Aug 7, 2018 at 1:34 PM
; Makes the game run at 60FPS instead of 50, just like the prototype versions ; of the game, and Cave Story+. 60fps = true ; This is the horizontal component of the aspect ratio. ; In 16:9, this would be 16. aspect_ratio_x = 16 ; This is the vertical component of the aspect ratio. ; In 16:9, this would be 9. aspect_ratio_y = 9 ; When this is enabled, the game draws black bars over the out-of-bounds parts ; of the screen when in a small room. ; Without this, some places look silly, including one of the endings. black_bars = true ; This disables the black bars specifically in the Ironhead boss fight. ; This should be useful for mods that repurpose the Ironhead boss room ; for something else. disable_ironhead_black_bars = false ; This controls the size of the game window in windowed mode. ; At 4:3, 1 is 320x240, 2 is 640x480, 3 is 960x720, etc. ; This improves font smoothness in fullscreen, and enables higher resolution ; output when combined with remove_sprite_alignment and a high sprite_resolution window_upscale = 10 ; This controls the resolution of the game's sprites. ; 1 is normal, 2 doubles the resolution, 3 triples it, etc. ; For reference, normal Cave Story is 1, Cave Story+'s "New" graphics are 2. sprite_resolution = 10 ; This removes a stylistic choice in the original game where all sprites have their ; pixels locked to a low-resolution grid, forcing an accurate 320x240 aesthetic, ; even when playing in fullscreen on a HD monitor. ; That doesn't work so well when using higher-resolution sprites, as they'll seem to ; just stutter as they move. It also makes camera movements look kind of stiff. remove_sprite_alignment = true ; This replaces the game's normal fullscreen with a borderless-windowed implementation. borderless_fullscreen = false ; Enables V-Sync, but only in exclusive fullscreen mode (borderless_fullscreen must be off). ; Normally, at 60FPS, the game's frame output is pretty unstable, with dropped frames all ; over the place. With V-Sync, it's much better. ; Note that this will not work if your monitor is not 60Hz. fullscreen_vsync = true ; This forces fullscreen to only display at a multiple of the original resolution, ; preventing blurring, but potentially reducing the size of the screen. fullscreen_integer_scaling = true ; With this, the game will automatically detect the aspect ratio of your monitor, ; allowing it to fill as much as possible. fullscreen_auto_aspect_ratio = false ; This lets the game detect the most it can upscale the game to fit your monitor. ; See window_upscale. fullscreen_auto_window_upscale = false
Hey, good thought, but nope same problem. Fails to load. Soon as I set fullscreen_integer_scaling = false or sprite_resolution = less than 10, it works though.Did you try borderless widescreen? By default I think the scaling in fullscreen is a bit weird whereas iirc clownacy specifally setup the borderless one to combat it.
I fixed fullscreen back in v1.4. I just keep borderless around nowadays for people that like fast alt-tabbing.Did you try borderless widescreen? By default I think the scaling in fullscreen is a bit weird whereas iirc clownacy specifally setup the borderless one to combat it.
They can fit in the same directories as in CS+, one thing that I'd like to point out is that CS+ may sometimes contain .png files instead of .bmp files, you can just save those as 24 bit bitmaps and they'll work with VanillaHiya
Thanks for your magnificent work on this mod, so lovely to have the best qualities of both the freeware and Plus versions together
One query; I have the Plus 480p sprites courtesy of Plus on Steam, alas I'm a bit unclear as to how to inject them into this coupled with the sprite size setting at 2. Do they all need their file types changed?
Err... no it won't, unless you ripped Cave Story+ Switch, which does use PNGs.CS+ may sometimes contain .png files instead of .bmp files
Again, you might be getting confused with the Switch version, which uses PNGs.Sorry for the wait, shit happened. Anyway, I just checked now and... they're in bitmaps.
Now, as much as I am often called out for crying wolf, I swear to gods they were png files last time I checked. It was really weird