The Traveler (PRE-RELEASE B)

Mar 21, 2015 at 5:24 PM
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"Huzzah!"
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(Apologies for the long hiatus)

This is a fairly short demo, and the project as a whole is far from finished. If you encounter any problems of any kind while playing this mod, please let me know either with a PM or a comment on the mod topic.

This mod has you playing out the exploits of lovable protagonist Quote Wymbleton once again, this time on the surface. You'll see some familiar faces, as well as a few new ones.

Here's some screenshots to get you interested
p194866-0-full.jpg

p194866-1-full.jpg

Download links (please let me know if it does not work)

Pre-Release B (Jun 20th, 2015)
https://www.dropbox.com/s/tteaj7w1eacjv9k/The Traveler (PRE-RELEASE B).zip?dl=0

Pre-Release A (Mar 21th, 2015)
https://www.dropbox.com/s/6brwa47pqxd2wff/The Traveler (PRE-RELEASE A).zip?dl=0

Many thanks to these people
Wistil for Cave Editor
Noxid for Booster's Lab
And everyone on the forum

Version History:
PR-A
Demo released.

PR-Ab
fixed rendering positions for the character on the title screen (thank you andwhyisit for noticing this)

PR-B
Added Tunnel levels
Updated Village and Market levels (New layouts, new and improved dialogue)
(Fixed some hiccups in dialogue scenarios in the village)


Known bugs:
Graphical error with opening the entrance to the underground tunnels (doors will not open behind the door frame)
 
Last edited:
Mar 21, 2015 at 5:46 PM
War criminal
"Life begins and ends with Nu."
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So I tried out the mod.

- The fact that the Mimigas thought that Balrog was a monster, it made me laugh!

- I really like the custom tiles used for the surface, it really does feel like Quote, Curly, and Balrog stuck to their word on living at a place with a nice view.

- The shop booths in the Market sorta remind me of the Free Market in Maplestory.

- Please keep Kanpachi on the roof! He means everything to be up there!

Overall, this mod really has quite the potential, and I can't wait to play future updates of this mod. :)
 
Mar 21, 2015 at 6:39 PM
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I uh... Just realized this topic is in the wrong discussion .-.
 
Mar 21, 2015 at 8:20 PM
Lvl 1
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Moved.
 
Mar 21, 2015 at 10:31 PM
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Lovely stuff. For a first demo there is a serious amount of polish in here.

A few things:
It seems a bit weird when the NPCs don't talk to you in the inner market.

Kanpachi needs to stay on that roof. In the final release just invert his sprite, stick him on the other side of the roof, and then put a tiny puddle at the bottom. Either that or just have Kanpachi act like everything is normal and constantly sidestep the issue to hilarious effect.

New and Load seem to be mixed up on the title screen.

The secret passages were kinda cool, but I hope the Flares are optional or that a hint will eventually exist because I never noticed them the first time around.
 
Mar 22, 2015 at 5:11 AM
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I have to say the mod is really interesting. The paths in the buildings are really great. The town feels alive with a chief, a construction site and a shop. I hope there's a way to buy things but i don't think it's likely. Pretty good work tho. I'm looking forward to it.
 
Mar 22, 2015 at 7:59 PM
Stoned Member
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when I started this mod up for the first time...
p194873-0-uoe0ps8.png


When I got to the balrog boss and said yes:
p194873-0-uoe0ps8.png
 
Mar 22, 2015 at 9:56 PM
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In the sloo of bad mods coming out recently... (And me having to play them all :sue: )

This is the best mod to come out in recent times (imo)! (Best mod i've played as of recently anyways...)

The one thing I would like to know is how quote can teleport between buildings so effortlessly! (Took me a bit to figure that one out...)

Specifics...
Everything andwhyisit said replacing =flares= with =transformer= and "didn't get on first time through" with... nothing. (New and load look fine to me aswell...)

Suggestions...
More content? I just want to see where the story's going to go.
Also, was it bad that I traded away that apple that curly may have wanted?
Speaking of which... where is curly anyways?! Balrog's here so you'd think she'd be close by...

Keep up the good work and good luck! :D
 
Mar 22, 2015 at 11:47 PM
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Brayconn said:
Everything andwhyisit said replacing =flares= with =transformer= and "didn't get on first time through" with... nothing.
What's this about a transformer? None of that made any sense.

Brayconn said:
(New and load look fine to me aswell...)
That's because Jpzarde fixed it. Check the first post.
 
Mar 23, 2015 at 4:17 PM
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Great mod! And I was starting to lose hope.

Just one grammar mistake:
p194876-0-atleast.png
 
Mar 23, 2015 at 4:29 PM
Senior Member
"Huzzah!"
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I always got confused with "at least" and "a lot".

Thanks for the notice, hopefully these grammatical errors will be gone in the following updates.
 
Mar 23, 2015 at 7:22 PM
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ConconZilla said:
Great mod! There were a few bugs but I liked slot of things in the mod.


TODZ SPECIFIC

Thanks!

Can you be specific with the bugs? I'd like to fix them.
 
Mar 30, 2015 at 8:17 PM
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Really good mod m8,9/10 you are going to be liked in here unlike me...
 
Mar 30, 2015 at 11:38 PM
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"Huzzah!"
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Many thanks!

And no worries, you're welcome here in the CSTS Forums!
 
Apr 4, 2015 at 9:18 PM
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Its okay for being so early but the face of the kid and the trees need some work. They look out of place. Not everyones an artist but thats neither here nor there.
 
Apr 5, 2015 at 1:04 AM
2dbro
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Here's my playthrough of this.
https://www.youtube.com/watch?v=OXvEj6d0z9I&spfreload=10
I really enjoyed it, I stopped and looked around at places I thought looked very cool. I didn't really notice many bugs or anything, keep up the good work!
 
Apr 5, 2015 at 1:40 AM
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"Huzzah!"
Join Date: Feb 13, 2015
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Huge thanks to you for the play through video!

I noticed that you missed some of the secret areas and collectibles in the video, most notable in the locations "Inside" and "Market". Next demo release will have a more clear direction as to how you can access these secret areas. There will be more people to talk to, more clues, and the "Inside" section may be redone to have proper connecting rooms.
(rather than traveling inside the wall and teleporting to another part of the map)

Here's a smalll preview of what the underground tunnels will look like in pre-release B:
https://www.youtube.com/watch?v=53Gr19rHjck
 
Jun 21, 2015 at 4:43 AM
Senior Member
"Huzzah!"
Join Date: Feb 13, 2015
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Pre Release-B is here everyone!

Many apologies for the long hiatus, but hopefully that won't be a problem now that summer break is here.

This release has a new tunnel section, and a reworked village and market.

Download link can be found at the beginning of the topic.

Enjoy!

EDIT: Fixed some hiccups in some of the dialogue scenarios in the village

Fixed the gatekeeper not taking the not away from you after showing it to him
Fixed some of the chief's dialogue
 
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