Rocket launcher infinite ammo hack

Mar 17, 2010 at 11:44 PM
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You get the Super Missile at the start and must complete a set of challenges and two bosses. Can be downloaded here.
EDIT: Here is a copy of Cave Story in which you have the Super Missile infinite ammo and can get no other weapons.
Oh by the way, the sand zone armadillos are vulnerable to the Super Missile.
And there is a glitch where you can get infinite Ma Pignons and Jenka puppies. Oh well... I'm too lazy to fix that.
 
Mar 18, 2010 at 12:46 AM
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Sounds cool. Downloaded.
 
Mar 18, 2010 at 1:27 AM
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Short n' sweet. A fun diversion but not a whole lot of substance.
Quite easy, even with only three HP.
Dialogue was quirky enough to make me chuckle.
I too enjoy pie.
 
Mar 19, 2010 at 9:50 PM
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nice mod, you should add more health and more challenges. this is really fun
 
Mar 24, 2010 at 3:07 PM
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I should. Hang on a second, I'm gonna edit my 1st post...
 
Mar 25, 2010 at 12:49 AM
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Nice mod. Armadillos are gonna suck now though, I was hoping they would still be invunerable.
Bosses will be a lot easier now though.
 
Mar 25, 2010 at 3:05 PM
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Mike73 said:
Armadillos are gonna suck now though, I was hoping they would still be invunerable.

Why?

Bosses will be a lot easier now though.

True, dat.
Omega can be defeated in literally 5 seconds if your launcher is LVL 3.
Ballos is still hard though, but I have crippled the difficulty level.
The normal Core is possible to defeat in 4 openings of its face. The only reason it's not 3 is it pushes you back every 3 and releases doom bolts (those huge, overpowered white bullets).
 
Mar 25, 2010 at 5:05 PM
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Mike73 said:
Nice mod. Armadillos are gonna suck now though, I was hoping they would still be invunerable.
Bosses will be a lot easier now though.

Entities that are invulnerable to missiles need a flag to be set to trigger the invulnerability. I haven't been bothered enough to find which flag it is, but it's what happens
 
Mar 25, 2010 at 7:30 PM
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Vercci said:
Entities that are invulnerable to missiles need a flag to be set to trigger the invulnerability.

Oh, is that it.
I thought that Pixel hadn't anticipated anyone using the Super Missile in the sand zone and didn't code anything for it.
Because the Missilelauncher (Arm 0005) and the Super missile (Arm 0010) are two different weapons, he would have to do twice as much coding.
Anyway, they were that way when I got there. They were vulnerable to the SM.
DON'T QUESTION IT, DAMMIT! Just beat Frenzied Toroko and be done with the damn sand zone!
 
Mar 25, 2010 at 7:53 PM
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I was messing around with a mod, and found out that the armadillos were vulnerable to missles there, thought it would be a flag. Then when I did some patch up work on that boss rush mod, I noticed if you fight curly in the sand zone hut through the boss attack mode, she's vulnerable, yet playing through the boss rush triggers her invulnerability. I don't know if it's a tsc flag or an internal flag, but it's set during one of the boss fights.
 
Mar 25, 2010 at 8:00 PM
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Ah.

Boss rush, eh....

Sounds fun.


Annnnnnnnnyway... I originally wanted the chest that appers after you defeat Balrog in the Boulder Chamber to show the <GIT0010 graphic and say
"Nothing happened..." but it turns out, if you already have the SM when you talk to it, it says "A spell has been placed on it. It won't open."
Prob'ly cuase you don't have the Missile Launcher and <TAM0005:0010:0010 wouldnt work.
 
Mar 25, 2010 at 9:40 PM
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Ah.

Boss rush, eh....

Sounds fun.
You do know there is one for PC CS, Right?
 
Mar 25, 2010 at 10:16 PM
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That's what he's talking about :3
 
Mar 26, 2010 at 3:05 PM
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I think that was what I was talking about... :(
 
May 25, 2010 at 5:08 PM
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Isn't this just as easily done with Save Editor?
Or Doukutsu Trainer?
 
May 28, 2010 at 2:49 AM
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immortalshippo said:
Isn't this just as easily done with Save Editor?
Or Doukutsu Trainer?

With this you have to put forth even less effort!

Woo.

Also, Iamnobody can't beat the game without it >.>;
 
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