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N.E.T. Story Voice Acting Applications

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May 17, 2016 at 3:44 AM
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#21
Well color me unimpressed then, since as far as I can tell you can't even pull off putting the voices into the game.
What part of "That version" flew over your head?
-Note: I've deleted this video so it's not clogging up my YouTube videos list.
 
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May 17, 2016 at 3:49 AM
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#22
What part of "That version" flew over your head?
you could've just posted a working version to begin with you know
 
May 17, 2016 at 3:52 AM
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#23
May 17, 2016 at 3:58 AM
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#24
It's not mine, I have no rights to redistribute it.
You could've just posted the video to begin with, y'know.

What part of "That version" flew over your head?
For all I knew, you could've been lying? And I'm more inclined to disbelief given the nature of the task here.

And the video isn't exactly the most concrete of proof. What if you just dubbed that audio in, post-production?

But it'd be nice to at least have the video/some evidence of proof of concept in the first post when starting the thread (or even now, in the first post). I feel like it's kind of an important thing to have when asking for people to dedicate themselves to a project like this.
 
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May 17, 2016 at 4:12 AM
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#26
This is exactly what half of the applications have sounded like so far.
Well, you fit the bill perfectly for the role. You just need t give me your contact information now.

You could've just posted the video to begin with, y'know.
I only just recorded it to show you.
But it'd be nice to at least have the video/some evidence of proof of concept in the first post when starting the thread (or even now, in the first post). I feel like it's kind of an important thing to have when asking for people to dedicate themselves to a project like this.
I planned to keep it a complete secret how I would include the voices in-game, just accept that you don't even need to know.
 
May 17, 2016 at 4:14 AM
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#27
May 17, 2016 at 4:15 AM
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#28
I planned to keep it a complete secret how I would include the voices in-game, just accept that you don't even need to know.
this seems kind of unreasonable when you consider that people already dont think you're going to finish the mod in the first place

nobody FINISHES mods around here

showing some sort of proof that you already have made the hack to allow something crazy like voice acting would actually give people more of a reason to jump on your project you know
 
May 17, 2016 at 4:17 AM
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#29
I agree with what Polar said. You need to build some credibility if you want volunteers.
 
May 17, 2016 at 8:10 AM
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#30
OK, it's stopped being funny.
Real applications only from now on.
EDIT: Except this: http://noxid.ca/secret/arthur.mp3 It sounds like he enjoys gay rape, just saying.
EDIT2: Fuck you Noxid, you got me smiling so hard that the right of my face hurts!
 
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May 17, 2016 at 9:36 AM
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#31
Oh don't worry guys, once the demo/full version is out, you'll be able to poke around in the files all you like, and see what zxin did to put in voice acting. Hell, I don't even know how Polar did that audio for his mod of cave story.

So I noticed that this thread is in the Satellite Lounge, and not in something like, Modding Discussion. Intentional? Or an accident? After all, this IS about your mod, so it should go in the Modding Discussion since this is totally legit and we have received very concrete evidence.

I look forward to you mod zxin!

So is this why the mod is taking so long?

People are already calling you out zxin.

I guess I can only believe you because I don't see a reason why you would make a whole thread like that, just as some kind of joke.

AHAHAHA, go ahead zxin, go and prove them wrong, show them that you somehow managed to pull something like this off, and you will forever change the modding scene.


I'm rooting for you kid.
 
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May 17, 2016 at 1:02 PM
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#32
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May 18, 2016 at 11:24 PM
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#33
SERIOUSLY I WAS GONE FOR 2 DAYS WHAT HAPPENED TO THIS THREAD?!
Dunno. It would be nice if some of the moderators actually put some work into cleaning it up.
 
May 19, 2016 at 12:14 AM
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#34
Dunno. It would be nice if some of the moderators actually put some work into cleaning it up.
you were the one who created this mess.
 
May 19, 2016 at 12:28 AM
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#35
Dunno. It would be nice if some of the moderators actually put some work into cleaning it up.
What do you expect is going to happen when you say you're canceling the mod followed by two walls of complete and utter gibberish? I honestly don't understand what got into you.

Really, you just need to learn how to laugh at jokes and not go into full meltdown right away.
 
May 19, 2016 at 5:05 AM
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#36
Dunno. It would be nice if some of the moderators actually put some work into cleaning it up.
You know how the system works around here. no posts are ever completely deleted, subjects in threads can change topic overtime.
 
May 19, 2016 at 7:52 AM
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#37
Tell you what I'll clean this up if something actually comes from it (i.e. voice acting properly implemented into the mod, even if it's only a demo).
 
May 19, 2016 at 9:07 AM
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#38
Tell you what I'll clean this up if something actually comes from it (i.e. voice acting properly implemented into the mod, even if it's only a demo).
I am NOT releasing any content that displays ANYTHING that will be in the final mod. The most I can do for you is some form of demo showing working voice acting that has nothing to do with N.E.T. Story.
If I can get enough voice actors up for voicing the mod then I will have voice acting in the mod; otherwise it won't be happening.
 
May 19, 2016 at 9:45 AM
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#39
Yet another demo suffering from "but it worked on my machine"...
I haven't a clue what keeps causing these problems.
EDIT: This is missing Lua NPC tests and blahblahblah BUT IT SHOULD WORK!
https://dl.dropboxusercontent.com/u/21184720/CaveStoryMod-NICE-AUDIO.zip
Nice! Now we're talking...

...pun not intended lol
Is there a way to stop sounds early btw? Or can only one sound play at a time?
If people skip through dialogue things could get messy...

@topic
Tried recording stuff, but nothing really FIT for the current cast.
 
May 19, 2016 at 8:23 PM
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#40
Nice! Now we're talking...

...pun not intended lol
Is there a way to stop sounds early btw? Or can only one sound play at a time?
If people skip through dialogue things could get messy...

@topic
Tried recording stuff, but nothing really FIT for the current cast.
For a full reference, see the .lua files in Data - that's where the TSC command <VOC is implemented.
EDIT: The relevant sub-commands of VOC:
Code:
<VOCload:<bufferName>:<fileName>;
Loads a voice into bufferName. Could leak memory if the buffer's already there, but it's not *THAT* much, and if you're paranoid you can <VOCfree:<bufferName>; beforehand - it'll be ignored if the buffer doesn't exist.

<VOCplay:<bufferName>;
Plays a buffer, once.
<VOCplayloop:<bufferName>;
Plays a buffer endlessly.
NOTE! This will persist on reset. The easiest way to prevent problems is to put in an NPC or some TSC to kill off any looped voices you use.
Remember: "free" and "stop" on already-dead voices is totally harmless!
<VOCstop:<bufferName>;
<VOCfree:<bufferName>;
 
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