• Most people probably don't realise this, but this forum has had two editors for a number of years. One is the xenForo default editor, and the other is a custom editor I made years back I called BBCEd.

    All the settings for which editor you use was lost during the upgrade. You can find the setting under Account Settings > Preferences > Editor.

so hey, I made a TSC event creator

Dec 3, 2019 at 7:06 PM
Monster girl enthusiest
"Keep on rollin'!"
Join Date: Sep 22, 2012
Location: Hugging a tentacle monster
Posts: 452
#2
<FAI and <FAO should display the direction proper rather than the number
Other things like <CMU should also display the song name rather than the numbers
Ideally every number based thing that has a visual aspect could benefit from a preview or description of exactly what your chosen number / option does.
 
Dec 3, 2019 at 9:11 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Aug 5, 2019
Location: Hell
Posts: 24
#3
<FAI and <FAO should display the direction proper rather than the number
Other things like <CMU should also display the song name rather than the numbers
Ideally every number based thing that has a visual aspect could benefit from a preview or description of exactly what your chosen number / option does.


it's already planned. here are the argument (input) types and what they'll do (this is already in the script.js file for the creator):
Code:
/*	*
	*	Arg types:
	*	
	*	text:
	*	normal text. no verifications
	*	
	*	weapon:
	*	weapon code.
	*	extends num.
	*	will show a dropdown with weapons' names and pics
	*
	*	ammo:
	*	extends num.
	*	cannot go below 0
	*	
	*	event:
	*	num. 
	*	cannot go above 8000 or below 1
	*	
	*	entity:
	*	num.
	*	if I can, it will show a dropdown of all entities
	*	that's long term, though
	*	for now, it will show num input
	*	
	*	num:
	*	basic num
	*	shows num input
	*	
	*	direction:
	*	dropdown
	*	will show "Left", "Right", "Top", "Bottom"
	*	
	*	flag:
	*	extends event
	*	
	*	equip:
	*	dropdown for equipment
	*	
	*	face:
	*	will show face picker (maybe?)
	*	
	*	graphic:
	*	uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh extends num for now
	*
	*	illustration:
	*	see graphic
	*	
	*	item:
	*	will show items dropdown?
	*	
	*	map:
	*	just a num. can't go over 200
	*
	*	npc:
	*	specific npc
	*	num
	*
	*	sound:
	*	uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh if I find a list of all the sounds i'll probably add it
	*	
	*	tile:
	*	extends num
	*	
	*	x:
	*	x coord - cannot go below 0
	*
	*	y:
	*	extends x
	*	
	*	ticks
	*	extends ammo
	*
	*
	*	music
	*	will show drop-down showing music
	*	
	*	mapflag
	*	extends num, but max is 127
	*
	*	universe
	*	dropdown
	*	0000 for normal, 0001 for zero-G and 0002 to disallow movement.
	*	
	*	islandfall
	*	dropdown
	*	0000 to have it crash and 0001 to have it stop midway
*/
 
Dec 4, 2019 at 12:14 AM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Aug 21, 2018
Location: United States
Posts: 101
Age: 12
#4
This is probably going to help a lot when working on subsurface.
Ya know, that mod I haven't worked on in 3 months!
 
Dec 4, 2019 at 2:18 AM
Soup Man
"All your forum are belong to us!"
Join Date: Jul 15, 2014
Location: Soup
Posts: 630
Age: 3
#5
~~can you make this but for x86 assembly hacks~~

this is neat but i feel like just learning in CE is better since it already has the list of commands on the right side
nice work tho
 
Dec 4, 2019 at 2:49 AM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Aug 5, 2019
Location: Hell
Posts: 24
#6
This is probably going to help a lot when working on subsurface.
Happy to help!
A major bug I've identified is that you can't input text, because it tries to input that as a number. It should be fixed by tomorrow at the latest.
edit: fixed it.
still haven't added any visual inputs tho lol, it's all still numbers and text
edit: broke it again lol, now nothing but text works
edit: fixed that too

that mod I haven't worked on in 3 months!
i know that feeling



~~can you make this but for x86 assembly hacks~~

this is neat but i feel like just learning in CE is better since it already has the list of commands on the right side
nice work tho
I'm sorry, but I don't work in / with assembly in any way.
It's a completely separate thing, and I have no experience with it.

about CE:
that's fine. while I made it to help people learn, I get that not all (or even many, if any) people will prefer to use this
 
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