Tess

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Sep 20, 2014 at 11:42 PM
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Spiritga said:
Well. . .I finally beat Tess. :D
When I first saw the Angel (not sure if he has a name or not) I saw the loop around his neck and was like "holy shit he could totally use that as a hoolahoop" and I was disappointed when he didn't ; ;
But otherwise I loved it! It was great and I only died like 7 times!

Hidden text highlight (or click) to view:

Tess/10 would die again

Glad to hear you enjoyed it!

Ver 1.0.0.7 (September 20, 2014)
+Added Portuguese (Português Brasileiro) translation
+Laser beam no longer "droops" when standing on entities
+Gravity slightly reduced for Tess, should make jumping easier a bit (more air-time)
+Flyers in Shanty Town have been slightly nerfed to make easier to kill and slightly less aggressive
+Nerfed the hammers in the final boss, no longer 1hit KO (still do a lot of damage though)
+Jump made more responsive/no longer has 1 frame delay
+Fixed a minor bug that occurred when switching between languages
+Translated key names for "UP", "DOWN", "SHIFT", "SPACEBAR", etc
+Migrated game input from KeyListener to Key Bindings
+Fixed sound and music engine to work if master gain controls aren't supported
+Also fixed the music player to use a larger buffer size for transfering data to the audio line (it was using a 4 byte buffer before, I don't know why)

Download links in the OP are up to date.
 
Sep 21, 2014 at 2:14 AM
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I loved playing this. At the end I was just like. "....Oh."
 
Sep 23, 2014 at 4:38 AM
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I finally got around to playing this.

Great job, for only having a months worth of time, you did quite well, I don't even remember getting as much done in the first month of DoR2's dev.


I liked how the art was simple and abstract, I did gasp seeing the cut-scene before the boss... it does still some theological questions most certainly.

I only died 3 times, once to a pit in the last area, once to a foe in the last area, and once to the boss.


Great little gem you've made GiR, 7/10
 
Sep 23, 2014 at 5:14 AM
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BLink said:
I liked how the art was simple and abstract, I did gasp seeing the cut-scene before the boss... it does still some theological questions most certainly.
Theological questions? What? Also don't you mean "instill"?

But, uh, glad you enjoyed the game anyways. Although I find your review at odds with that "7/10" that you tacked onto the end of your post.
 
Sep 23, 2014 at 5:21 AM
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Rating systems are weird, personally I can see how that review would lead to a 7/10 but most people start a game off at 10/10, then subtract points for every few flaws. Bombchu just didn't list any flaws.
 
Sep 24, 2014 at 10:19 PM
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Great game, and I only died a bajillion times to the final boss, the "Crusher" attack on the last few hits is annoying; the only other deaths I had were on the enemies on the last few screens. Once I found out that the first weapon slows the walking ones & that being close to the "sitting ones" is a good strategy, I had an easier times
I think I died about 30 times.
 
Sep 27, 2014 at 8:58 PM
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It might be too obvious, but What Program did You use to make this game? I really enjoyed it by the way.
 
Sep 27, 2014 at 9:04 PM
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ConconZilla said:
It might be too obvious, but What Program did You use to make this game? I really enjoyed it by the way.
Giraka used RPG Maker ithinks.

it was for the rpgmaker contest
 
Sep 27, 2014 at 9:58 PM
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Spiritga said:
ithinks.

it was for the rpgmaker contest
if you think about it my thinking process was in the right terms
but yeah Eclipse I guess
 
Oct 5, 2014 at 3:35 AM
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Yeah the maps were made in a custom-made version of booster's lab (the game uses tiles for graphics, but not for the physical "map" itself). That's the main reason why Noxid appears in the credits.
------



Tess version 1.0.0.8 released!

You can grab the new version here.

Finally finished putting together this patch.

Achievements have been added to the game now, and are compatible with GameJolt/sync up with GameJolt. Also, “Mirror Mode” was added, which unlocks when you get 5 achievements.

Full details of this release here.
 
Oct 5, 2014 at 2:10 PM
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GIRakaCHEEZER said:
Achievements have been added to the game now, and are compatible with GameJolt/sync up with GameJolt.
This was actually a really good idea!

Also, “Mirror Mode” was added, which unlocks when you get 5 achievements.
This looks really interesting!
 
Oct 10, 2014 at 12:46 AM
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I just got the secret ending. :O
so amazing!
 
Oct 10, 2014 at 1:27 AM
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ConconZilla said:
I just got the secret ending. :o
so amazing!
Since when where there was a secret ending?
 
Oct 10, 2014 at 1:52 AM
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2DBro said:
Since when where there was a secret ending?
Since the game was released.

EDIT:
 
Oct 12, 2014 at 2:24 AM
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2DBro said:
Since when where there was a secret ending?
Yeah the hidden ending has been in the game ever since its initial release.

------------------------

Now you can play Tess with a gamepad! Details on the gamepad controls have been added to the game's description (and to the included readme file).

ver 1.0.0.9 (October 11, 2014)
+Gamepad support added

You can grab the latest version here.
 
Oct 12, 2014 at 2:55 AM
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Ooh, that's a very nice feature.
 
Oct 12, 2014 at 8:58 PM
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Bugfix for Tess ver 1.0.0.9


There was a major memory leak in how the game was trying to detect if the player had a gamepad connected in the last release that would most likely bring the player's computer to a grinding halt if they weren't using a gamepad.

The download's been updated to fix this. Please re-download the game if you've downloaded ver 1.0.0.9 prior to reading this notice.

(Also the korean readme was updated)
 
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