Most annoying way to die

Jul 20, 2008 at 9:27 PM
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lipucd said:
God I forgot about that freaking door as well...spooked me the first time...

( Also I just tried the talking bit...first the door will deal 4 damage by touch...then 8 if you talk to it...and all you get is "!?" )
lol it's kinda spooky the "!?" then instant blow up... I didn't expect to die so quickly, I forgot that soon as you talk to something your invinciblity wears off, so instant death lol
 
Jul 20, 2008 at 11:10 PM
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You can survive talking to the door if you touch a critter for -1, and talk to the door while invincible, and then take the -4. Assuming you got the first life capsule of course.
 
Jul 20, 2008 at 11:34 PM
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FALLING OFF THE OUTER WALL.

AFTER NOT SAVING THE ENTIRE GAME.

If I had died on spikes in the Final Cave (which shouldn't happen ANYWAY) it'd at least be a real death.

"Never seen again..." what a way to end a no-saves run...
 
Jul 21, 2008 at 3:09 AM
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lipucd said:
Looking for the core in every old area not thinking about going past Kazuma and climbing the freaking wall...I did that for 4 hours and then though I did something wrong and took a "bad end only" path...restarted the file..then read up and found out my mistake.
The clue that you might be able to climb the wall would be using the map, which would show that there is a lot more to that area than the ledge with Kazuma.

Jacob: I think most of the characters have a special line for when you're wearing the mimiga mask.
 
Jul 21, 2008 at 3:11 AM
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JacobX891 said:
If you go back to The Labyrinth with the mimiga mask, he says 'Heh, heh... You're funny...'
Don't remind me Jacob... *shivers* don't remind me...
 
Jul 21, 2008 at 3:56 AM
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JacobX891 said:
But having the booster from the beginning of the game would cause continuity errors and it would be really weird having two boosters in your inventory. that might f*ck up the game: equipping two boosters at the same time, or booster 0.8 and booster 2.0 at the same time.
If you have a Booster 0.8 and a Booster 2.0 equipped at the same time then the Booster 2.0 is used. Else it is whichever one you have equipped. You could have any number of boosters of either type but they do jack all unless they are equipped.

Lets pointlessly explain this in javascript:

if (booster08=false&booster20=false) {
boostertype=0;
} else if (booster08=true&booster20=false) {
boostertype=8/10;
} else if (booster20=true) {
boostertype=2;
}

:)
 
Jul 21, 2008 at 1:24 PM
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JacobX891 said:
Wait are you referring to REALLY bad pr0n or am I missing something?
Ditto...I'm sure you fight Monster X once...And only once...
 
Jul 21, 2008 at 8:08 PM
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After that 100th attempt, finally getting to Ballos' last form, and running out of missiles... Yeah, that happened to me... :p
 
Jul 22, 2008 at 1:11 AM
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andwhyisit said:
If you have a Booster 0.8 and a Booster 2.0 equipped at the same time then the Booster 2.0 is used. Else it is whichever one you have equipped. You could have any number of boosters of either type but they do jack all unless they are equipped.

Lets pointlessly explain this in javascript:

if (booster08=false&booster20=false) {
boostertype=0;
} else if (booster08=true&booster20=false) {
boostertype=8/10;
} else if (booster20=true) {
boostertype=2;
}

:p

document.write(I did Js in class and i dont think i could write something as pointless as that, i didnt really listen in class....umm)
Then again i managed to somehow get 34/36 in the test :D
 
Jul 22, 2008 at 2:16 AM
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xristosx said:
document.write(I did Js in class and i dont think i could write something as pointless as that, i didnt really listen in class....umm)
Then again i managed to somehow get 34/36 in the test :D
You forgot to put quotes. Methinks that would cause a syntax error. :p

Code:
415796		if(EquippedItems & 0x0001)  ; Booster 0.8
4157a1			JetpackEnergy = 00000032
4157ab		else
4157ad			if(EquippedItems & 0x0020) ; Booster 2.0
4157b7				JetpackEnergy = 00000032
4157c1			else
4157c3				JetpackEnergy = 00000000

The code, as can be seen in the above "set up" conditions for the booster(s), checks for the booster 0.8 before the booster 2.0. However it doesn't always just check for one case and exclude the other. For instance, later in the code, it checks for the booster 0.8's hover and after it checks for the booster 2.0's hover. It doesn't skip straight to the end. So the upshot of it all would be that the booster 2.0 takes priority over the booster 0.8.
 
Jul 22, 2008 at 2:29 AM
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RuneLancer said:
You forgot to put quotes. Methinks that would cause a syntax error. :p

Oh shi- *program explodes*

^^; i forgot quotemarks yeah, I also needed a ; at the end i think
 
Jul 22, 2008 at 4:43 PM
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That is correct.
 
Sep 7, 2008 at 8:54 PM
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Getting hit by the Balcony's falling blocks after the Undead Core, JUST before the Prefab House.
Seriously, the first time I beat them, I'm like Yes!Yes!, wait, NOOOO!!!!
 
Sep 7, 2008 at 10:09 PM
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Lvl. 3 Blade said:
Getting hit by the Balcony's falling blocks after the Undead Core, JUST before the Prefab House.
Seriously, the first time I beat them, I'm like Yes!Yes!, wait, NOOOO!!!!
This is even worse if you've just beat the Undead Core on minimal.

After that happened to me, I was like "screw this," switched out my profile, and started just doing Hell speedrun attempts again.
 
Sep 7, 2008 at 10:31 PM
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A lot of people have problems getting to the Little's house. I never fell with Booster 2.0.
 
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