
I haven't since I haven't had to use any more orgs than there already were. Plus it seems like it might be hard o: .Vercci said:Have you ever tried using assembly to increase the maximum amount of orgs that can be stored in cave story?
Doesn't mean that he has assembly hacks and such meansMike1108 said:I seen your mod...
I seen your blog...
I seen your demo and videos...
Then i think what i sucks at making mods and...
Think i dont need making my mod anymore...
WTF story is best mod i ever seen...

Well I don't think it's that simple. There's probably some list in the CS engine where it says like "song 0000 = XXXX, song 0001 = WANPAKU" etc (except not in plain english like that obviously). You would also have to modify that list, but as far as I know no one on the forums has ever found it.Uncy Dave said:Actually I just noticed that It could be possible. I haven't actualy tried to see if it actually works, but if you open resource hacker, under actions, theres the option, Add a resource. I tried it and it worked but I haven't tried it running the exe itself.
What you do is you open an org file (With resource hacker, give it any name, make sure that you put org as the file type, and save it with language 1041. It will appear in the org resource list.
Ah so that's why I was getting so annoyed with the modGIRakaCHEEZER said:Tsk tsk, everyone knows that the first 2 hp upgrades are near impossible to find, at least in v 0.3 (in previous versions it was impossible cuz they didn't exist). That's more or less something I'm trying to remedy in v 0.4.

Quoted for truth. ah well, as long as its fixed in 0.4.0.0Vercci said:Didn't want to broadcast the inner workings of his mod.