Modding Section Rules [Updated]

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Jul 11, 2009 at 12:51 PM
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I thought after saving a screenshot in full screen the file becomes a mass of black?

Alt+Print Screen FTW though.
Apr 10, 2010 at 11:04 PM
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Re: Before posting a hack/mod... (Rules!)

Important Update!
May 1, 2010 at 2:21 AM
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Re: Before posting a hack/mod... (Rules!)

S. P. Gardebiter said:
These Rules apply to the Cave Story Mod/Hack Showcase section.
2. Don't ask hacking/modding questions in the mod section, a mod thread is for discussion about a mod.
Then were do i post these questions?
May 1, 2010 at 2:37 AM
Um... Chosen One? Yeah that'll work. : P
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Re: Before posting a hack/mod... (Rules!)

Here, duh.
Jul 18, 2010 at 2:58 PM
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Re: Before posting a hack/mod... (Rules!)

Ah, infinite paradox. How fun.
Aug 18, 2013 at 5:48 AM
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3. Mods/Hacks without a demo or full version belong to the Mod/Hack Idea and Development section.

Wait. What do we do now ;_;
Aug 18, 2013 at 6:31 AM
Working on too many mods at a time.
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QuoteHax said:
3. Mods/Hacks without a demo or full version belong to the Mod/Hack Idea and Development section.

Wait. What do we do now ;_;
Release a demo, or don't post a thread about it.

It's a simple 2-choice decision.
Aug 24, 2013 at 10:32 AM
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Oh yeah I was going to do this next >_>

How about this for an ruleset:
1) In order to make a thread for your mod, it must contain either a link to a demo or at least two screenshots showing what has been changed.
2) Posts regarding how to edit the game are to go in General Discussion.
3) Do not expect others to do large amounts of work for you, such as art, music or writing. (This includes trying to start "community projects".) The best way to get such help is to make a mod that others are interested in!
[Optional suggestion] If a thread is posted without a (worthwile?) demo, its creator must re-use the thread until they make something available.
[Maybe something specific about music or art]
[Other things I've overlooked]

(This to be auto-merged.) Okay sweet then I'll be instating these :orangebell: