• Most people probably don't realise this, but this forum has had two editors for a number of years. One is the xenForo default editor, and the other is a custom editor I made years back I called BBCEd.

    All the settings for which editor you use was lost during the upgrade. You can find the setting under Account Settings > Preferences > Editor.

The Traveler (PRE-RELEASE B)

Old topic!
The last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.
Mar 21, 2015 at 5:24 PM
Senior Member
"Huzzah!"
Join Date: Feb 13, 2015
Location: Canada
Posts: 211
Age: 20
#1
(Apologies for the long hiatus)

This is a fairly short demo, and the project as a whole is far from finished. If you encounter any problems of any kind while playing this mod, please let me know either with a PM or a comment on the mod topic.

This mod has you playing out the exploits of lovable protagonist Quote Wymbleton once again, this time on the surface. You'll see some familiar faces, as well as a few new ones.

Here's some screenshots to get you interested


Download links (please let me know if it does not work)

Pre-Release B (Jun 20th, 2015)
https://www.dropbox.com/s/tteaj7w1eacjv9k/The Traveler (PRE-RELEASE B).zip?dl=0

Pre-Release A (Mar 21th, 2015)
https://www.dropbox.com/s/6brwa47pqxd2wff/The Traveler (PRE-RELEASE A).zip?dl=0

Many thanks to these people
Wistil for Cave Editor
Noxid for Booster's Lab
And everyone on the forum

Version History:
PR-A
Demo released.

PR-Ab
fixed rendering positions for the character on the title screen (thank you andwhyisit for noticing this)

PR-B
Added Tunnel levels
Updated Village and Market levels (New layouts, new and improved dialogue)
(Fixed some hiccups in dialogue scenarios in the village)


Known bugs:
Graphical error with opening the entrance to the underground tunnels (doors will not open behind the door frame)
 
Last edited:
Mar 21, 2015 at 5:46 PM
Pokemon Master
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location: Aspertia, Unova
Posts: 2031
Age: 24
#2
So I tried out the mod.

- The fact that the Mimigas thought that Balrog was a monster, it made me laugh!

- I really like the custom tiles used for the surface, it really does feel like Quote, Curly, and Balrog stuck to their word on living at a place with a nice view.

- The shop booths in the Market sorta remind me of the Free Market in Maplestory.

- Please keep Kanpachi on the roof! He means everything to be up there!

Overall, this mod really has quite the potential, and I can't wait to play future updates of this mod. :)
 
Mar 21, 2015 at 6:39 PM
Senior Member
"Huzzah!"
Join Date: Feb 13, 2015
Location: Canada
Posts: 211
Age: 20
#3
I uh... Just realized this topic is in the wrong discussion .-.
 
Mar 21, 2015 at 10:31 PM
Administrator
Forum Administrator
"Life begins and ends with Nu."
Join Date: Jul 15, 2007
Location: Australia
Posts: 6166
Age: 33
#6
Lovely stuff. For a first demo there is a serious amount of polish in here.

A few things:
It seems a bit weird when the NPCs don't talk to you in the inner market.

Kanpachi needs to stay on that roof. In the final release just invert his sprite, stick him on the other side of the roof, and then put a tiny puddle at the bottom. Either that or just have Kanpachi act like everything is normal and constantly sidestep the issue to hilarious effect.

New and Load seem to be mixed up on the title screen.

The secret passages were kinda cool, but I hope the Flares are optional or that a hint will eventually exist because I never noticed them the first time around.
 
Mar 22, 2015 at 5:11 AM
Senior Member
"Fly, Fly, Fly!"
Join Date: Sep 10, 2014
Location: Where the stars collide.
Posts: 139
Age: 19
#7
I have to say the mod is really interesting. The paths in the buildings are really great. The town feels alive with a chief, a construction site and a shop. I hope there's a way to buy things but i don't think it's likely. Pretty good work tho. I'm looking forward to it.
 
Mar 22, 2015 at 9:56 PM
Senior Member
Modding Community Discord Moderator
CSE Discord Moderator
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jan 14, 2014
Location: Antarctica (The Penguins say Hi)
Posts: 121
Age: 19
#9
In the sloo of bad mods coming out recently... (And me having to play them all :sue: )

This is the best mod to come out in recent times (imo)! (Best mod i've played as of recently anyways...)

The one thing I would like to know is how quote can teleport between buildings so effortlessly! (Took me a bit to figure that one out...)

Specifics...
Everything andwhyisit said replacing =flares= with =transformer= and "didn't get on first time through" with... nothing. (New and load look fine to me aswell...)

Suggestions...
More content? I just want to see where the story's going to go.
Also, was it bad that I traded away that apple that curly may have wanted?
Speaking of which... where is curly anyways?! Balrog's here so you'd think she'd be close by...

Keep up the good work and good luck! :D
 
Mar 22, 2015 at 11:47 PM
Administrator
Forum Administrator
"Life begins and ends with Nu."
Join Date: Jul 15, 2007
Location: Australia
Posts: 6166
Age: 33
#10
Brayconn said:
Everything andwhyisit said replacing =flares= with =transformer= and "didn't get on first time through" with... nothing.
What's this about a transformer? None of that made any sense.

Brayconn said:
(New and load look fine to me aswell...)
That's because Jpzarde fixed it. Check the first post.
 
Mar 23, 2015 at 4:17 PM
Senior Member
"Huzzah!"
Join Date: Jan 2, 2013
Location:
Posts: 201
Age: 21
#11
Great mod! And I was starting to lose hope.

Just one grammar mistake:
 
Mar 23, 2015 at 4:29 PM
Senior Member
"Huzzah!"
Join Date: Feb 13, 2015
Location: Canada
Posts: 211
Age: 20
#13
I always got confused with "at least" and "a lot".

Thanks for the notice, hopefully these grammatical errors will be gone in the following updates.
 
Mar 23, 2015 at 6:04 PM
Junior Member
"Wahoo! Upgrade!"
Join Date: Sep 12, 2014
Location: In my house. Is that good? Are you happy?!
Posts: 47
Age: 18
#14
Great mod! There were a few bugs but I liked slot of things in the mod.


TODZ SPECIFIC
 
Mar 23, 2015 at 7:22 PM
Senior Member
"Huzzah!"
Join Date: Feb 13, 2015
Location: Canada
Posts: 211
Age: 20
#15
ConconZilla said:
Great mod! There were a few bugs but I liked slot of things in the mod.


TODZ SPECIFIC
Thanks!

Can you be specific with the bugs? I'd like to fix them.
 
Mar 30, 2015 at 8:17 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 8, 2014
Location:
Posts: 17
#16
Really good mod m8,9/10 you are going to be liked in here unlike me...
 
Mar 30, 2015 at 11:38 PM
Senior Member
"Huzzah!"
Join Date: Feb 13, 2015
Location: Canada
Posts: 211
Age: 20
#17
Many thanks!

And no worries, you're welcome here in the CSTS Forums!
 
Apr 4, 2015 at 9:18 PM
Neophyte Member
"Fresh from the Bakery"
Join Date: Apr 4, 2015
Location: WA
Posts: 2
#18
Its okay for being so early but the face of the kid and the trees need some work. They look out of place. Not everyones an artist but thats neither here nor there.
 
Apr 5, 2015 at 1:04 AM
2dbro
"Keep on rollin'!"
Join Date: Jan 10, 2014
Location: yes
Posts: 442
Age: 16
#19
Here's my playthrough of this.
https://www.youtube.com/watch?v=OXvEj6d0z9I&spfreload=10
I really enjoyed it, I stopped and looked around at places I thought looked very cool. I didn't really notice many bugs or anything, keep up the good work!
 
Apr 5, 2015 at 1:40 AM
Senior Member
"Huzzah!"
Join Date: Feb 13, 2015
Location: Canada
Posts: 211
Age: 20
#20
Huge thanks to you for the play through video!

I noticed that you missed some of the secret areas and collectibles in the video, most notable in the locations "Inside" and "Market". Next demo release will have a more clear direction as to how you can access these secret areas. There will be more people to talk to, more clues, and the "Inside" section may be redone to have proper connecting rooms.
(rather than traveling inside the wall and teleporting to another part of the map)

Here's a smalll preview of what the underground tunnels will look like in pre-release B:
https://www.youtube.com/watch?v=53Gr19rHjck
 
Top