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Let's make a mod!

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Jun 14, 2015 at 2:12 PM
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#22
I'm totally with you. I wanna mod but there is just a single question left. Let's say that a patch change some of the files and we have a game with a different script and graphics, but with the same engine. Problem is, Pink Hour runs the same engine, so is it possible just to patch Pink Hour??? Because if that's the case most won't patch Kero, but Pink. (And I don't know if that's bad thing or no.)
 
Jun 14, 2015 at 4:09 PM
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#23
The patch wouldn't work on Pink Hour due to the fact that it was created using the unmodified Kero Blaster. Due to the way patching works, it will also work with a slightly modified Kero Blaster, as long as the changes are things like the 60fps hack for Cave Story. If you tried to apply the patch to Pink Hour, it would probably appear to work, but Pink Hour would either play like normal or not play at all.
All a patch does is see the differences in the files you create it from, and apply those exact changes to what you apply it to. So even if your mod changes the executable, the patch only contains the changes, not the exe itself.
 
Jun 15, 2015 at 4:26 PM
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#26
Why not just do pink hour modding since that game is free
 
Jun 16, 2015 at 4:38 PM
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#27
Noxid said:
Why not just do pink hour modding since that game is free
But does pink hour have all the resources that kero blaster does?
 
Jun 16, 2015 at 4:41 PM
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#28
well no, you have to make them, that's why it's free
 
Jun 17, 2015 at 2:06 AM
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#29
Noxid said:
well no, you have to make them, that's why it's free
Because it would take more work to add more levels than it would to modify existing ones and people are lazy
 
Jun 17, 2015 at 2:43 AM
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#30
yeah but if people can't play those levels then what's the point
 
Jun 18, 2015 at 7:44 PM
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#31
Good point. We just need to work on utilities for modding and such. I would have no clue how to do anything at that level though.
 
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