whyme said:
Just because something is bumped doesn't mean it's alive again. That's like digging up the corpse of your grandmother after a year and expecting her to give you presents for Christmas. It's not going to fucking happen.
MetaSeraphim said:
Is "Making an awesome mod and never finishing it" on the list?
Not finishing a mod is derived from multiple things, one of which I should like to add to the topic, if it didn't contradict my above statement of a thread. But I suppose in being ticked off enough to respond to two stupid posts in a row, I may as well explain it before some other idiot finishes your Three-Stooges act.
The Primary fault of a mod is it's story. Cave Story had a story of it's own, it was great, well thought out, and coherent enough for a bunch of idiots to debate on wither or not Sue's of age to be gang-raped. However, as the story is, an extent to the original story is the first problem with a mod's story.
Jenka's Nightmare, uber-mod number one, is an extension of the original game's story, as a means to explain a few other things in series. However, in itself by explaining it's own contents, it, in itself, blew everything way out of proportion for no adequate reason other than to give itself a hairline to walk on. As it's own tools of story begin to contradict themselves, eventually the mod collapsed, leaving several things open for debate, and even still people dwell on it, asking the same questions about the mod at least once every page in it's topic.
While the mod had a compelling extension to the story, duly note that if it's worthy of fan fiction, by no means is it going to match someone else's idea of what "could" happen. Even so, with everything explained a third into the mod, there was nothing more but a paved path to follow, generally ruining any sense of mystery that Cave Story had left every player with from the time they began their first game. So, why would this be abandoned? The Pressure of it all. As soon as you create something, everyone's own opinions will instantly stab away at you like daggers, until there's nothing left of your own ideas, simply because a bunch of pricks wanted in on the glory, wanting to re-write what could happen. Contradictorily, Maybe the mod was being made up as it went along? Or hell, maybe the author died. Idiot.
Next in line, my own mods. All of these share the same problem of my usual first creations when I get my hands on things: They were all merely to test what Cave Story was capable of. Simply out of a proud "Look what I did, mommy" sense of progress, I released the mods wanting to see how people thought of them. As it turns out, all replies and thoughts on them were generally positive, expectant of progress. However, because there was no flaws or input on the mods or their story, I had no place to go off of people's ideas. Sort of an exact opposite of the above Jenka "What if", assuming the creator is still alive.
Another shared similarity between all my mods is how I pieced the story together. Rather than drawing the storyline before hand, I did, in fact, make it all up as I went along -- to a certain extent. I had the beginning point, and the characters were based off people I knew in chat rooms, to which I merely used their personal-fantasy characters as portrayal. In my second mod, "That one starting with an air ship", The story was again, just 'made up as I went along', to which my own character didn't even have any form of back story, while almost all others did. In this sense, it was nothing but a blind walk in the darkness until I hit a dead-end. In every manner of opinion, my second mod had NO story, and NO motivation.
In my third mod, I developed my own character and other characters some more, as my own life went on, and my own relationships with the past people on IRC changed. This time, I had a sense of a vague beginning, and a vague ending, to which I merely needed to connect the dots. Again, however, my motivation ran thin; this time not so much for what I had told, but what I hadn't told. Too many things in this mod were shrouded in mystery, and almost all the dialog was short, sweet lines of words to keep things going. I tried to involve several characters I didn't need, and in the end it resulted in a pointless, cliche plot. Pandimonium was evil, looked like Zarro, wanted to take-over-the-world. Nothing behind this was told, and looking at what it is, there was no past, no future, and no reason for this sort of plot. Mod 3: Abandoned, just like the rest.
Several other mods dot the path, but all share similar problems to the plot, either derived entirely from the original game without any sense of originality, or just a waste of space accompanied by bad and broken ideas. Of the mods on the forums, do you REALLY want to see them all finished? Do you REALLY think they can even BE finished? Schism aside, the only figment of hope on this forum left, I fear everyone is doomed from the start, simply because nobody can hold down a storyline, everybody's an overzealous idiot, and there are too many obstructions from progress.