Cave Story+ Transfer Saves from original, proper Aeon Genesis Script, and more

Dec 17, 2011 at 10:10 AM
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I've posted this on the Steam forums, but I thought it might be more valuable here.

Change the translation to the Aeon Genesis translation:

Step 1: Download the translation from here (Fully changed to AG translation by myself, including changed area names, item names, item descriptions, etc.):

http://www.mediafire.com/?16ik5xl543ytwdx

Step 2: Unzip it to the following folder:

/steam/steamapps/common/cave story+/data/base

If you might be wanting to go back to the official translation, you should probably make a backup of the base folder before you overwrite the files.

You're now playing with the Aeon Genesis translation! No more Kool-Aid references!


Here are some more things you can do, to (in my opinion) improve the game:

Curly Story Christmas Art fix (Alpha):

Make a backup of the following folder:

C:\Program Files\Steam\steamapps\common\cave story+\data\CurlyStory\mod

Download my work here (includes new sprites I handmade):
http://www.mediafire.com/?x7cz15ir85308db

unzip and paste the contents of the folder in the following location:
C:\Program Files\Steam\steamapps\common\cave story+\data\CurlyStory\mod

Overwrite when prompted.

Curly Story with old graphics:

Go to the following folder
/steam/steamapps/common/cave story+/data/CurlyStory/mod

Here you will need to replace the MyChar.bmp with this one:

http://www.mediafire.com/?332a3cjaijt8cp2

Next you will need to replace the new graphics with the old ones.

Download this file:

http://www.mediafire.com/?dnx7g7i5yhgjzi7

and unzip it to /steam/steamapps/common/cave story+/data/base, and replace the files. If you will be wanting to play on new graphics at any point, you should back up this folder before you replace everything.

You can also make custom combinations of new/old graphics. For instance you could just replace the /steam/steamapps/common/cave story+/data/base/npc folder, which would leave the HD environments and such intact, but replace all the characters/enemies with their original sprites.

Convert save file from original Cave Story to Cave Story+ (requires use of a hex editor)

Step 1: In Cave Story + make a save file in slot 1 on the difficulty you would like to play in (normal recommended, since that is what the original cave story was in)

Step 2: Download a hex editor if you don't have one (I recommend this one: http://www.softcircuits.com/cygnus/)

Step 3: Open your Profile.dat from the original Cave Story, and copy the entire data (up to 00000600)

Step 4: Open your Profile.dat from Cave Story+ and paste the data from the original Profile.dat by highlighting up to the fourth "00" on line 00000600

now save the modified Profile.dat and you will have your old data in slot 1.

Change difficulty of a save file:

Step 1: Download a hex editor if you don't have one (I recommend this one: http://www.softcircuits.com/cygnus/)

Step 2: Open your Profile.dat (C:\Program Files\Steam\steamapps\common\cave story+) in the hex editor

Step 3: Edit the following lines
00000610 - if your save is in Save Slot 1
00000C30 - if your save is in Save Slot 2
00001250 - if your save is in Save Slot 3

to be "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" For Normal Mode
or "04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" For Hard Mode
or "02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00" For Easy mode

now save the modified Profile.dat and play the game.

Have fun.
 
Dec 17, 2011 at 3:56 PM
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Dec 17, 2011 at 4:14 PM
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If I wanted to play cave story with the old graphics, old music, and old translation, why would I even be playing CS+?
 
Dec 17, 2011 at 9:40 PM
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@Noxid I knew about the first link, but I hadn't seen that there were other cleaned translations out. The save converter does seem a fair bit easier though.

@Lace Achievements...? Kidding of course, although Curly Story hasn't been available in original graphics as far as I know (officially, at least) so perhaps somebody might care to play it that way. Also, I personally like playing the game with the HQ environments, but the old character sprites.

I guess people are a fair bit more savvy around here than on the steam forums though, maybe the info on where the difficulty of a save is stored is new at least. I also found where the date the save was made is stored, but I don't know why anyone would want to edit that.
 
Dec 18, 2011 at 2:52 AM
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Update: It's come to my attention that many achievements wouldn't trigger when using agtpstory. I've fixed this, and I'm pretty sure nobody else has done so yet.

Fixed agtpstory.zip V4:
http://www.mediafire.com/?16ik5xl543ytwdx

For some reason they decided to trigger achievements in the script, meaning you could give yourself all the achievements just by editing the opening script file...I guess achievements just became even more worthless
 
Dec 30, 2011 at 10:46 AM
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Added a fix for Curly Story's Seasonal Art glitches to the OP.
 
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