Kero Blaster, A New Game by Pixel

Feb 25, 2014 at 8:16 PM
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andwhyisit said:
Yeah, Pixel isn't one to sacrifice quality just to punch a game out faster.
One of many reasons why Pixel is such a good game designer.
 
Feb 26, 2014 at 1:05 AM
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"A delayed game is eventually good, but a rushed game is forever bad."
- Shigeru Miyamoto
Thought this was a fitting quote, especially considering how much it applies to the situation, in addition to most games in general.
 
Feb 26, 2014 at 9:49 PM
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Been quite a while since I checked on Gero Blaster. I was sad that it was for iOS and had touch buttons, but glad to see that it's planned to be for Windows as well. I'll always love buttons that I can actually press more than touch buttons. I'm not against some touch control mechanics, but most of them make me feel like I lose too much control and/or responsiveness. Also, the game looks way more interesting than I remembered.
 
Feb 26, 2014 at 9:53 PM
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FrozenFire said:
I'll always love buttons that I can actually press more than touch buttons. I'm not against some touch control mechanics, but most of them make me feel like I lose too much control and/or responsiveness.
You're anything but alone on this one.

I really appreciate the sheer amount of time and thought Pixel is putting to the game, and from what we've seen so far, it seems it'll turn out amazing.
I'm also glad to see the characters from Ame finally get a game of their own
 
Feb 26, 2014 at 10:16 PM
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Noxid said:
pixel stated that the frog and cat are not frog and ame
 
Feb 26, 2014 at 10:41 PM
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*Not characters from Ame but ones that resemble them strongly in a multitude of ways*
Clearly, I failed to see that.
I CAN DREAM OKAY

That manga was good too...
 
Mar 11, 2014 at 5:33 AM
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Mar 11, 2014 at 5:43 AM
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EnlightenedOne said:
I don't believe it has. That's an amazing find you have there!

I'll probably start roughly translating parts of it when at some point time allows.

I would love to see a translation!

And I'm glad after a year of inactivity, I can come back with something interesting to show! hehe

(not that anyone remembers my 5 post account) /wrists
 
Mar 14, 2014 at 6:57 PM
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ive seen a couple videos of it, looks pretty good but ill probably still like Cave Story better.
 
Mar 18, 2014 at 11:32 AM
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Just hoping for some more news! Wish he was more vocal with the community... even though he doesn't speak much english lol
 
Mar 29, 2014 at 8:30 PM
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I guess he's not really that kind of a person. Maybe he wants to release it suddenly, like a surprise.
 
Apr 1, 2014 at 12:56 PM
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Apr 1, 2014 at 3:56 PM
Been here way too long...
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I'm not sure about the format of the date. Is 5-11-2014 May or November?
 
Apr 1, 2014 at 6:22 PM
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Hey guys.
https://www.youtube.com/watch?v=ej2AtlVNvjM

Whoops! I didn't realise the link was already posted
 
Apr 2, 2014 at 12:43 AM
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Random-storykeeper said:
I had the feeling this was going to be a Cave Story clone, but this video proved otherwise. Looking forward to May 11th!
wow, this game looks awesome so looking forward as well!

(the train in the bk was my favorite part)
 
Apr 2, 2014 at 1:12 AM
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What I really like about it is that it has this Contra thing going on with the guns.
 
Apr 2, 2014 at 4:45 AM
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I wonder if it'll be moddable the same way CaveStory is...

(Level editor, anyone?)
 
Apr 2, 2014 at 5:02 AM
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He has his own personal level editor for it (as seen in the development pictures).

If it's built similarly to CS and Ikachan, it would simply require cracking open how it's layered inside and then building our own tools to manipulate it.

It depends on how much the fan community wants to modify it.
 
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