Haru to Shura

Jul 3, 2020 at 7:44 AM
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Looks like Pixel is making a new game, and it has a more melancholic overtone to it. I'm kinda curious to see how it plays. It is set to release on November 11 this year.

Steam page
 
Jul 3, 2020 at 9:55 AM
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it looks really nice
it looks more story driven than his previous games like Kero Blaster and that other game I can't seem to remember
I'm really excited now
"A short story of a young man who walks in an uncertain world with a vague view of life and death." so it most likely is story driven since the gameplay also looks less like a platformer
I know im not supposed to share my opinions but thats hopefully what it is cause im totally down
I really want to know if the vague view of death and life thing means they have future seeing powers or something
 
Jul 3, 2020 at 10:05 AM
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The pixel art in this looks great, I'm just hoping the game itself will turn out great. That aside, I wonder how long it'll be before this community starts modding this game as well?
 
Jul 3, 2020 at 10:08 AM
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That aside, I wonder how long it'll be before this community starts modding this game as well?
Well, it took 13 years for Guxt to finally be moddable, and so far there isn't really any confirmed progress on Kero Blaster being moddable. But who knows?
 
Jul 3, 2020 at 10:54 AM
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Well, it took 13 years for Guxt to finally be moddable, and so far there isn't really any confirmed progress on Kero Blaster being moddable. But who knows?
Hopefully they'll be able to mod this one (considering how some members claim CSTSF is dead despite doing nothing themselves to keep it alive) considering it could be the silver bullet they've been looking for.
 
Jul 3, 2020 at 10:59 AM
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Do keep in mind with a pinch of salt that moddability was never a focus Pixel has had in mind. Not even when it came to Cave Story, it just... happened. Anything can happen, though.
 
Jul 3, 2020 at 12:30 PM
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i saw this earlier, the artstyle is really pretty, it reminds me of stuff like celeste and superbrothers: sword & sorcery.

the concept seems neat, too, i'm interested to see what it ends up being in terms of gameplay (looks like a 2D platformer but there isn't any such gameplay in the trailer), as well as whatever the story's gonna be
 
Jul 3, 2020 at 1:03 PM
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Not expected but not completely unusual now that I've thought about it either, it's reminiscent of his old comics and maybe some of his occasional in-between graphical works. Some proper movement-y gameplay integration would be always appreciated, but still, day 1 purchase :toroko2:
 
Jul 9, 2020 at 4:33 PM
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Did you forget that MIYAKOpubl is also making this game? Not just Pixel.
 
Jul 9, 2020 at 5:34 PM
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Did you forget that MIYAKOpubl is also making this game? Not just Pixel.
I'm pretty sure they'll also be credited if you consider the other stuff in this list of Pixel's works on the tribute site. Anything is exciting if Pixel's involved in it.
 
Jul 10, 2020 at 2:18 AM
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From what I gather, the pixel art is really good in the outdoors areas...

...Then it's uh.... Less than expected for the interiors.

Typical Amaya-san shenanigans. Hopefully it's consistent in difficulty with his other games, if that's the case I'll try to play it all through.
 
Jul 10, 2020 at 10:45 PM
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Nov 12, 2020 at 3:00 PM
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Nice! Another (possibly) fantastic game from Studio Pixel!
(gonna play this later)
 
Nov 16, 2020 at 5:39 AM
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So I played the demo, good 30-50 minutes depending on how much you try to interact with stuff (despite 95% of the demo forced into a very linear path of "interact here, go here" with little outside of that). The steam page mentions using items and multiple endings (both which are not features in the demo afaik) but it seems like it's what we expected: a visual novel in the format of a light side-scrolling adventure game. Also as predicted there is zero combat or enemies you just walk and interact.

Pixel is only credited for the technical stuff ("Engine and Programming" or something iirc from the credits at the end of the demo), and it's apparent that it's using a heavily-modified and stripped version of the Kero Blaster engine, however other than that it is very apparent this is MIYAKOpubl / Kiyoko Kawanaka's game.

I enjoyed what was there was so far and will end up buying it when it releases (date TBA). The story is definitely a bit hard to follow and intentionally vague, especially at the beginning but by the end you sorta kinda understand what's going on a little.

Unless I'm mistaken, it appears the demo only has a single proper "demo is now over" cliffhanger ending (or should I say a cliffshover?). I also encountered 2 unique Game Over's
1. Don't respond to the mysterious character (before you enter the spirit world building for the first time).
2. Go back into the river after the ferry person leaves.
The Game Over's literally last like 5 seconds though and just give a generic message, so I wouldn't go out of my way to see them if you already played the demo.

But yeah, I think it's perfect that this game is getting a demo so that everyone knows exactly what type of game this is (i.e. it's not "Pixel's Next Game" you chucklenuts). It sucks that save data can't be transferred (it probably "can" but they might change some flags or whatnot when the the full game releases and that would make it incompatible). Like I said earlier I'm personally hooked and will buy the full game but definitely play the demo first so you can come to your own conclusion.
 
Nov 16, 2020 at 7:17 PM
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I find it funny that everyone freaks out when they find out Pixel is involved in a new project, and that they just blindly assume he'll be taking the lead. This game definitely isn't the brainchild that Cave Story and Kero Blaster are, and it was apparent from the moment the first screenshots came out.
 
Nov 16, 2020 at 10:56 PM
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Nov 19, 2020 at 10:15 PM
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I just hope it's good. I heard some sketchy things about the demo. I heard it was using Kero Blaster's engine so I'm pretty excited to see how they'll be able to take advantage of that in a new way, given the different gameplay
 
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