Nirk Story Demo[v0.0.3.1]

How it was yours experience with my mod?

  • 10/10 Very Nice!

    Votes: 0 0.0%
  • 8/10 Cool

    Votes: 0 0.0%
  • 6/10 Interesting

    Votes: 1 100.0%
  • 4/10 Bad

    Votes: 0 0.0%
  • 2/10 Very Bad

    Votes: 0 0.0%

  • Total voters
    1
Jun 27, 2020 at 8:57 PM
Junior Member
"Fresh from the Bakery"
Join Date: Jun 13, 2020
Location: Brazil
Posts: 18
How this is my firt mod, can have many bugs

Nirk Story -v0.0.3.1-
Download of my mod:

(This mod is make with Cave Editor and Booster Lab.)

Note:This mod can have errors of english, sorry.
2: If posible availibe.

This mod have things of other mods
Mods:

Kapanchi Story Beta 3:
https://www.cavestory.org/forums/threads/kanpachi-story-beta-3-hax-is-orange-man.6027/ - Where I take the Kanpachi Head.
Edit: I no use more.

Usagi Story:
https://www.cavestory.org/forums/threads/usagi-story.14864/ - Base and Ideia of my mod.

Viantastic Story:
https://www.cavestory.org/forums/threads/release-1-0-1-viantastic-story-return-of-the-secrets.14066/ - Even though a error, I use this mod.

-v.0.0.2.0-
-Add the Sewer.
-Create the low Grasstown .

-v.0.0.2.5-
-Polish the mod in geral.

-v.0.0.3.0-
-Finish Grasstown
-Add New Platation and Cutscene with RickDo.

-v0.0.5.0-
-???.

=ScreenShots=
Screenshot in Cave.pngScreeshot1.jpg
In Low Grasstown.png
 
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Jun 27, 2020 at 9:42 PM
Senior Member
"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: Mar 25, 2019
Location:
Posts: 185
Hmm, well, the weapon image looks pretty neat, I guess. Did you make it?
 
Jun 28, 2020 at 5:17 AM
Bonds that separate us
Forum Administrator
"Life begins and ends with Nu."
Join Date: Aug 20, 2006
Location:
Posts: 2807
Age: 30
Can you package the folder as a zip? At the moment all the files have to be downloaded separately.
 
Jun 28, 2020 at 11:49 PM
Junior Member
"Wahoo! Upgrade!"
Join Date: Feb 4, 2015
Location: a house that exists on earth
Posts: 45
Age: 15
Okay, for a first mod its alright, but there's some flaws you should probably fix.
1. Profile.dat files arent deleted (i accidentally hit load when i first played)
2. PLEASE do not set it as fullscreen by default!
3. When you go to the Energy Room, it teleports you to the wrong coordinates and you get stuck in a wall (i had to edit the TSC to teleport you to the right place)
4. in the King/Toroko dialogue there is some parts of text that go off the message box
5. the Save Point in Mimiga Village has a different tileset which makes it so I can't save

Basically you should playtest your mod more. Test everything to make sure it works! That's how you can avoid some of these issues.

EDIT: You also should probably avoid borrowing a lot of dialogue from Usagi Story because I recognize a LOT of dialogue borrowed from it
 
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Jun 29, 2020 at 12:39 AM
Senior Member
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Join Date: May 31, 2018
Location: under your bed ;)
Posts: 56
EDIT: You also should probably avoid borrowing a lot of dialogue from Usagi Story because I recognize a LOT of dialogue borrowed from it
hm, yeah. as the creator of usagi story i definitely don't feel great with you using my mod's dialogue. don't get me wrong, it's nice you were inspired by it, but you've never asked permission or even talked to me at all afaik, so...

i'm wondering if you just modified usagi story instead of starting with a fresh copy of CS, looking through the scripts in Booster's Lab it seems that way. i literally just started playing 5 minutes ago so i'm not sure how long it is, but if you're not that far into development, i think it would be best for you to copy over what you've done to a new, non-modified version, or at least replace the scripts? i'm sorry if that sounds mean, but having all the unique dialogue and stuff be your own is better in the long run

edit: ok yeah you used usagi story as a base, the casts.bmp file still has my friends' OCs and my sona... could you at least replace that, please?
 
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Jun 29, 2020 at 12:54 AM
Junior Member
"Fresh from the Bakery"
Join Date: Jun 13, 2020
Location: Brazil
Posts: 18
hm, yeah. as the creator of usagi story i definitely don't feel great with you using my mod's dialogue. don't get me wrong, it's nice you were inspired by it, but you've never asked permission or even talked to me at all afaik, so...

i'm wondering if you just modified usagi story instead of starting with a fresh copy of CS, looking through the scripts in Booster's Lab it seems that way. i literally just started playing 5 minutes ago so i'm not sure how long it is, but if you're not that far into development, i think it would be best for you to copy over what you've done to a new, non-modified version, or at least replace the scripts? i'm sorry if that sounds mean, but having all the unique dialogue and stuff be your own is better in the long run
I decided create a new mod for Cave Story, how I don't know use BMP files (Before), I use Viantastic Story to read the files BMP and during the copying the VS, I accidentally
make with Usagi Story, but I just realized after, because this have music of Viantastic Story and files and script of Usagi Story

Anyway, Sorry for this.

Okay, for a first mod its alright, but there's some flaws you should probably fix.
1. Profile.dat files arent deleted (i accidentally hit load when i first played)
2. PLEASE do not set it as fullscreen by default!
3. When you go to the Energy Room, it teleports you to the wrong coordinates and you get stuck in a wall (i had to edit the TSC to teleport you to the right place)
4. in the King/Toroko dialogue there is some parts of text that go off the message box
5. the Save Point in Mimiga Village has a different tileset which makes it so I can't save

Basically you should playtest your mod more. Test everything to make sure it works! That's how you can avoid some of these issues.

EDIT: You also should probably avoid borrowing a lot of dialogue from Usagi Story because I recognize a LOT of dialogue borrowed from it
Nirk Story v0.0.2.1 is here

I alredy fix, thanks for warn this erros for me
 
Last edited:
Jul 2, 2020 at 4:32 PM
Junior Member
"Fresh from the Bakery"
Join Date: Jun 13, 2020
Location: Brazil
Posts: 18
edit: ok yeah you used usagi story as a base, the casts.bmp file still has my friends' OCs and my sona... could you at least replace that, please?
Then I finish the v0.0.3.0 I will remake, but how I'm in a stage very complex I no can remake all the mod, sorry, but the things usable go be my things
 
Jul 4, 2020 at 9:14 PM
Spur is the best gun because its super cool
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Jan 15, 2017
Location: Northern Hemisphere
Posts: 537
Age: 12
Persistent are we... very well.




ALSO COOL MOD i liked it


oh i responded in the wrong thread
 
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