What would you want in a Kero Blaster sequel?

Mar 28, 2020 at 10:27 PM
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This is just a thread to get some discussion going about Kero Blaster, now Pixel isn't usually the kind to directly make sequels to his games, but just as a hypothetical, what would you want in a sequel (or prequel) to Kero Blaster?

How could Pixel improve on the formula?

What changes would you want made to what exists?

How would you like to see the world in Kero Blaster, Pink Hour, and Pink Heaven expanded upon?
 
Mar 29, 2020 at 12:52 AM
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for game mechanics, checkpoints in later levels would be nice, maybe after defeating the miniboss or something, or hell, even something like celeste, where you have no lives or HP and respawn at the beginning of the room instantly. i know they're relatively short levels, but especially in hardmode being sent right back to the beginning after losing all your lives to some instakill obstacle is really disheartening imo, and one of the reasons i haven't finished it.

as for story elements, it would be cool to maybe have a prequel where you play as president cat lady i forgot her name as you see her in the flashbacks? expand a bit on her past or something.
 
Mar 29, 2020 at 2:22 AM
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as for story elements, it would be cool to maybe have a prequel where you play as president cat lady i forgot her name as you see her in the flashbacks? expand a bit on her past or something.
Wow finally Mugeneko

I would imagine a game expanding on why C&F is a thing would be cool, maybe with Naonao's bizarre adventure to take down oxox corp and she uses business supplies as weapons or something.
 
Mar 29, 2020 at 2:24 AM
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president cat lady i forgot her name
Barack Obama

Honestly though, should there be another Kero Blaster game, or at least a Pink spinoff, I'd love to see more of the world the three games take place in. Maybe there can be a game with Sasuke in it, that can finally become an excuse for Pixel to include Ame like in the original Gero Blaster builds.
 
Apr 6, 2020 at 8:48 AM
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I would like a variety of weapons with different uses and not have them be beneficial in many areas (ex. fireball which seems to lose all purpose after sandzone, or the flamethrower from Kero blaster which gets one last punch in at the end of normal mode) I also agree with maybe more backstory on oxox inc and stuff, I'd be nice. But what I really want is a little better of a hard mode, not saying it was bad it was just kinda stupid.
 
Apr 6, 2020 at 9:06 AM
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I wonder, does Zangyou make use of the unused Death Beam weapon? Maybe that can make a good ultimate weapon for the sequel.
 
Apr 7, 2020 at 4:13 PM
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I wonder, does Zangyou make use of the unused Death Beam weapon? Maybe that can make a good ultimate weapon for the sequel.
No, and no.
Zangyou doesn't add unlockables, but instead requires mastery of what you already had while slowly introducing new enemies and bosses into the mix. The assumption that it's just a hard mode is mostly correct and is only subverted when you get out of the train level and the game does a complete face-heel, being a completely original stage instead of the offices, with new cutscenes and story. The player themself remains unchanged.
Also, flat out just doing 9999 damage every shot would likely not be a good weapon for a sequel or rather any game IMO.
 
Apr 22, 2020 at 5:34 AM
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for game mechanics, checkpoints in later levels would be nice, maybe after defeating the miniboss or something, or hell, even something like celeste, where you have no lives or HP and respawn at the beginning of the room instantly. i know they're relatively short levels, but especially in hardmode being sent right back to the beginning after losing all your lives to some instakill obstacle is really disheartening imo, and one of the reasons i haven't finished it.
can i just second, third and fourth this suggestion? maybe its because i suck at videogames (the most likely scenario) but i'm on the final level right now and the only thing giving me trouble is getting used to the boss' patterns. but i hate having to go through the entire long-ass level over again because i died to that boss. and i just know there's gonna be a 3rd phase or something, and i just started to do well on the second phase so i'm probably gonna have to deal with more of this.

i appreciate how long the levels get after a while because they never fail to interest me, but after about 3 or so repeat runs through the level, its gets stale. its like i'm just going through the motions at this point. the game already has a halfway point at the shop, at least start me back there. a lot of arcade games with kero blaster's aesthetic and design philosophy tended to have them, so i don't see why kero blaster couldn't.

other than that, a full pink hour game would be nice. or as eli said, a backstory to the president. we could play as her back when she was a worker.
 
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