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Pixel Art

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Oct 28, 2013 at 7:38 AM
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I made a GIF of a robot inspired by the Presses from Cave Story, I used the four colours from a Game Boy palette.
Small:


Large:
 
Oct 28, 2013 at 7:53 AM
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Cool stuff, I like the blink animation, it seems really nervous.
 
Oct 28, 2013 at 9:44 AM
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Thanks, that was the look I was going for. I don't know why, I liked the idea of this large killer robot being really scared and constantly on edge.
 
Oct 28, 2013 at 5:58 PM
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Good job, Pixel. I like it.
 
Oct 29, 2013 at 2:41 AM
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Man I have a whole buttload of it on devianart.com but here's some favorites:








That blinking robot is awesome. Only 4 colors. :D
 
Oct 29, 2013 at 7:11 AM
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Here's a couple pixel faces of two of my "normal" characters that I tend to draw since high school.


"Terri"


"Marky Jr." (also a nickname of mine)
 
Oct 30, 2013 at 4:13 PM
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Good job, Pixel. I like it
That blinking robot is awesome. Only 4 colors. :D
Thank you both! :D

Connorses, those look really cool. The bouncing cat is really cute, I love the animation on it.

Here is another piece I just finished, again with the GameBoy Palette (I like the colours). This one is a couple of statuettes lined up on a shelf-thing.
 
Oct 30, 2013 at 5:02 PM
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PixelVortex said:
Thank you both! :D

Connorses, those look really cool. The bouncing cat is really cute, I love the animation on it.

Here is another piece I just finished, again with the GameBoy Palette (I like the colours). This one is a couple of statuettes lined up on a shelf-thing.
Those are pretty good lookin Pixel. Nice and smooth. Reminds me of the statues you find in Terraria, except a bit more defined.
 
Feb 7, 2014 at 8:15 PM
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I think it looks a little rough on the crystals, but without the specks, it looks very plain.
 
Feb 9, 2014 at 5:37 AM
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PixelVortex said:
Thank you both! :D

Connorses, those look really cool. The bouncing cat is really cute, I love the animation on it.

Here is another piece I just finished, again with the GameBoy Palette (I like the colours). This one is a couple of statuettes lined up on a shelf-thing.
dang dude, these are really nice lookin'!


here is my sprite animationnn
 
Feb 10, 2014 at 10:21 PM
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Curly. That is all I have to say.
 
Feb 22, 2014 at 7:12 PM
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I was bored and made a thing. I might use it at some point. Any suggestions for improvement?
 
Feb 22, 2014 at 7:57 PM
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Coffee said:

I was bored and made a thing. I might use it at some point. Any suggestions for improvement?
It's awesome, but it's really purple. If that was going into a game, it would be pretty hard to see. But I dunno, maybe if it was animated it would be easier.
Basically, more variety in colour should do it? Probably?
It's a really cool sprite btw.

It reminds me a lot of characters from Chrono Trigger though. Especially the eyes...
 
Feb 22, 2014 at 8:11 PM
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Doors I'd appreciate seeing that sprite at a smaller resolution. It's a good idea to put up a blown up version of your sprite and an in game resolution pic of your sprite.
 
Feb 22, 2014 at 8:26 PM
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Feb 22, 2014 at 8:58 PM
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The bottom of your character should bell out a bit. It'll make them look actually sturdy.

 
Feb 22, 2014 at 10:43 PM
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Coffee said:
add more contrast for the purple in her hair. the difference in between colors is very unnoticeable, it just looks like the same color unless you zoom in. the banding in the body isnt really pretty, so i suggest simplifying the sprite.

if you arent sure what banding is, ill show an example.




it really doesnt show any depth and its pretty ugly looking.

i also dont know whats up with the short arms but okay
 
Mar 29, 2014 at 9:08 PM
Um... Chosen One? Yeah that'll work. : P
"Keep on rollin'!"
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These are the only 'worthwile' Pixel arts I've ever made: A cuboidal windowless red-brick house and a drop of unknown translucent colored substance in a dark place with a small amount of light coming from somewhere, in two versions.
(Please don't ask where I got the idea of doing these from.)
 
Jul 9, 2014 at 5:00 AM
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Time for some motherfucking skulls





Wanted to try out this nifty program, and I ended up using this for most of it and aseprite for the last part where I tried to get the mouth right. Based it off of this. It was pretty hard to get that jaw right, and even now it isn't really exact but oh well at least I did a skull
 
Jul 24, 2014 at 6:29 AM
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I was bored. I don't have any plans to use this tileset for anything atm and I might add more to it later.
 
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