The Mimiga Army

Apr 9, 2010 at 11:28 PM
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This is what happened to the Plantation Mimigas after the coward ending!
Can be downloaded here.
[EDIT] OH HELL YEAH! NEW DEMO! Download here!
[edit2]
sixtyseconds said:
People were complaining about the Power Plant spikes being not visible enough, so I went back and edited them to make them red. Download this ZIP file, extract it, and put the two files inside in your data/Stage folder in the Mimiga Army directory.
[edit3]Final Release
Includes Red Spike Patch, so you don't have to DL it again
I also added more saves, since people complained.
[Edit4]Updated the "Final Release" link to fix a small bug
[Edit 5] Updated "Final Release" again to fix the Helicopter Computer bug.
Some screen shots:
diph.php

The starting room. (Itoh and Momorin got caught.) I rebuilt the storeroom and added more stuff.
p98600-1-2a0pd1.jpg

You can talk to Drolls, because you're a Mimiga and that's how they roll.
diph.php

Facepics for the Shovel Brigade!
p98600-3-25sc45j.jpg

I put a bridge here, because it is so hard to go thru here w/o the booster.
I don't want to spoil the story, so that is all for now.
 
Apr 10, 2010 at 5:09 AM
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Okay...so far I've got to the place with all the Gaudis (Keep dying to the point where a pixel-perfect jump is what is needed to get across some spikes...)

There's one pretty weird bug that I've found, though. If you go from the abandoned city to the destroyed highway place, go back to the city, then go right again, Abert falls into nothingness and you have to reset.

Still, apart from that and the rather...unforgiving difficulty, this is good. Nice idea for a plot, too. :(
 
Apr 10, 2010 at 4:22 PM
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Alkerion said:
There's one pretty weird bug that I've found, though. If you go from the abandoned city to the destroyed highway place, go back to the city, then go right again, Abert falls into nothingness and you have to reset.
SHIT!
DAMMIT! I thought I fixed that!
And i forgot what it was I did that time too!
Crap!
Oh yeah, and there's a secret. Can you find it?
I'll give you a clue....
p98602-0-dn0xup.jpg

That's all you get.
 
Apr 10, 2010 at 5:33 PM
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Looks nice, downloading...
 
Apr 10, 2010 at 6:24 PM
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Downloading...
 
Apr 11, 2010 at 12:49 AM
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sixtyseconds said:
Oh yeah, and there's a secret. Can you find it?
I'll give you a clue....
p98602-0-dn0xup.jpg

That's all you get.

What a strange clue...if I ever figure that out, it'll take a while.
 
Apr 11, 2010 at 2:40 AM
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little mistake so far:
"your humanity would collapse"

They ain't humans.
And now I'm stuck...

Hidden text highlight (or click) to view:

Got the Life Capsule, checked the locked door next to the Gunfish, went in the Passage/Chamber...
saw a block I couldn't shoot because of no weapon.
It's way too late.
Tell me what to do ;_;
Can't think straight.

 
Apr 11, 2010 at 4:31 AM
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Schokobecher said:
little mistake so far:
"your humanity would collapse"

They ain't humans.
And now I'm stuck...

Yeah, I thought was a bit of an odd thing for one Mimiga to say to another.

As for your question...

Once you have the All-In-One, walk through the 'center' part of the Plantation again and you'll get a message from someone...
 
Apr 11, 2010 at 5:16 PM
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Schokobecher said:
little mistake so far:
"your humanity would collapse"

They ain't humans.
And now I'm stuck...

Hidden text highlight (or click) to view:

Got the Life Capsule, checked the locked door next to the Gunfish, went in the Passage/Chamber...
saw a block I couldn't shoot because of no weapon.
It's way too late.
Tell me what to do ;_;
Can't think straight.


Hey. Follow the actual storyline, plz (Or PL0X whichever).

Hidden text highlight (or click) to view:

1st get the life capsule.
2nd talk to shovel brigade-ALL of them
3rd after cutscene talk to Dashoe until get item (here's a hint- he's a modified King)
4th go back towards weapons storeroom.
5th go to teleporter.
story resumes from there, and THAT is where u get a weapon.


There you go.
 
Apr 11, 2010 at 5:45 PM
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How should I follow the storyline... if there was no explanation? :confused:
 
Apr 11, 2010 at 9:05 PM
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Great mod, but the gaudi part is pretty annoying.
 
Apr 11, 2010 at 9:55 PM
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WoodenRat said:
Great mod, but the gaudi part is pretty annoying.

It's designed that way. :o
You are supposed to die a lot.
I wanted to make a really hard level. Looks like I succeeded.
 
Apr 11, 2010 at 10:03 PM
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Yes...Yes, you really have.

Hopefully I won't be tempted to edit the spykes out.
 
Apr 11, 2010 at 10:36 PM
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No. No frickin way.

WoodenRat said:
Yes...Yes, you really have.

Hopefully I won't be tempted to edit the spykes out.

DNOT VIOLATE MY MOD
Unless you made Death Story.
Then you have my permission.
Y'see, I had to edit that mod. I wanted to see the other rooms....
 
Apr 11, 2010 at 10:41 PM
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Death story was made by orangesomething.
 
Apr 11, 2010 at 10:44 PM
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Okay then, only
orangesomething
can edit my mod.
Back to topic......
Do you all like my modified Mannan?
(White Cthulus on East Road)
 
Apr 12, 2010 at 1:00 AM
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sixtyseconds said:
Do you all like my modified Mannan?

They caught me out the first time I saw one. :rolleyes:
 
Apr 12, 2010 at 2:27 AM
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This mod was pretty good. It was a lot better designed than "rockets", or w/e.

My only major beef with this is that you used Xaser's tiles. In fact, your own drawn tiles were fine (in gaudi area, etc). I think if you put a little effort into making a custom tileset for a city, you could have come up with a scheme similar to Xaser's, but still unique nonetheless.
 
Apr 12, 2010 at 11:24 PM
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Huh. I dunno.... I just modified PrtBarr for that. I didn't even need to use the CE tileset editor.
I may develop a Forest/Mountain tileset for the later part of my mod..... see if you can figure out why....
 
Apr 12, 2010 at 11:25 PM
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Alkerion said:
They caught me out the first time I saw one. :o

(Sorry to double post, even if it's on my own thread)

That was the intention. :o
 
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