Mar 24, 2019 at 11:35 PM
I wouldn't say it sucks. It does on repeated playthroughs, but on your first playthrough Mimiga Village, the start of the Labyrinth, and First Cave are really good. First Cave has what I consider to be the only good backtracking in the game (since it's so short and the backtracking gives you a safe environment to practice using your gun in) and Mimiga Village gives some interesting story, even if the NPC talking and item hunting gets boring. And early Labyrinth has almost no backtracking, so I don't know why you dislike that.Why did Pixel have to choose NiCALiS of all companies to have the rights to CS? I wish in an interview he would tell us.
Also, Early CS sucks (First Cave-Beginning of Labyrinth). The only good thing about it is Egg Corridor, due to having
the least amount of backtracking in the early parts of the game.
Really, I think going back through Egg Corridor after finding Sue is the least justified backtracking in the game, since it's not even a fetch-quest. Pixel could have had Quote go back to Mimiga Village on his own and just have the Sue Gets Captured cutscene. Speaking of Egg Corridor, I feel the layout of that place is really boring. Sure, you have the Basil, which is a nice idea done pretty well, but it's literally a nearly flat 300 tile stretch with some enemies, some of which fly through even that basic terrain.
My actual "worst thing" that I don't think anybody else mentioned is unskippable cutscenes, especially ones right before bosses. They're boring on repeated playthroughs, and really annoying if you're not so good at the game and you die to the bosses.