Quickie Guide to the Mods Section (update 7/04/14)

Feb 21, 2014 at 11:50 PM
Senior Member
"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: Aug 30, 2013
Location: ᕕ( ᐛ )ᕗ
Posts: 167
Age: 24
Name: Cave Story: A Brand New Story {Short}
Creator(s): Kayya
Type: Other? (Feels like a build-off/new mix to me, otherwise it's a build-off most likely)
Status: Beta
Features: New and unique weapons, along with a 'brand new' story!
Blurb: You play as Curly, who was sent to the island with Quote to defeat the new leader. When they get there, there is no new leader... Until the next morning, when Curly finds that Quote's missing...
Link: http://www.cavestory.org/forums/threads/5293/
Specs:
Level redesign: Yes
Art Edits: Yes
Basic ASM modifications: Yes
Advanced ASM modifications: No
New music: Yes
SW mod: No
Code:
Name: Cave Story: A Brand New Story {Short}

Creator(s): Kayya

Type: Other? (Feels like a build-off/new mix to me, otherwise it's a build-off most likely)

Status: Beta

Features: New and unique weapons, along with a 'brand new' story!

Blurb: You play as Curly, who was sent to the island with Quote to defeat the new leader. When they get there, there is no new leader... Until the next morning, when Curly finds that Quote's missing.

Link: http://www.cavestory.org/forums/threads/5293/

Specs:

Level redesign: Yes

Art Edits: Yes

Basic ASM modifications: Yes

Advanced ASM modifications: No

New music: Yes

SW mod: No
 
Feb 22, 2014 at 2:58 AM
Been here way too long...
"What're YOU lookin' at?"
Join Date: Jan 21, 2007
Location:
Posts: 1111
Bombchu Link said:
It doesn't catch the URL's or italics/bold.

QUOTE POST -> TURN OFF BBCODE EDITING MODE -> COPY -> PASTE
 
Feb 22, 2014 at 3:19 AM
Amaya
Discord Group Moderator
"What're YOU lookin' at?"
Join Date: Jan 18, 2013
Location: Somewhere quiet with many birds
Posts: 1118
Age: 25
I think I'll refrain from giving mine for now...it's really short and weird and I'm finally starting to make progress on it again so. It's nice that these things are being accepted now, though, or at least newer ones. Hopefully that's still the case when it becomes good enough to be filed...=o
 
Apr 28, 2014 at 3:21 PM
The TideWalker
Modding Community Discord Founder
"That dog!"
Join Date: Apr 5, 2013
Location: In my mind and of my body.
Posts: 1640
Age: 26
DoubleThink said:
Bombchu Link's update now in the OP.

p154258-0-yay.jpg


YAY!
 
May 5, 2014 at 12:06 AM
Been here way too long...
"What're YOU lookin' at?"
Join Date: Jan 21, 2007
Location:
Posts: 1111
Name: Jenka's Nightmare {Feature Length}

Creator(s): ZarroTsu (and shmitz)

Type: Fan Sequel

Status: COMPLETE

Features: Minor ASM edits, 125 new and unique maps, custom credit pictures, custom NPC sprites, custom Tileset sprites, brand new storyline from scratch.

Blurb: Quote, Curly, and Balrog have spent a long year enjoying their new lives away from the island after the events of Cave Story, and the defeat of The Doctor and Ballos. Suddenly, and without warning, they are teleported back to the island by a desperate and defeated Jenka, and immediately separated.
From the get-go it's evident that the entire island has been physically changed by some strange forces acting upon it. What has happened to the island after the previous events? It's up to Quote to find his friends and figure out the mystery behind these new forces, meeting old allies and new enemies along the way.

Link: http://tinyurl.com/od9o7xl
 
Jun 5, 2014 at 2:44 AM
The TideWalker
Modding Community Discord Founder
"That dog!"
Join Date: Apr 5, 2013
Location: In my mind and of my body.
Posts: 1640
Age: 26
Name: Dreams of Reality 2 {Medium} (short but sweet)

Creator(s): Bombchu Link

Type: Fan Sequel?

Status: COMPLETE

Features: Major ASM edits, new and unique foes and bossed, custom NPC's, custom Tileset sprites, 7+ ENDINGS!.

Blurb: A sequal to the predecessor featuring MANY ASM hacks, custom bosses, challenges never seen in a CS mod before and a total of 7+ ENDINGS (with variations of endings) Oh and did someone say headless curlies?

Specs:
Level redesign: Yes
Art Edits: Yes
Basic ASM modifications: Yes
Advanced ASM modifications: YES!
New music: Yes
SW mod: No

Link: http://www.cavestory.org/forums/threads/5477/
 
Jun 5, 2014 at 4:35 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
I don't think 7+ ENDINGS is as big a selling point as you're making it out to be, at least for this mod, considering each playthrough takes only 10 minutes or so and I'm not sure if you include game overs or not as endings? I've only encountered one scenario in which you actually get out alive.
 
Jun 5, 2014 at 4:56 AM
Giving it my all and shooting for the moon.
Modding Community Discord Admin
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Join Date: Apr 23, 2013
Location: In a cave above the surface.
Posts: 1069
Age: 25
Ehh… as the guy who actually beat it all I would say a {Medium} on this.

The two "expert" endings are twice as long to complete as the others (excluding the 50+ deaths for reaching the end of those ones), and you have to take them all as a whole I guess?

It's definitely not worthy of a {Long} though.
 
Jun 6, 2014 at 4:02 AM
The TideWalker
Modding Community Discord Founder
"That dog!"
Join Date: Apr 5, 2013
Location: In my mind and of my body.
Posts: 1640
Age: 26
EnlightenedOne said:
Ehh… as the guy who actually beat it all I would say a {Medium} on this.

The two "expert" endings are twice as long to complete as the others (excluding the 50+ deaths for reaching the end of those ones), and you have to take them all as a whole I guess?

It's definitely not worthy of a {Long} though.
Okay

But there's still one (hackable) ending you haven't found.
 
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