Noob Story Beta

Old topic!
The last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.
Nov 4, 2018 at 3:33 PM
Spur is the best gun because its super cool
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Jan 15, 2017
Location: Northern Hemisphere
Posts: 549
Age: 13
yay im in the credits



i tried to jump to the chest but i fell through so now im trying to drown in the water

ok i think i wasnt supposed to drown

IF YOU SIT ON THE EDGE AND THE GRAVEYARD GUY FOLLOWS YOU HE CANT MAKE IT ON THE LEDGE AND HE GETS KNOCKED BACK AND FLIES REALLY FAR INTO THE POND!!!!!


these bats are insanely strong i might die



i hope one of the bosses is this narrator so i can fight them the narrator is really mean to me :(:(:toroko2:

Oh hey I actually acknowledge that the narrator is a big bully YAY

balrog has poor sportsmanship :balrog:



what the heck is jack doing
oh toroko explained it to me


I BEAT THE ARENA
it took me two tries because of :critter: and :droll:

I used a bat to get to the life capsule



Bug: theres a little hole in the strange room and it just makes the block sound


OH COOL this was the grasstown part i was in before!

i cant get back to the caves :(


I feel like tehre was this door at the beginning that i couldnt get to before but now i can but i forgot


I DONT LIKE SAND CROCS NOOOO
i want to pick up the dog but i cant :(

the narrator was probably right this time maybe i shouldnt have awakened omega
ALSO I JUST reALIZED OMEGA IS ACTUALLY A SUPER SANDCROC!
but these sand crocs are so annoying and fast they may actually be stronger than omega

oops i was trying to avoid that sandcroc but omega jumped on me i won with 2 health


Ok i got to the EGG VALLEY finally
i hope i was supposed to get the 0.8
unless i wasnt and later im supposed to get the 2.0

i play the rest later

this is really good i think i like how all the maps kind of flow together and lots of places actually connect even though it seems like theres a billion pathways
 
Nov 4, 2018 at 3:54 PM
Senior Member
"Huzzah!"
Join Date: Nov 21, 2017
Location: hell
Posts: 214
Age: 16
*Cough* Cough*
Noob Story 0.53
Were there a 0.1?
Doconfig
640X480
Like I like it
Mmh? A credit file?
Good idea! just fix the Sudio pixel error ^^'
And now...Noob Story Beta
Cave Story ~ Doukutsu Monogatari 04_11_2018 15_54_27.png
Just 5 minutes !
Cave Story ~ Doukutsu Monogatari 04_11_2018 15_54_34.png
Okay mom.
Cave Story ~ Doukutsu Monogatari 04_11_2018 15_58_12.png
Something feel wrong...
Cave Story ~ Doukutsu Monogatari 04_11_2018 15_59_51.png
Um, Mister chest, think that someone opened you in upside down way.
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_02_13.png
Don't know why, but mom made me think of Bruce Campbell in those Movie Spiderman game.
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_05_28.png
Sue, being the Tsuedere she is.
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_07_41.png
...I think I fell in love. o_o
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_08_24.png
Atleast it isn't Fortnite.
Wait, what that little icon in the top right corner?o_o'
(Oh and btw, I WAS HERE BEFORE U Walrus_Guy)
 

Attachments

Nov 4, 2018 at 4:00 PM
Junior Member
"It's dangerous to go alone!"
Join Date: Jun 9, 2018
Location: Momorin's Hideout
Posts: 41
Age: 17
Thanks for playing it, and for liking it! I've actually had this mod sitting on my computer for a few months now, as I stopped making it a while back. However, I'm planning on remaking it from the ground up, with many changes.

I guess I'll actually introduce the mod itself now. It started as a joke mod, with the concept of the narrator being an actual character (wow original concept) but turned into what you just played. Also, about half of the "comedy" came from my friend Jay. The bats doing a lot of damage is an after-affect of trying to balance the Tsohg arena, without taking into account the first area. Sorry about that.
Walrusguy, you're about halfway done, if you're gonna go for all 3 endings. If not, then you're about 3/4 done. All the endings are rather abrupt, but that's what usually happens with unfinished mods.

If you wanna know how to get all 3 endings, here it is:

For the first one, go back to the Tsohg Arena before going to Egg Valley, and use the jetpack to go into the top right area with the door. Then after Egg Valley, go back to the arena. It should be about 5 times harder than before, and once you win that you'll get the ending. It was originally going to be the start of the path to the best ending, but I stopped making it before implementing the actual path.
For the bad ending, say no when the narrator asks if you trust him.
For the normal ending, say yes when the narrator asks if you trust him, and continue through the game as normal.

Again, thanks for playing it. It'll be a while before the remake comes out, maybe 6 months to a year.
Also I just say your post MisterDestroyer, and I realize most of what I said applies to you too. Though I don't remember an icon on the top right corner...
As of now, what do you think of the "comedy"? I think I'm gonna tone it down a bit when it's remade, but I'd love to see what to keep in!
 
Nov 4, 2018 at 4:13 PM
Senior Member
"Huzzah!"
Join Date: Nov 21, 2017
Location: hell
Posts: 214
Age: 16
Thanks for playing it, and for liking it! I've actually had this mod sitting on my computer for a few months now, as I stopped making it a while back. However, I'm planning on remaking it from the ground up, with many changes.

I guess I'll actually introduce the mod itself now. It started as a joke mod, with the concept of the narrator being an actual character (wow original concept) but turned into what you just played. Also, about half of the "comedy" came from my friend Jay. The bats doing a lot of damage is an after-affect of trying to balance the Tsohg arena, without taking into account the first area. Sorry about that.
Walrusguy, you're about halfway done, if you're gonna go for all 3 endings. If not, then you're about 3/4 done. All the endings are rather abrupt, but that's what usually happens with unfinished mods.

If you wanna know how to get all 3 endings, here it is:

For the first one, go back to the Tsohg Arena before going to Egg Valley, and use the jetpack to go into the top right area with the door. Then after Egg Valley, go back to the arena. It should be about 5 times harder than before, and once you win that you'll get the ending. It was originally going to be the start of the path to the best ending, but I stopped making it before implementing the actual path.
For the bad ending, say no when the narrator asks if you trust him.
For the normal ending, say yes when the narrator asks if you trust him, and continue through the game as normal.

Again, thanks for playing it. It'll be a while before the remake comes out, maybe 6 months to a year.
Also I just say your post MisterDestroyer, and I realize most of what I said applies to you too. Though I don't remember an icon on the top right corner...
As of now, what do you think of the "comedy"? I think I'm gonna tone it down a bit when it's remade, but I'd love to see what to keep in!
If you're gonna make a remake, I would love To work with you!
I really enjoyed this mod and the fact that It's you're first(except if you did some test mod) ls rather pretty impressive.
Oh and btw for the remake, please just PLEASE some quote x sue just for the fun of it.
I find the comedy to be rather enjoyable, the narratormake me think of Bruce campbell and the joke of Quote fixing the door to see mary sue get out, make me grin too much.
Oh and btw btw, I already did the trick of a the narrator being an actual person, in a test mod yes but still did it.
So Yeah, if you need help with artwork or modding, you can gimme a call.
 
Nov 4, 2018 at 4:24 PM
Part-Time Perfectionist
CS Beta Content Discord Admin
"Bleep, Bloop, Bleep, Bloop"
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1599
Age: 121
Aww man, not another Cave Story but different mod...
>Vanilla OrgView
-I'm pretty sure nobody really needs this. Fun fact: it didn't even come with Cave Story, it's just included in the pre-patched translation.

-The text "Noob story" looks kinda... noobish. Maybe it's on purpose, but it would look nicer if you used a few shades of the colours you're using to make the image look less dull. Also the characters are all of very slightly different sizes. It doesn't really seem exaggerated enough to be purposeful, though.

-The "Studio Pixel" text is easily modified via. resource editing, and the version number can be changed that way too. But if not, I recommend disabling both of them via the BL hackinator's "title screen" hack.

"Now drown in the water"
-I mean, fuck it I might at as well try.
>Nothing happens
-Well, I feel like this is more a comedy for you. As in, it's funny because you get to laugh at me, and not because you're telling some funny joke...

-Okay so before the text disappears all the NPCs are invisible. Why? Because their AIs haven't run for a single frame yet.
To solve this you can use <KEY instead of <PRI. None of the NPCs around the player will be able to touch them, or react to them from where they are.
If you don't want to do that, you can use a <KEY, then <WAI, then <PRI.

>A platform you fall through.
-Okay, beginner's traps aren't funny. Just because it's funny to watch someone find out about them, that doesn't make this very comedic.
i.e. Cat Mario isn't a comedic game.

"You shouldn't have freedom."
-This is where a lot of not-Cave Story mods fail:
Too often they seek to slightly modify or add to pre-existing text from the game, rather than writing new text that is comedic/whatever in nature.
An example of this would be if instead of having the vanilla note, the note you found read:
"With this, you should be able to find your way to all the hoes and bitches. ~RiceGum"
Ralren's "Cave Story: Live and Uncut" was a great example of this. But even so, it was still a mind-numbing mod with no gameplay changes.

-Oh wow, so there is totally new level design beyond the First Cave. Okay, this is promising.

-Okay, you need to use <MS2 a little bit less. It's gonna be really hard to see this text once I leave the First Cave, and as it is it's already kinda hard to see.

"Memory saved."
-... eh, just leave it saying "game saved," that made more sense.

"You really don't deserve it."
-Again, this text feels affixed to the end of the Life Capsule text. You could work it into the actual item get message like so:
"You got a =Life Capsule= that you totally don't deserve."
Not to mention that this text isn't that funny, it's just sorta mean. The reason the "Hey, you got a Life Capsule buddy, great job" line in CS:L&U works is because it's patronising to long-time players, it's mockingly attempting to reward them for something that could not be any less rewarding. This text is just kinda agro for the sake of agro.

-Okayy there's a lot of shit in this cave.

"a gun"
-Wow, a generic gun!!

"Preferably yourself"
-I mean, at this point I'm a broken record, but you could integrate that into the main text without it feeling awkwardly affixed to the end:
"You got a =Gun=!"
"With it... you can shoot yourself!"
Heck, even removing the <CLR might improve it.

-Yep okay the <MS2 thing is annoying.

-Whole lotta points of no return up in here...

-The weapon energy is red but the bar is still orange.

-There's a random bat stuck in the middle of the alcove with the death spike in it. They can't move at all. It just looks weird.

-These enemies are dropping an awful lot of weapon energy, given that they're in the First Cave. I'm going to get to level 3 without even trying here.

-Oh cool, now I can go back. That's some clever design. And now it's clear what these shootable blocks in the Start Point are for.

"Old Jail"
-Might I suggest the name... "disused prison"?

"a fate worse than death"
-This just comes outta fucking nowhere.
GAME WHAT IS WITH THIS LOAHTING.

-The hair for this Quote facepic seems to be transparent.

"You just come in my head and tell me to kill myself"
-Huh. A fleshlight and a punching bag.

>Balrog just appears in mid-air.
-Okay you might want to look at how Pixel uses the ANPs for Balrog...

"Mary Sue"
-Comedyyyyyyyy.

-Some of the enemies in the First Cave were harder to deal with than this boss.

"Fixing the door"
-Okay that one did make me chuckle.

-THAT <MS2 THING IS ONLY GETTING WORSE.

-Sue renders behind the sign.

-There's an extra line break in this sign.

-Okeyy why is this place so small...

-What the FUCK just happened. How did I even get here!

-CHACO YOUR MOUTH
IS MISSING
EEEP

"myself.I'm Chaco"
-Y'forgot a space.

-Sooo... at this point I'm so confused as to what's going on. Nobody's questioning who the main character is? Nobody seems very interested in them... do these people know each-other? What's the significance of some of the characters being mimiga? Has the main character seen mimiga before? Who is the main character?

"Babby"
-Actually I'd rather die, thank you very much.

"For almost an hour"
-WHAT THE FUCK HOW COME THIS DIDN'T WAKE ME UP
THAT WOULD HAVE BEEN FUNNIER

"definitely didn't cheat"
-Is that sarcastic or not? There's no way for me to tell.

"Got ..."
-Why is this text <TUR'd?

-Nothing is prompted by interacting with this bed?

"She's kind of a jerk"
-Evidenced by what? Didn't these people just meet? I mean, I guess Sue wants to be independent to the point of being a bit of a brat, but that doesn't make her a jerk automatically. It seemed like her and the main character weren't really at odds or anything.

"magical lightning powers"
-SPOILERS, DUDE.
I mean, you could have really told me this later and this would have held my interest for longer.

"from Chie's room upstairs"
-Chance for some 4th-wall breaking humor?
"from Chie's room upstairs, if you didn't pillage it already, you dirty thief."
Possibly only for players that get the key before triggering the dialogue?

"Door to Grasstown."
-=O a talking sign
No seriously though, use <TUR for signs. You also don't need the full stop, and usually you'd center the text.

-The main part of this town is a bit flat.

-Oh okay the main character is Quote.

-I feel like Snata and Chaco kinda need facepics. Especially if they're going to have greater roles in the story.

-Okay, pretty sure you just had 4 lines without a <NOD there. If I was just lazily holding Z then I would probably have completely missed the first line. As it is, I barely caught it.

"age limits my powers"
-Interesting.

"Maybe someone there knows who I am."
-WHO AM IIIIIIIIIIIIIIIIIIIIIIIII

"can you"
-No, I'm not your fucking fetch-quest slave. Go get it yourself you lazy cunt.

-This bit with all the people in the gardens is actually really cool. One thing though -- the surface below them isn't dirt like they say in their dialogue, it's rock.

-Wait, they know what robots are?
They've had other robots here before? PFFFFF.

-WTF is Itoh doing here. He's a real mimiga here or something?

"You're mean."
-Love the subtle Blockhead: The Game reference, one of my favourites

-Okayy how would I get into the Reservoir then... it looks like most of the shit here is well out of my reach.

-Oh there's another way. This flat bit at the entrance seems a bit same-y.

-Bit of a random corner to just have some arena and a robot with magical powers in, no?

-Err, is the arena gonna end soon. I'm doing like 5 waves for one life capsule?

>Dies on wave 5
-FUCK ME. Yes, lovely. 2-hit kill enemies... for one life capsule.

-Uuughhh now I gotta sit through the Chaco exchange again...

-That's a weird place for the counter to be lying around. Don't <TUR text with equals signs. Also change "Nikumaru" to "290."

-Maybe the NPCs should make their death sounds when you <CNP them in the arena?

-UGH I died again. Y'know what? Fuck that life capsule, I don't want it.

-Free weapon energy though... SWAG.

-There's a lotta messy tiling in the village. (tiles not lining up 'n' shit)

-This wall of the 2x2 Grasstown blocks is a bit flat...

-Okay I died again.

Aaaand I'm out of patience.
To be honest, this all has the makings of a really good mod. If you do remake this mod, I'd say ditch the random verbal abuse, and just make the dialogue and item messages more colourfully comedic, but focus on having a concise story. Particularly at the start of the mod, it really doesn't seem to know what it wants.
 
Nov 4, 2018 at 5:07 PM
The TideWalker
Modding Community Discord Founder
"That dog!"
Join Date: Apr 5, 2013
Location: In my mind and of my body.
Posts: 1637
Age: 23
I haven't played this mod mind you, but it looks like the levels could use a bit of work, at least inside houses anyway.




These rooms are perfect rectangles.

I'd suggest trying something a bit more broken up so it looks less like you're in an Insane asylums


Just something to make it look different and interesting.

I hope you have good luck with making your mod better Dixel. <3
 
Nov 4, 2018 at 5:13 PM
Senior Member
Org Discord Admin
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 18, 2017
Location:
Posts: 91
Age: 20
Hello, just played through this mod.

Gotta say, I did not expect much from the title and the description.

This is actually pretty good. It's kind of a shame that I didn't get to play all of it because of a bug(?).

The maps are pretty fun, in terms of difficulty. I do have to say that they're pretty spacious and look a bit too artificial, despite the decorations and the way you navigate through. Otherwise they're well designed.
One segment I didn't really like was near and around Omega. It felt too punishing, what with these sources of damage everywhere:
spike spike.PNG
spike spike spike.PNG
crocorow.PNG
crocoboss.PNG
^ Especially this moment. By the time you get there, you're very likely to have less than 10 health, and then that Sand Croc swoops in when you awaken Omega. It feels like a sucker punch to the face.
There are more spike placements (and very tight Sand Croc placements) that I couldn't manage to screenshot, I'll explain later. But anyways, I didn't really like these placements. Not only that, there were a LOT of them. There are also chockful of enemies, especially the Skull+Bird combo, which, to less skillful players, might look like impending death.
But the rest of the game seems pretty balanced! I like the enemy placements and the way it's done in the Arena (bar the 5th Wave, though, that was tricky).

The characters and dialog... eh, they're okay. Pretty modern. Pretty "xd". I liked Froggoman and (not)Quote. The new graphics are okay, too.

So, unfortunately, it seems like I can't progress after meeting Mary Sue and 16 Curly Braces. After getting that jetpack, I went after the Life Capsule and got it, then...
oh no.PNG
Those did not open. I could not proceed by backtracking either.
Well, I guess I'll wait until the next bugfix.

Overall, this mod is pretty refreshing, I liked it. Some improvements can be made to the dialog and certain parts in Sand Zone, but the rest is fine.
1) oh no
owo.PNG
2) This looks like a bug. I pressed down there and I heard talking and crashing SFX, but nothing else happened. Also, this whole map with the Rabid seems kinda unnecessary, I didn't get anything out of it.
talker.gif
3)for the love of god, please nerf Froggoman
FROGGOMAN.gif
 
Nov 4, 2018 at 8:43 PM
Soup Man
"In Soviet Russia, graves keep YOU!"
Join Date: Jul 15, 2014
Location: IN YOUR HEAD, SHIT FOR BRAINS
Posts: 670
Age: 4
Hello, just played through this mod.

Gotta say, I did not expect much from the title and the description.

This is actually pretty good. It's kind of a shame that I didn't get to play all of it because of a bug(?).

The maps are pretty fun, in terms of difficulty. I do have to say that they're pretty spacious and look a bit too artificial, despite the decorations and the way you navigate through. Otherwise they're well designed.
One segment I didn't really like was near and around Omega. It felt too punishing, what with these sources of damage everywhere:
View attachment 5049
View attachment 5050
View attachment 5051
View attachment 5052
^ Especially this moment. By the time you get there, you're very likely to have less than 10 health, and then that Sand Croc swoops in when you awaken Omega. It feels like a sucker punch to the face.
There are more spike placements (and very tight Sand Croc placements) that I couldn't manage to screenshot, I'll explain later. But anyways, I didn't really like these placements. Not only that, there were a LOT of them. There are also chockful of enemies, especially the Skull+Bird combo, which, to less skillful players, might look like impending death.
But the rest of the game seems pretty balanced! I like the enemy placements and the way it's done in the Arena (bar the 5th Wave, though, that was tricky).

The characters and dialog... eh, they're okay. Pretty modern. Pretty "xd". I liked Froggoman and (not)Quote. The new graphics are okay, too.

So, unfortunately, it seems like I can't progress after meeting Mary Sue and 16 Curly Braces. After getting that jetpack, I went after the Life Capsule and got it, then...
View attachment 5053
Those did not open. I could not proceed by backtracking either.
Well, I guess I'll wait until the next bugfix.

Overall, this mod is pretty refreshing, I liked it. Some improvements can be made to the dialog and certain parts in Sand Zone, but the rest is fine.
1) oh no
View attachment 5054
2) This looks like a bug. I pressed down there and I heard talking and crashing SFX, but nothing else happened. Also, this whole map with the Rabid seems kinda unnecessary, I didn't get anything out of it.
View attachment 5055
3)for the love of god, please nerf Froggoman
View attachment 5056
regarding the part about omega, just git gud. I got there with max health on my fourth or so try just by doing a simple strategy with the enemies.

got to egg land, i'll play the rest later.
 
Nov 5, 2018 at 2:11 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Jun 9, 2018
Location: Momorin's Hideout
Posts: 41
Age: 17
Alright, I'm gonna respond to each of you guys individually, since most of you have something worth responding to.

For BLink, thanks for the advice, but I don't know if I'm going to do what you suggest. I wanted to make the rooms seem like real places. Though I agree it would definitely be better for some variety in room shape, I don't know if I want to go for that extreme. Then again, it is a platform game...

For CyberSoup, thanks again for playing the mod! I actually do have a bit of a problem with the latter half of the Sand Zone, but I'll get to that in the MetallicLurker response. Egg Valley is the part I'm most proud of tiling-wise, though I'm not so sure about the enemy placement.

MisterDestroyer:

This WAS the test mod. Also, I almost took out the "I'll fix the door for you" part because I found it to be out of character for Quote, and not that funny. Make of that what you will. As for QuotexSue, I am going to sink that ship SO hard in the remake.

If I do try to have you help with artwork, it will be months from now. I'm actually not making the remake right now, but writing the "script" instead (in quotes because it reads more like a fanfiction than a script). I could show the first chapter if you want me to. I'm planning to make use of the <IMG command with some full-screen pixel art images, but the problem is that I suck at pixel art. You'll see my only 100% custom facepic in the Sand Zone. Still, I'm trying to improve. Either way, thanks for offering.

MetallicLurker:

Thanks for playing!

Yeah, the Rabid map was pointless. I wanted to make an extra area in the Road to Grasstown, but I kinda ran out of ideas.

Froggoman must never be nerfed, only moved to a less dickish position.

As for the second half of the Sand Zone, I mostly agree with you. While I don't understand your claim of artificiality in the maps for the most part, I completely understand with the Sand Zone. There's very little variation in the tiles, and it looks very blocky as a result. Gameplay-wise, I wanted the Sand Zone to focus on platforming, and the next area to focus on combat. However, it's a bit too early in the game for challenges of that caliber. It's like the difficulty was upped significantly just for a "theme". As for the punch-in-the-face Sandcroc at Omega, I'm sorry. After I uploaded it I played it again, and I could smell the bullshit from miles away.

The "bug" probably wasn't a bug. You're supposed to wake the Curly Braces up, exit the room, and come back. If it still doesn't work after that, I'll fix it. However, I will not fix most bugs with the mod, unless they're game-breaking or progress halting. I've decided I'm done with this version unless there are game breaking bugs. This is because, to put it bluntly, I can't be assed to fix the larger problems. I'll fix them in the remake, but that'll probably be in a few months.

As for the story, I'm going to tone down the xd factor for the remake. It'll focus more on the characters than the humor, and there will be a few plot twists and serious moments.

zxin:

I'll just go over some of your more general points for now.

The title is supposed to suck. Well, it was a placeholder, but that's neither here nor there.

The fall-through blocks in the first room weren't meant to be a beginner's trap. I actually wanted players to find it funny, since there's virtually no punishment for failure. It would also make eagle-eyed players feel clever for noticing the water drops falling through the blocks. It's kinda like that Execution Chamber in Grasstown from vanilla CS, but you don't die if you fail it. Still, I agree that it adds nothing to the mod, and probably shouldn't have been there.

With the narrator, its not really supposed to be funny. The narrator isn't talking to you, but Quote. You're supposed to infer that he hates Quote for some mysterious reason, and wonder why that is. That being said, I can see how he can just come across as annoying.

For the bugs and newbie mistakes, thanks for the advice, but I'm pretty much done with this version. I will implement your suggestions with the remake, though. And the <MS2 is used when nobody is talking, and it's just the game addressing the player. And for the record, I prefer "Memory Saved".

The phrasing for the "Got a..." messages in the first cave is intentional. I tried to give it a "vanilla with chocolate sprinkles" flavor. Basically, you would see the normal message and think everything's normal, before the narrator acts like a dick to you. I thought it would give it a bit more punch, you know?

You're supposed to have the Polar Star filled up by the time you get to the first boss, so it can be easier. Though I will agree that the boss is a bit too easy.

"Babby" makes me want to die too. I don't know why I wrote that.

"embraec teh babby" -Jay

Yeah, the story is all over the place at the start. I think it gets better, but at the start nobody acts realistically. Quote is boring, and Mary Sue does barely anything to be the asshole the mod claims her to be. This is all due to making the plot up as I went along. Case in point is the lack of interaction between Quote and Mary Sue. You never get a feel for their dislike of each other, other than a short remark by Mary Sue. I once wondered if I had too much story in the mod, but now I realize I have too many jokes and not enough story.

You're going to hate the alternate arena.

Okay, so I've noticed most of the flaws you pointed out, almost all of them due to it starting out as a test mod. Thanks for the criticism.
 
Last edited:
Nov 5, 2018 at 3:18 AM
Soup Man
"In Soviet Russia, graves keep YOU!"
Join Date: Jul 15, 2014
Location: IN YOUR HEAD, SHIT FOR BRAINS
Posts: 670
Age: 4
Alright, I'm gonna respond to each of you guys individually, since most of you have something worth responding to.

For BLink, thanks for the advice, but I don't know if I'm going to do what you suggest. I wanted to make the rooms seem like real places. Though I agree it would definitely be better for some variety in room shape, I don't know if I want to go for that extreme. Then again, it is a platform game...

For CyberSoup, thanks again for playing the mod! I actually do have a bit of a problem with the latter half of the Sand Zone, but I'll get to that in the MetallicLurker response. Egg Valley is the part I'm most proud of tiling-wise, though I'm not so sure about the enemy placement.

MisterDestroyer:

This WAS the test mod. Also, I almost took out the "I'll fix the door for you" part because I found it to be out of character for Quote, and not that funny. Make of that what you will. As for QuotexSue, I am going to sink that ship SO hard in the remake.

If I do try to have you help with artwork, it will be months from now. I'm actually not making the remake right now, but writing the "script" instead (in quotes because it reads more like a fanfiction than a script). I could show the first chapter if you want me to. I'm planning to make use of the <IMG command with some full-screen pixel art images, but the problem is that I suck at pixel art. You'll see my only 100% custom facepic in the Sand Zone. Still, I'm trying to improve. Either way, thanks for offering.

MetallicLurker:

Thanks for playing!

Yeah, the Rabid map was pointless. I wanted to make an extra area in the Road to Grasstown, but I kinda ran out of ideas.

Froggoman must never be nerfed, only moved to a less dickish position.

As for the second half of the Sand Zone, I mostly agree with you. While I don't understand your claim of artificiality in the maps for the most part, I completely understand with the Sand Zone. There's very little variation in the tiles, and it looks very blocky as a result. Gameplay-wise, I wanted the Sand Zone to focus on platforming, and the next area to focus on combat. However, it's a bit too early in the game for challenges of that caliber. It's like the difficulty was upped significantly just for a "theme". As for the punch-in-the-face Sandcroc at Omega, I'm sorry. After I uploaded it I played it again, and I could smell the bullshit from miles away.

The "bug" probably wasn't a bug. You're supposed to wake the Curly Braces up, exit the room, and come back. If it still doesn't work after that, I'll fix it. However, I will not fix most bugs with the mod, unless they're game-breaking or progress halting. I've decided I'm done with this version unless there are game breaking bugs. This is because, to put it bluntly, I can't be assed to fix the larger problems. I'll fix them in the remake, but that'll probably be in a few months.

As for the story, I'm going to tone down the xd factor for the remake. It'll focus more on the characters than the humor, and there will be a few plot twists and serious moments.

Zxin:

I'll just go over some of your more general points for now.

The title is supposed to suck. Well, it was a placeholder, but that's neither here nor there.

The fall-through blocks in the first room weren't meant to be a beginner's trap. I actually wanted players to find it funny, since there's virtually no punishment for failure. It would also make eagle-eyed players feel clever for noticing the water drops falling through the blocks. It's kinda like that Execution Chamber in Grasstown from vanilla CS, but you don't die if you fail it. Still, I agree that it adds nothing to the mod, and probably shouldn't have been there.

With the narrator, its not really supposed to be funny. The narrator isn't talking to you, but Quote. You're supposed to infer that he hates Quote for some mysterious reason, and wonder why that is. That being said, I can see how he can just come across as annoying.

For the bugs and newbie mistakes, thanks for the advice, but I'm pretty much done with this version. I will implement your suggestions with the remake, though. And the <MS2 is used when nobody is talking, and it's just the game addressing the player. And for the record, I prefer "Memory Saved".

The phrasing for the "Got a..." messages in the first cave is intentional. I tried to give it a "vanilla with chocolate sprinkles" flavor. Basically, you would see the normal message and think everything's normal, before the narrator acts like a dick to you. I thought it would give it a bit more punch, you know?

You're supposed to have the Polar Star filled up by the time you get to the first boss, so it can be easier. Though I will agree that the boss is a bit too easy.

"Babby" makes me want to die too. I don't know why I wrote that.

"embraec teh babby" -Jay

Yeah, the story is all over the place at the start. I think it gets better, but at the start nobody acts realistically. Quote is boring, and Mary Sue does barely anything to be the asshole the mod claims her to be. This is all due to making the plot up as I went along. Case in point is the lack of interaction between Quote and Mary Sue. You never get a feel for their dislike of each other, other than a short remark by Mary Sue. I once wondered if I had too much story in the mod, but now I realize I have too many jokes and not enough story.

You're going to hate the alternate arena.

Okay, so I've noticed most of the flaws you pointed out, almost all of them due to it starting out as a test mod. Thanks for the criticism.
I'll be sure to keep playing this tomorrow, since it's actually a pretty good mod. I'm not really a fan of the humor, but the gameplay is on point. The designs of the caves and enemy placement is the perfect mixture of chaos for the player and I love it. When playing Cave Story, a lot of people just go about it in a run and gun sort of way, but this mod really makes you think about what you're about to do. With the section before Omega, yeah, it's hard. However, if you come up with a good enemy killing strategy you can plan it so you can enter the fight with max weapons and xp, so it makes you think. Took me a couple tries, but in the end I was super satisfied. Personally I think you should leave it this way.

might wanna fix your post, his name's zxin with a lowercase z. he might get a bit annoyed at ya if you dont. thats all.

But wow, I haven't seen a first mod like this in a while. (it is your first, right?) Definitely reminds me of the days of old when most mods were like this. Passionate and exciting. Nowadays everyone's trying to come up with the next big thing so it's kind of hard to not get caught up in all that. Keep at it, and things should go well for you.
 
Nov 5, 2018 at 4:06 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Jun 9, 2018
Location: Momorin's Hideout
Posts: 41
Age: 17
I'll be sure to keep playing this tomorrow, since it's actually a pretty good mod. I'm not really a fan of the humor, but the gameplay is on point. The designs of the caves and enemy placement is the perfect mixture of chaos for the player and I love it. When playing Cave Story, a lot of people just go about it in a run and gun sort of way, but this mod really makes you think about what you're about to do. With the section before Omega, yeah, it's hard. However, if you come up with a good enemy killing strategy you can plan it so you can enter the fight with max weapons and xp, so it makes you think. Took me a couple tries, but in the end I was super satisfied. Personally I think you should leave it this way.

might wanna fix your post, his name's zxin with a lowercase z. he might get a bit annoyed at ya if you dont. thats all.

But wow, I haven't seen a first mod like this in a while. (it is your first, right?) Definitely reminds me of the days of old when most mods were like this. Passionate and exciting. Nowadays everyone's trying to come up with the next big thing so it's kind of hard to not get caught up in all that. Keep at it, and things should go well for you.
Fixed the zxin thing.

Yeah, it's my first mod. It started out as a test to see how CS modding works. After a bit, I made it my goal to make "Cavern Tale with new level design" since the lack of originality in Cavern Tale's gameplay was its biggest detriment to me, to the point where I didn't finish it. I'm surprised you like the Sand Zone as much as you do, since that's my least favorite part. But that's mostly because of its early placement in the mod and its blocky look. If I put something that challenging in the remake, I'll move it to later on.

I agree that the humor is hit-or-miss. I wrote all the dialogue on the fly, so the comedy is basically just whatever popped into my head at the time. And if you couldn't tell by my username, my sense of humor isn't the most refined out there. Post Egg Valley the dialogue becomes a little less xd, but not by much.

Your remark on how everyone wants to come up with the next big thing has made me wonder if my plans for the remake are too ambitious.
 
Nov 5, 2018 at 4:46 AM
Working on too many mods at a time.
Modding Community Discord Admin
"What're YOU lookin' at?"
Join Date: Apr 23, 2013
Location: Purgatory
Posts: 1007
Age: 22
the lack of originality in Cavern Tale's gameplay was its biggest detriment to me
Yeah Cavern Tale is a really lame mod, though I'm glad that it inspired someone to (attempt to) make something better. Cavern Tale was my test of the CS modding waters as well, so the cycle continues understandably.
 
Nov 5, 2018 at 6:32 AM
Senior Member
"Huzzah!"
Join Date: Nov 21, 2017
Location: hell
Posts: 214
Age: 16
Yeah Cavern Tale is a really lame mod, though I'm glad that it inspired someone to (attempt to) make something better. Cavern Tale was my test of the CS modding waters as well, so the cycle continues understandably.
And the legend will go for generations and generations...
 
Nov 5, 2018 at 8:23 AM
Part-Time Perfectionist
CS Beta Content Discord Admin
"Bleep, Bloop, Bleep, Bloop"
Join Date: Dec 26, 2014
Location: the back of their own hand.
Posts: 1599
Age: 121
has made me wonder if my plans for the remake are too ambitious.
If it's something that you honestly believe that you can do, with some time or by learning a little, then it should be possible.
I think you've become too ambitious when the amount of work you have to put into your project to realise your ambitions is greater than the amount of effort you're willing to put into it.
 
Nov 5, 2018 at 11:49 AM
Senior Member
"Huzzah!"
Join Date: Nov 21, 2017
Location: hell
Posts: 214
Age: 16
Welp, I continued my playtrough
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_08_39.png
Uh, was there a glitch with santa key and also, Why is it in Chie room, a 7 years old girl that have the key of a probably 20 years old?
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_12_13.png
Flowers:Sun.

The Arena is pretty easy :DD,
It only now that I notice the bats goes for you're ass.
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_26_13.png
Act like me when someone being a jerk on purpose.
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_32_26.png
YEAH!
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_32_30.png
FACK U. No seriously, why not give us a choice instead of just ''can't''
Cave Story ~ Doukutsu Monogatari 04_11_2018 16_28_21.png
I like the idea for the SandCrocs, the only problem that could have been solved easiely,
Is that sandcrocs, take almost you're hole life, aka 2 hit and you're fucked.
It could have been solved by
-putting some hidden heart
-Leveling down the bite of the Sandcrocs.
So I can't lie about it, but I didn't like Sandzone.
It's just too hard(But I liked the redesign made for omega), and the worst about it, it's to discover that since the beginnings, SUE FUCKING HAD IT!...
...Well now I'm at Egg valley.
 

Attachments

Nov 5, 2018 at 2:01 PM
Junior Member
"It's dangerous to go alone!"
Join Date: Jun 9, 2018
Location: Momorin's Hideout
Posts: 41
Age: 17
If it's something that you honestly believe that you can do, with some time or by learning a little, then it should be possible.
I think you've become too ambitious when the amount of work you have to put into your project to realise your ambitions is greater than the amount of effort you're willing to put into it.
It's not that I'm not willing to put in enough effort. It's that I think I underestimated the amount of effort needed.
-a full ORG soundtrack from games like PC-98 Touhou, Ninja Gaiden, Journey to Silius, and more
-fully animated cutscenes
-an attempt at the best story in a CS mod
-every boss and a few enemies being edited by ASM or completely custom
Add that to the fact that this demo is only about 1/6 of the planned final product. I hope I can finish Act 1 of 3, but after that I don't know.
Welp, I continued my playtrough
View attachment 5057
Uh, was there a glitch with santa key and also, Why is it in Chie room, a 7 years old girl that have the key of a probably 20 years old?
View attachment 5060
Flowers:Sun.

The Arena is pretty easy :DD,
It only now that I notice the bats goes for you're ass.
View attachment 5062
Act like me when someone being a jerk on purpose.
View attachment 5063
YEAH!
View attachment 5064
FACK U. No seriously, why not give us a choice instead of just ''can't''
View attachment 5065
I like the idea for the SandCrocs, the only problem that could have been solved easiely,
Is that sandcrocs, take almost you're hole life, aka 2 hit and you're fucked.
It could have been solved by
-putting some hidden heart
-Leveling down the bite of the Sandcrocs.
So I can't lie about it, but I didn't like Sandzone.
It's just too hard(But I liked the redesign made for omega), and the worst about it, it's to discover that since the beginnings, SUE FUCKING HAD IT!...
...Well now I'm at Egg valley.
The arena is supposed to be easy, at least normally. It's the alternate version that I made hard.
While getting hit by the Sandcrocs is supposed to be punished heavily, I may have overestimated the player's skill at dodging them.
And I'll probably change Sue having a jetpack the whole time in the remake...
I've decided I'm going to update the mod. It'll half the damage of the Sandcrocs and lower the damage of enemies in Egg Valley. And maybe I'll fix a few bugs.
 
Nov 5, 2018 at 6:04 PM
Senior Member
Org Discord Admin
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jun 18, 2017
Location:
Posts: 91
Age: 20
Continued playing after properly checking things twice and accidentally fixing the problem.
Well, that took yet another turn.

The game becomes even more difficult from the point of Sand Zone (though perhaps it's more fair than vanilla Cave Story that puts 3 bosses in a row and Sacred Grounds at the end). It's beatable, though, so I don't know if that's a bad thing or not. Still, there are some more questionable spike placements in the end game (whether it is the second Arena or in normal ending), and if this difficulty curve keeps growing in any new versions, I'm kind of afraid that it'll become harder than some other intentionally hard mods.
I say that I don't know if it's a bad thing or not, because I personally enjoyed the Second Arena and the backtracking without weapons was pretty engaging, too. The way the normal ending goes... not so much. The section with spikes almost everywhere (save from some spots), and that leftover HP then carries over to a normally easy bossfight that becomes way, way harder because of the terrain and a level 1 Machine Gun on top of that... whew. That Life Jar sure is tempting.
Labyrinth Balrog AI shoots missiles everytime he jumps. The terrain in which you fight Balrog №17 basically forces him to jump almost all the time to properly navigate, and that leads to a barrage of missiles that you can't really do anything about even if you start firing faster than the Machine Gun itself (trust me on that one. Or not.). I'd say that I would at least remove some spikes in the section before so that you have a better chance at starting with full HP, but... well, I guess it's a real test of skill?
why.PNG

Moving on to the story and dialog... it got better, I guess. Considerably edgier and more cynical, but it's better. I still like Froggoman.

I think I'll have to wait until the full version. I'm actually interested in how things will go from that point on.
1) This is a bug. Not that important, but it exists.
hwat.PNG
2) There's a potentially gamebreaking oversight: if you say "No" to disconnecting the jetpack, go out and back in and check the computer, it skips to the entry prompt, which requires a weapon (which is inaccessible if you do not have a jetpack, of course). This probably means that you're asked about the jetpack once. Somebody might want to wait and save right afterwards, you know.
3)I had to play through the Second Arena 11 times just to find this highly creepy piece of dialog and get continued on.
...I don't know why I informed you of that. Perhaps... make the thing more obvious? I don't know.
 
Nov 5, 2018 at 7:49 PM
Senior Member
"Fly, Fly, Fly!"
Join Date: Jan 12, 2018
Location: Sitting around in his Throne Room.
Posts: 128
View attachment 5063
YEAH!
View attachment 5064
FACK U. No seriously, why not give us a choice instead of just ''can't''
Yeah, I agree. You should be able to have a choice. Even if it amounts to Sue not showing up because she chose to pick on Chie or something.
Actually... you should think about that. That could help with the idea of Sue being an ass.
 
Nov 5, 2018 at 7:53 PM
Spur is the best gun because its super cool
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Jan 15, 2017
Location: Northern Hemisphere
Posts: 549
Age: 13
oh by the way i dont know if you realized it
but the ma pignon fight the goompignon fight the door that leads to the other caveish core area is completely unlocked so you can actually jsut skip the fight and i didnt realize that at first and i was wondering why quote changed into having the sue persons face
:sue:
 
Top