Jul 14, 2014 at 5:46 PM
The camera felt like it was almost always "fixed" to my movement. I don't know how to explain it, but I guess I'm used to it moving a little faster or slower, ie. not moving at the same rate I move, then stopping immediately when I stop. This gives the impression that I'm not really making progress, so to speak, and also makes horizontal movement quite jerky. The only place I had issues with this was the first few areas outside, where there wasn't any up/down wrapping.GIRakaCHEEZER said:The camera panned too fast? Do you mean it followed you too fast, because that sounds like it would help the player more-or-less, and right now I think it's set to a moderate follow speed.
I don't think directional locking is bad; I just don't think I've adjusted to it. It only occurred to me during the boss fight, when multiple enemies were being spawned from left and right. I shoot down one enemy, but there's another one coming up fast behind me, and I try to face that other way to kill them, I can't move immediately, or jump (I think). I found I ended up losing a lot of health during the battle because of this. Maybe it's just what happens with one of the weapons (I think the spread shot). I'll try again with another weapon and see if that's also the case.GIRakaCHEEZER said:I'm not sure why the shoot key froze your movement, but directional locking while shooting is intentional, infact it's a mechanic that was inspired/ripped off from Kero Blaster. It's so that you can shoot while running away from enemies (I'm thinking of making it togglable via the options menu, since some people prefer the Cave Story style of shooting for some reason, even though directional locking is clearly superior). Turning around is easy if you just let your finger off of the shoot key for a second.