Oct 27, 2013 at 8:09 PM
Join Date: Apr 15, 2012
Location: Tralfamadore
Posts: 74
Age: 28
So let's assume that I'm makeing a 2d role playing game in java. What whold be the ideal tool for displaying the graphics efficiantly?
thanks
thanks
I know that java isn't the best. I'm just useing it because... Actualy I don't know why. I realy dont wanna rewrite all the code I have. If it wasn't for that, I'd swich to C# or C++ in a minute.Noxid said:the ideal tool is to not use java
that's not me being a hornses ass either, java is kind of not the best at this kind of stuff.
but I'd recommend just using Graphics2D and ImageIO classes if you really wanna use Java since that's basically got anything you could want without a lot of undocumented bullshit magic
MagicDoors said:You should switch anyway because no matter how much progress you've already made you really, really, really do not want to write a game in a language you don't like
Java is sufficient for something like a 2D game, but it's not optimal. Still, it should be good enough since 2D is pretty lightweight if done right.MagicDoors said:You should switch anyway because no matter how much progress you've already made you really, really, really do not want to write a game in a language you don't like
GIRakaCHEEZER said:Java is sufficient for something like a 2D game, but it's not optimal. Still, it should be good enough since 2D is pretty lightweight if done right.
I'll admit Noxid was right, you should start out using those libraries and learning Java first. If you're going to use tools like Processing, you should know the language already, and get a good understanding of how your tools work under the hood.Noxid said:the ideal tool is to not use java
that's not me being a hornses ass either, java is kind of not the best at this kind of stuff.
but I'd recommend just using Graphics2D and ImageIO classes if you really wanna use Java since that's basically got anything you could want without a lot of undocumented bullshit magic
^ This is completely true. ^GIRakaCHEEZER said:Java is sufficient for something like a 2D game, but it's not optimal. Still, it should be good enough since 2D is pretty lightweight if done right.
Flash games != Java.Nadojin said:Meh, City of Death couldn've been a bit...cleaner in the graphics department, but it can definitely be done.
Just look at polished Java games like the tons of flash games on the internet and Minecraft.
Ha, ha! What a funny, funny joke. You know, I almost took you seriously there and considered makeing a post about how you should leave this to the real programers, but the mere implication that gamemaker does not suck was too outlandish to posibly be serious.funwillfunwill said:A good tool would be gamemaker
Game Maker isn't a bad/shitty tool for making games, it's just often used by people to make shitty games. By the logic you employ, photoshop would be a bad program because 13 year olds use it to make shitty art to post to deviantArt.nemesis_4000 said:Ha, ha! What a funny, funny joke. You know, I almost took you seriously there and considered makeing a post about how you should leave this to the real programers, but the mere implication that gamemaker does not suck was too outlandish to posibly be serious.
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