Forcing a player to take damage is usually bad design because it prohibits minimum item runs.Shimmyzmizz said:You can't. You could strategically force damage upon players with enemy/spike placement, but you can't remove maximum hp.
Also, since you're new to modding, you should read through Noxid's beginner's guide for all the basics.Caverobo said:how do you make a door from one map to another? im sorry i keep asking for help,Im new to modding so yea.
lol, ok, now i feel stupid for not trying to find a guide in the first place .___.Carrotlord said:Also, since you're new to modding, you should read through Noxid's beginner's guide for all the basics.
CommanderJersey said:You need to make an entity and put this as the script.
<KEY<ANP0100:0000:0002<SOU0011
<FAO0004<TRA0048:0094:0153:0016
If you're using CE (which you should be), you can see what the variables do. I'm not sure what SW looks like.
You don't need the map names. Just the map numbers. For example, to transport the player to map number 50 to coordinates (23,44) and run event 92, you use:Caverobo said:er,where do i put the names of the maps?
oh yea and sorry for double posting.
thanks.Carrotlord said:You don't need the map names. Just the map numbers. For example, to transport the player to map number 50 to coordinates (23,44) and run event 92, you use:
<TRA0050:0092:0023:0044
So the first parameter to <TRA is the map number.
More specifically, CommanderJersey's script also requires you to make a door (NPC 18 I believe), set it to event number 100, and set flag 0x2000 on the door, which allows you to interact with it.
If this is confusing, the guide will help.