
Indeed, there is.PhantopCS said:I don't know if this will help me but is it possible to add in additional songs to the game? Is there a pre-existing ASM hack for it or something?
#0202
<KEY<SOU0015<HMC<MOV0057:0013<WAI0020<SMC<END
#0203
<KEY<SOU0015<HMC<MOV0058:0025<WAI0020<SMC<END
#0200
<SMC<FAI0004<END
#0201
<KEY<CNP0201:0000:0000<SOU0011<HMC<FAO0004<TRA0001:0206:0007:00010<END
#0202
<PRI<CNP0202:0000:0000<SOU0011<HMC<MOV0057:0013
<WAI0020<CNP0203:0000:0000<SMC<END
#0203
<PRI<CNP0203:0000:0000<SOU0011<HMC<MOV0058:0025
<WAI0020<CNP0202:0000:0000<SMC<END
#0204
<KEY<SOU0011<HMC<FAO0004<TRA0016:0202:0037:0004<END
PhantopCS said:First of all, you're using SMC and HMC for transport between rooms. This is unneeded.
If you read what I said, I wasn't talking about the same room, I was talking about different rooms.TLincoln said:That's kinda actually necessary since he means to transport between two doors in the same room.
There is one error at event 201.Yeah, I had to reread the entire thing. My bad! But yeah, are there any events with missing flags that connect to the events you're using for the doors?
EDIT: Actually, you should also see if there are events that don't have 4 numbers in it (as in check if you accidentally put in #XXX instead of #XXXX) and check if the event number isn't mislabeled (like an entity with event 105, and there is no event 105 but the actual event for the entity being event 106).
EDIT 2: Yeah, so far this is what I can find from an old mod of mine, which has that sound glitch in some events.
I'm going to assume you fixed the sound.applemusician said:Thanks for the tips and corrections! I'll be more careful about the numbers from now on.
I'm asking because damage #s for all of the missile bullets seem to be set to zero. Is there another value I must change?Bionicobot said:Yes.
Missile launcher coding is weird. You have to modify the bullet data under the "extra missiles" symbol, rather than the missile launcher symbol.Jpzarde said:I'm asking because damage #s for all of the missile bullets seem to be set to zero. Is there another value I must change?