and look? Only having the circle-cross-square triangle buttons aside from a d-pad is probably going to be disliked by a lot of people. Plus having the weapon switching buttons there like that (I assume they're on the square and triangle buttons) is a bit weird too.
If you add a configuration for different control schemes, try adding one that's more based on the original version (having the d-pad on the right and jump/shoot on the left).


-adding player name displayed above quote's head (optional)
This raises a few questions;
• What player name?
• Why do you think this is a good idea in a single player game?

Is this a typo? 61 FPS sounds a bit weird.

All in all, it does sounds interesting, but there are a few parts that are a bit worrysome.
Once you succeed getting everything to work well, you should start adding the rest of the game(if you understand what I mean).
If you want to add extra features and stuff, be careful and try to be gentle (and don't hurt the sequence and flow of the original game).
 
May 7, 2018 at 1:02 PM
Novice Member
"Officially Worth 1 Rupee"
Join Date: May 7, 2018
Location:
Posts: 1
Age: 25
I've installed this apk file on my Google Pixel 2 XL running Android 8.1. As I open the game it simply displaying a blank white screen on startup and crashing itself. Any solution?
 
May 7, 2018 at 1:30 PM
Senior Member
Org Discord Admin
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 18, 2017
Location:
Posts: 91
Age: 19
I don't think the creator can help you about it. They stopped activity last year.

If you want to play the original game: try downloading a PSP Emulator (PPSSPP, available in Google Play Store) and then downloading the PSP port of Cave Story (available in the main site). The port is complete, and contains relatively less bugs. Though, it does not contain the cheats, "DLC", Curly Story, graphics and music from the Remastered version (which are actually illegal to use, but nobody noticed it yet).
 
Feb 27, 2020 at 4:14 AM
Novice Member
"Officially Worth 1 Rupee"
Join Date: Feb 26, 2020
Location:
Posts: 1
the link dont work :(
 
Feb 27, 2020 at 5:08 AM
Big Floppa
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location:
Posts: 2482
Age: 25
the link dont work :(
May I suggest trying it like how MetallicLurker said?
try downloading a PSP Emulator (PPSSPP, available in Google Play Store) and then downloading the PSP port of Cave Story (available in the main site).
May as well be the only option if you wanna play the game on Android.
 
Feb 27, 2020 at 2:02 PM
Part-Time Perfectionist
CS Beta Content Discord Admin
"Bleep, Bloop, Bleep, Bloop"
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1599
Age: 120
Surely CSE2 portable would be better?
 
Mar 5, 2020 at 3:40 AM
RageRuner Online
Senior Member
"Huzzah!"
Join Date: Jul 6, 2019
Location: Somewhere you've been
Posts: 193
-First and final thoughts since I'm pretty sure this is dead-
don't really see the point in using this unless you have nothing to do or want to play Cave Story on the go badly, which I mean I guess is the point, but it's pretty cool, I guess, maybe.
 
Last edited:
Mar 5, 2020 at 8:59 AM
Senior Member
"Huzzah!"
Join Date: Mar 25, 2019
Location:
Posts: 206
Well, you can't expect a mobile port of a game to be as good as the original in most cases.
If it had been developed more, then maybe it would have had a higher level of quality put into it, but that just didn't happen.
 
Sep 10, 2020 at 5:02 PM
Novice Member
"Officially Worth 1 Rupee"
Join Date: Sep 10, 2020
Location:
Posts: 1
The Dropbox link doesn't work. It says the file cannot be found.
 
Sep 15, 2020 at 7:18 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Aug 19, 2020
Location: Badlands, Another Places
Posts: 2
is there no other link besides that or is there a problem?
 
Sep 15, 2020 at 8:42 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Aug 19, 2020
Location: Badlands, Another Places
Posts: 2
Oh. Thanks for information....
 
Top