Yes. Make the critters to set flags on death, and have the same script verify if the all flags are set, then (if they are set), start 2nd wave.
example :
Death script for one of the critters (if there were only 3):
(This is an algorithm, it will not work, flag numbers are random and probably already used)
#0621
<FLJ0536:0631<FL+0523
#0631
<FLJ0325:0641<FL+0523
#0641
<Start second wave (make it change maps after 2 or 3 waves otherwise your TSC file will be too big for the parser).
You can do this, if you have ridiculous patience, and you're aware that you might definitely:
A: Overflow the TSC parser, because it can't parse files if they're too long.
B: Go mad, and run out of flags unless you unset them at the start of each wave.
If you do this without ASM, I recommend trying to compress your TSC wherever possible.
Thank you so much you two. Currently trying it the algorithm out, and......it's confusing oh boy....Spent a couple hours breaking my head open. But I have an idea, while it makes it more simplified, I think it's for the better and for the sake of my sanity.
I could have it where the "training starts" it can start with the 1 critter, when that critter dies it'll run the script to spawn 2 more of them. Then if the player kills critter A (the non-run script critter), the player can battle then battle critter B alone, but if the player kills critter B first, 2 more critter spawn making it 3 critters to battle. Which can hopefully give it a little bit of a frantic battle maybe having - 1 - 2 - 2 -4 - 2 - 3 - 5 critters so it can be a little hectic, but considering the critters die easily with the player's current weaponry, I would doubt the player would have much trouble. Your ideas did help me think of something new do when I finally sat on it rather then rip myself up, I do appreciate it!
Edit:
(Skip to 3:01, the text editor won't allow me to have the video start at 3:01)
I was watching this video, I love the mod despite not being able to understand it. The 2nd boss battle is a gauntlet fighting several enemies, in those fights it doesn't matter if you kill enemy 1 or enemy 2, I'm sure the run of death script (if it's the first killed) jumps to the second? Is there a way to better describe it or is the algorithm what was used
@GabrielRavier ?