Sturmfaust II (Need Artists)

Oct 10, 2010 at 2:03 PM
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Hmmm, I'm just curious, is this still being worked on?
 
Oct 10, 2010 at 2:06 PM
Hoxtilicious
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Yup.
 
Oct 10, 2010 at 10:01 PM
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This game's name suggests it's going to have nazi zombies.
 
Oct 10, 2010 at 10:31 PM
Um... Chosen One? Yeah that'll work. : P
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WoodenRat said:
This game's name suggests it's going to have nazi zombies.
Sturmfaust 2: Need Artists
And Nazi Zombies.
 
Oct 11, 2010 at 3:29 PM
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xristosx said:
Hmmm, I'm just curious, is this still being worked on?

S. P. Gardebiter said:

Fahrenheight said:

HUZZAH!!!
Looking forward to it.
Also nazi zombies would be retarded to add to this game. Don't add any.
 
Oct 12, 2010 at 8:02 AM
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Doesn't mean that SP is german means that everything has to have nazis everywhere
so thus all of you are racistszszsszss
 
Oct 12, 2010 at 2:27 PM
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Ralren said:
Doesn't mean that SP is german means that everything has to have nazis everywhere
so thus all of you are racistszszsszss

I agree the nazi zombies (ANY zombies OR nazis really) would be pointless to add to this game. They don't really fit with the "mutation experiment" theme. Why someone suggested it in the first place I don't know.
 
Oct 12, 2010 at 6:52 PM
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Ralren said:
Doesn't mean that SP is german means that everything has to have nazis everywhere
so thus all of you are racistszszsszss

I have an explanation for that:

If you pronounce the name loud - SHTOORM FAUWST!!, it sounds like something a nazi general would scream before leading his men to fight against ten times more soviets.
 
Oct 14, 2010 at 9:14 AM
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WoodenRat said:
I have an explanation for that:

If you pronounce the name loud - SHTOORM FAUWST!!, it sounds like something a nazi general would scream before leading his men to fight against ten times more soviets.


Actually Woodenrat, that would be pretty cool intro for a new wolfenstein game or something. Anyways, back on topic:
I want Fahrenheit to show us more of his awesome spritework for Sturmfaust II! ;0;
 
Oct 14, 2010 at 7:14 PM
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Ralren said:
I want Fahrenheit to show us more of his awesome spritework for Sturmfaust II! ;0;

Quoted for truth.
 
Oct 14, 2010 at 7:21 PM
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sixtyseconds said:
Quoted for truth.

WoC got banned for that once I think. You really should try to actually have something meaningful to say other than 'I concur' if you're going to post. It's not an issue once in a while, but it seems to make up a considerable portion of what I see from you.
 
Oct 15, 2010 at 1:55 PM
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You still need music for this project S.P? My skillz have increased Mwahahaha... But no I have gotten a lot better at composing :)
 
Oct 15, 2010 at 2:17 PM
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JetHawk95 said:
You still need music for this project S.P? My skillz have increased Mwahahaha... But no I have gotten a lot better at composing :)

VEGETA, WHAT'S THE SCOUTER SAY ABOUT HIS COMPOSING LEVEL?

ITS OVER NINE THOUSAAAAAAAAAND! *CRUNCH*
 
Oct 29, 2011 at 11:06 PM
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Switched to C++, GLEW and GLFW.
Also, hooray for OpenGL 2.0.

diph.php


Writing an engine first and building a game on it, is much easier for me at the moment.
It will be helpful in the future to speed up project development. Also, don't be tricked! This might look like a stupid window only able to draw cubes as a test but it does much more than that. The program contains a list of things it needs to draw and sorts them automaticly (QuickSort), so the that the things which are in the background are drawn first and the ones in the foreground last. I have to do this manually, since OpenGL is not able to do it automaticly when you use alphablending.
Next thing coming is sound and music, I'll use OpenAL for that.
Also, it was a shitload of work to make it work correctly. OpenGL support is horrible on windows and there is a extension library chaos when it comes to this stuff. Also, linking is horrible too, especially if you need to link both static and dynamic.
I'll probably need some people who could do some tests. (Windows only at the moment, sorry.)

diph.php


The engine loads BES files, these files contain all information about the game: Maps, Image locations, Entities (NPCs), Scripts, Soundeffects and Music and are made with the Basic Entity System Editor.
An SW-esque interface makes it easy to handle. The engine can be loaded in the BES Editor as a window, so you can preview maps while editing them and testing them whenever you want.
The only thing BES can't do is all the specific player stuff, ingame menu behavoir and such stuff. But the world itself will be made with BES.

Haha and you fucktards thought I'm dead!
 
Oct 29, 2011 at 11:27 PM
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I would love to test out such a game :D
 
Oct 29, 2011 at 11:41 PM
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At the moment I only need people who could test the engine, the game isn't done yet o;
 
Oct 29, 2011 at 11:59 PM
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S. P. Gardebiter said:
At the moment I only need people who could test the engine, the game isn't done yet o;

so we test the beginning of the game or what?
 
Oct 30, 2011 at 12:02 AM
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Nah, you only run an exe file and tell me if doesn't crash or produce error messages and so on.
 
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