Nov 10, 2013 at 7:46 AM
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EnlightenedOne said:
Though since you can't really do anything with that, the answer still pretty much stays at ASM.
You can use the <CMP command tile to move spike tiles around the map actually, if you really, really wanted to get creative.
 
Nov 10, 2013 at 7:08 PM
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GIRakaCHEEZER said:
It would need to be done through ASM, yes. The game by default bypasses any damage during TSC (script) events.
oh, okay. ill try to change it later, if i can.

anyways, i have another quick question: is there a way to get an endless bute generator, like in the heavy press fight?
 
Nov 11, 2013 at 4:58 PM
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Tpcool said:
I'm going to assume you already have ANP.txt. To accomplish what you want, use <ANPXXXX:YYYY:ZZZZ. XXXX = Curly's event #, YYYY = 0003 which is the number for Curly walking forward, and ZZZZ = direction. Follow that up by <WAIXXXX, where XXXX is how long you want Curly to move forward for. Then use <ANP again but change YYYY to 0000 to stop the animation. I explained it in detail just to be sure you understand.
Thanks! you really helped me!




Oh, and there is one more thing I need to know, how can I switch The characters of the player? (Like Quote and the mimiga mask).
 
Nov 11, 2013 at 5:01 PM
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Quote hell master said:
Oh, and there is one more thing I need to know, how can I switch The characters of the player? (Like Quote and the mimiga mask).
Use the <EQ+XXXX and <EQ-XXXX commands to equip and unequip the Mimiga Mask, where XXXX = 0064. This might help you in the future.
 
Nov 11, 2013 at 5:02 PM
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thanks!!!!
 
Nov 11, 2013 at 8:00 PM
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how to make enamies always drop small exp crystals?
 
Nov 11, 2013 at 8:16 PM
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Majk said:
how to make enamies always drop small exp crystals?
edit the npc.tbl through Boosters Lab or some other npc.tbl editor

it will say XP and you can change the value to the amount you wish.
 
Nov 12, 2013 at 4:27 PM
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I'm 90% sure that's not possible without ASM

I'm also 90% sure that you only have to remove a JGE somewhere in the code as well.

trying to think if it would be in the NPC or in the leveling up system itself....
 
Nov 13, 2013 at 1:14 PM
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Nov 13, 2013 at 4:12 PM
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Majk said:
how to make enamies always drop small exp crystals?
00426A15 83 7D 8C 05 cmp dword ptr [ebp-0074],05
00426A19 74 08 je 00426A23
00426A1B 83 7D 8C 14 cmp dword ptr [ebp-0074],14
00426A1F 74 22 je 00426A43

NOP out all of this.

Thank you bacta for the nudge in the right direction.
 
Nov 13, 2013 at 4:27 PM
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Nov 13, 2013 at 9:33 PM
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Does anyone know the assembly offset for the air tank?
 
Nov 15, 2013 at 2:34 AM
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How do you change the game's icon? I know HOW physically, but how do you make a .ico file?
 
Nov 15, 2013 at 2:44 AM
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Nov 15, 2013 at 2:51 AM
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Bramblestar1227 said:
How do you change the game's icon? I know HOW physically, but how do you make a .ico file?
Make an Image that's 32x32 or whatever...

Then use http://www.icoconverter.com/‎.

(Or through Gimp If you want a pure conversion.)
 
Nov 15, 2013 at 3:49 AM
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Bit curious - is there a way to change the layering for the guns and such so they'd be in front of the character rather than behind?
 
Nov 15, 2013 at 10:40 PM
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Sorry to disturb again, but how do you change the font color?
 
Nov 15, 2013 at 10:52 PM
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(oh boy here we go)

the font color is decided in three different places.

CPU Disasm
Address Hex dump Command Comments
00414219 |. 68 5AF8AD00 PUSH 0ADF85A ; |Arg4 = 0ADF85A
CPU Disasm
Address Hex dump Command Comments
004253AD |. 68 5AF8AD00 PUSH 0ADF85A ; |Arg4 = 0ADF85A
CPU Disasm
Address Hex dump Command Comments
0042549A |. 68 5AF8AD00 PUSH 0ADF85A ; |Arg4 = 0ADF85A

there.
 
Nov 16, 2013 at 9:49 AM
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So I should change all of them?
 
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