So how many of you do that thing where...

U do it?


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Jan 6, 2011 at 3:31 PM
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...you press the opposite directional key to decrease inertia when platform jumping? I do it a lot :D Neutralising inertia really helps on those tricky jumps, otherwise I still find it too easy to overshoot.

Made this thread mostly on the spur (dohoho I'm so funny) of the moment, so feel free to share any jumping strats/stories here as well.
 
Jan 6, 2011 at 3:34 PM
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Oh I do that all the time, it's an essential part of Cave Story for me.
It makes many difficult jumps possible, but I don't really have any stories about it >:
It also made CSWii a bitch to play with its faster FPS and chunky controller.
 
Jan 6, 2011 at 3:37 PM
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Oh wow, beat me to the poll. I don't remember them having to be set up like that...

...then again it's possible I've never actually made one before on this site >_>
 
Jan 6, 2011 at 3:55 PM
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I do it all the time, in fact it's not ONLY in Cave Story! I have a story about it, though maybe a little self-centered. I do it constantly in my mod especially. I honestly don't think I could beat it without doing that!
 
Jan 6, 2011 at 5:44 PM
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Like is it even possible to play platform games if you don't?
A common thing that I do (especially in tense situations) is rapidly rock left and right on the control pad to control the speed of a jump, most frequently in Mario or Donkey Kong games. The logic behind this is that if you just hold back, then when you land there's a chance that you might be so close to the edge that you will run right down into the pit you jumped over.
 
Jan 6, 2011 at 5:59 PM
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I do this all the time. It gets annoying in cave story though, since you can still easily fall off.
 
Jan 7, 2011 at 12:23 AM
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Cave story's glide-y physics makes this a breeze.

It's practically essential in platformers like IWBTG.

Much more difficult in La Mulana, though. You tend to not have very much aerial control.
 
Jan 7, 2011 at 12:52 AM
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All the time, although there aren't that many examples of it in the actual Cave Story, I think. None in Egg Corridor 1, a couple moments in Grasstown, a few in Sand Zone -- well, what do you know. there are a lot. :mahin:

I'd have to say I use that method -- and other jumping ones -- way more in mods of Cave Story. Everyone seems to love making jumping more difficult.
 
Jan 7, 2011 at 7:50 AM
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I like the physics in Cave Story. Very smooth and intuitive. Anyone know the formulae and stuff?
 
Jan 7, 2011 at 11:45 AM
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CurlyBrace said:
I'd have to say I use that method -- and other jumping ones -- way more in mods of Cave Story. Everyone seems to love making jumping more difficult.

This.
 
Jan 7, 2011 at 2:20 PM
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sinophile said:
I like the physics in Cave Story. Very smooth and intuitive. Anyone know the formulae and stuff?

Yes, but not off the top of my head.
As far as calculations go it's just simple accelleration/friction/gravity stuff.

Edit: Actually, whatever, I've got the thing open anyway. I added the comments based on memory so maybe some of them are wrong.
Code:
CPU Disasm
Address   Hex dump          Command                                  Comments
004156E3  |. /74 3A         je short 0041571F                        ; Water physics
004156E5  |. |C745 EC 96010 mov dword ptr [local.5],196              ; Correlates directly to below
004156EC  |. |C745 F4 FF020 mov dword ptr [local.3],2FF
004156F3  |. |C745 E4 28000 mov dword ptr [local.7],28
004156FA  |. |C745 F0 10000 mov dword ptr [local.4],10
00415701  |. |C745 D8 80020 mov dword ptr [local.10],280
00415708  |. |C745 DC 2A000 mov dword ptr [local.9],2A
0041570F  |. |C745 E8 10000 mov dword ptr [local.6],10
00415716  |. |C745 E0 19000 mov dword ptr [local.8],19
0041571D  |. |EB 38         jmp short 00415757                       ; Regular physics
0041571F  |> \C745 EC 2C030 mov dword ptr [local.5],32C              ; Max run speed
00415726  |.  C745 F4 FF050 mov dword ptr [local.3],5FF              ; Max fall speed
0041572D  |.  C745 E4 50000 mov dword ptr [local.7],50               ; Gravity
00415734  |.  C745 F0 20000 mov dword ptr [local.4],20               ; Alt gravity
0041573B      C745 D8 00050 mov dword ptr [ebp-28],500               ; Jump force
00415742  |.  C745 DC 55000 mov dword ptr [local.9],55               ; Run speed
00415749  |.  C745 E8 20000 mov dword ptr [local.6],20               ; Midair control
00415750  |.  C745 E0 33000 mov dword ptr [local.8],33               ; Friction
 
Jan 7, 2011 at 11:54 PM
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That post should be stickied.

I'll try fucking with the friction to see if I can create ice.
 
Jan 8, 2011 at 3:48 AM
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WoodenRat said:
That post should be stickied.

I'll try fucking with the friction to see if I can create ice.

Didn't GIR already make ice? (by that, I mean slippery-ness)
 
Jan 8, 2011 at 5:22 AM
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Carrotlord said:
Didn't GIR already make ice? (by that, I mean slippery-ness)

Yeah I have a feeling he did.

Also I think some parts of my mod might be impossible without, you know, controlling your velocity in midair. One of the rules of physics that most platformers break.
 
Jan 8, 2011 at 7:25 AM
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I can't read that code. Does anyone mind translating it into something thats not a programming language?
 
Jan 8, 2011 at 2:00 PM
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The last number in each line determines the value of gravity/speed/whatever. Making ice was easy as hell. It would be cool if you could make like a jetpack or something, that is completely different from any of the boosters you can currently use in fagstory.
 
Jan 9, 2011 at 6:12 AM
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sinophile said:
I can't read that code. Does anyone mind translating it into something thats not a programming language?

For comparison, 4096 is the speed of the polar star bullet.

Hex -> Decimal

On land:
812 is Quote's fastest running speed.
1535 is Quote's fastest falling speed.
80 is Quote's gravitational acceleration.
32 is the alternate gravity.
1280 is the "force" of Quote's jump.
85 is the running rate of Quote.
32 is midair control (horizontal control in air, i.e. the topic of this thread)
51 is the friction experienced by Quote.

All values above are exactly 50% in water, rounded down. So the player moves half as fast and falls half as fast in water.
 
Jan 9, 2011 at 7:30 AM
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In theory, one could make a mod where one moves faster in water, right?

And also @GIR, does your icy code work off of tile types, like Tile 40 is icy for example, or what?
 
Jan 9, 2011 at 2:39 PM
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cultr1 said:
In theory, one could make a mod where one moves faster in water, right?

And also @GIR, does your icy code work off of tile types, like Tile 40 is icy for example, or what?

It's flag-based to point to a different physics table
 
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