Aug 11, 2017 at 10:49 AM
--This does not represent who I am as a modder now; So I'm removing the download for good.--
I thought i did good. I guess not. Also, it used to be a challenge for my other mod. So it WAS called Hello Story. Now its just called True Hell.I feel cheated. I was promised insane level design, and instead I got this.
SPIKE HELL MODS ARE FUN, AMIRITE??? :^)
Also, you dare call this mod "Hello Story" and it doesn't focus on a penguin? 0/10
I have beat it before. It is all possible. HINT: Use spike jumps (Check the file uploaded to see what i mean!)• Profile.dat isn't really needed.
• I kinda like how the game just resets if you say you aren't ready. Probably sounds unecessary to some people but whatever.
• Adding a few seconds just because you want that life capsule just so you don't go 3-life is kinda meh.
• The guy who wrote the arms descriptions was probably shot.
• Why are my weapons dropping to level 1 if the only thing that could be leveled a stored spur.
• Hate the music, no further comment needed.
• The sudden surprise of having spikes directly under you out of nowhere is bad. It's kinda rude to not let the player be prepared for what's to come, but this might as well be for difficulty.
• Actually screw this i'm going to see if easy mode is possible, tight boosting between spike hallways are kinda annoying.
• Blind jumps are really terrible if they expect you to know what's coming up, and this one really does this.
• Yeah this is way too tight, i know this is meant as a challenge but did you even beat it yourself?
I'm just gonna stop here because i don't want to try anymore. my two biggest complaints are not only the tightness, but also the terrible music choice.
I guess there are easily worse mods out there, but a mod that is pixel perfect is really nothing for me, and I honestly question that you could manage to go through this yourself (which makes it tough to appreciate difficulty sometimes).
You do understand that not everyone likes Kaizo mods, right? They don't have the same game playing capabilities as you guys do. Everyone has their limits. In terms of level design, spike hells and areas that forces the player to make spike jumps are considered cheap and unfair to many players. No one is having fun with them!Its called true hell. Its the hardest mod RareBeeph And I have made. Its not that easy. On easy mode theres save points and life refills in each room. But without easy mode, no save points or life refills.
That does not answer my question.Its called true hell. Its the hardest mod RareBeeph And I have made. Its not that easy. On easy mode theres save points and life refills in each room. But without easy mode, no save points or life refills.
Thats some good notes. Thanks for your help!OK, that's a lot, but I swear I'm just trying to help.I think there should at least be text in the second option, where 'load' and 'new' usually are (especially since you do actually have save points) but I like the style the 'go' is in.
You could have a different starting music for the wait room. I'd go for either a comical contrast or a sort of pump-up feel. Right now it's sort of just out of place.
The title screen blocks could be a little less saturated- it's just bordering on hurting my eyes. The blocks seem to just be hanging in space, which sort of irks me. You could get that affect by using different sized blocks like the bigger marble ones in that, set to the left or right to give a zig-zag. You're also only using one block here, which looks janky, and the ceiling goes to the top of the screen but the floor doesn't go to the bottom.
You should collect the life capsule before the nikumaru counter starts up. Try triggering it where you'd have the black wind.
Speaking of, that's more a fluff thing and you don't really need it since there isn't any weapon energy to collect before it.
Every time I die, it screams 'RUN' at me. This is a little bit annoying. I'd suggest switching to that tune at a later room if you really have your heart set on using it.
my suggestion would be to widen the corridors just a bit and actually make it easier. being hard is interesting and makes people want to actually play it, but if it's bordering on impossible then it's just frustrating.
there should also be more of an elegance to the maps; right now you have long, consistent lines of spikes and solid fills of individual blocks. A good place to look for what I'm talking about is pixel's actual maps, where he switches it up with what blocks are filling large spaces and usually has a sort of generic 'foreground' 2x2 set of blocks like the dark ones in grassland or the tan rocky ones in mimiga village. It looks good with the rightmost wall in the life capsule room, things similar to that.
yeah no I give I'm not that good at the booster.
Also, make sure it's conceivably possible to land without taking damage in places where your booster would run out.
EDIT: Also, instead of having easy mode just add life points, you could set the spike to be the spike entity and make some of them not appear if the easy mode flag is set- something along those lines. Giving people wider margins for turns and such.
that's really all I have to say, but don't get discouraged that what you made wasn't perfect at first. I like the general idea of it, for sure, and you seem to have a fine grasp of TSC and such, so you should be set if you can just get general game-making patterns and such down.
I have no-hitted the first room on Normal Kaizo mode. I'll get back to you on the others.• Yeah this is way too tight, i know this is meant as a challenge but did you even beat it yourself?