Feb 7, 2020 at 10:49 PM
how do i use floating points in assembly
Wow, thank you so much. I am ACTUALLY astonished as I cannot believe it works. It must be black magic.Clownacy has his own thread for the mod loader. There's a "usage" paragraph in his intro post so hopefully that helps. https://www.cavestory.org/forums/threads/dll-mod-loader-extra-music-formats-mod.13879/
window.rect is when you window Cave Story...Here we go again.
Sorry to bother you again but I'm facing a double trouble this time:
The first issue is not prominent, but whenever I open my MOD's folder, these appear:
In other words, I am an idiot.
The .blbkp file ONLY shows up when you edit your mod with Booster's Lab v510, it's a backup file pretty much. If it's an annoyance, you can just use v500 instead.window.rect is when you window Cave Story
I don't know what [mod name].exe.blbkp / [mod name].blbkp means, it happens to me when the game has a error though
You'll have to look up guides for x87 programmers.how do i use floating points in assembly
When applied, the hack is written over the code used for the Undead Core in the game's assembly, rendering the boss unusable. So you'd have to choose wisely if that's what you really want or not.Question 1: what does it mean by "Undead Core Space"