
1) If resourceHacker isn't working for you, I dunno what to say :/How do I edit Doukutsu.exe's Icon?
How do I change whaat FlagID is referred to in flags 4000 and 800 on the edit entity panel on a map.
The problem is that they are not even in the folder; the bad data is in the .exe itself (map data) so the only way to fix it would be MAYBE with a hex editor. My Map Data Mover might work but I didn't make a PC>PC option, just PC>MAC and MAC>PC.Miles_Valentine said:So hopefully theres a way to import those original maps back into my folder?
The problem is, resourceHacker is working perfectly.Noxid said:1) If resourceHacker isn't working for you, I dunno what to say :/
2) The flag ID is always the flagID of the entity that it is assigned to.
Well it might. I was pretty lazy when I programmed it so it doesn't actually check if it's a real mac cave story file; just make a blank notepad file called Holder.txt or something idk.Well i'm up for giving it a go. Would it work if i used PC>MAC followed by MAC>PC? I understand that if i cant re obtain those maps, i'll eitherhave to live withotu custom backgrounds, or redo all i've done so far...including the assembly.
it actually didnt take me that long to put two and two together. but why are they different at all? shoulda said the same thing in both.Noxid said:
Because that's how the flags work. They don't disappear the entity, but rather stop it from being appeared in the first place. If you want to remove them, use <DNP or <DNA, then set the flag so they won't appear again.adark said:Wait a minute. I have the script set flag 3000, adn all these spikes appear, and the trigger dissappear when flag 3000 is set, yet it doesn't hapen until I leave the room, why?