Geobox Engine getting ready for public use

Discussion in 'Showcase' started by Fluffball, Feb 20, 2015.

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  1. May 4, 2015
    Reddeh Le Steddeh
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    The logo looks like the logo for the England elections.

    Okay also my brain is on the other side of the floor. I'm bleeding out, this is too cool.
     
  2. May 7, 2015
    Fluffball
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    [​IMG]

    Uhhhhh.... yeah kinda does indeed.

    But I have a plant sticking out of the top! THE LEAF MEANS THEY CANT SUE ME GUYS!
     
  3. May 7, 2015
    S. P. Gardebiter
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    Wait a second... This thread is about a game engine and not the election?
    God dang it! There all the work I put into the report goes to waste, oh well, just my luck I guess.
     
  4. May 7, 2015
    Goerge Bobicles
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    oh they can still sue you, they just won't have have as much chance of winning the lawsuit.
     
  5. May 7, 2015
    Reddeh Le Steddeh
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    vote ukip and all your stupid suing needs will happen
     
  6. May 8, 2015
    FDeityLink
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    Make it an octagon and you're golden. Everyone knows that a hexagon and an octagon can't be compared at all.
    :p
     
  7. May 8, 2015
    TheHamburglar
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    I thought it was supposed to be a 3D square.
     
  8. May 9, 2015
    gamemanj
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    So far, the documentation looks great.
    No need to include the IDE, it's just Eclipse with the LDT installed, and some configuration performed, right?
    I'm probably not good enough at art to make use of this, but someone else might be.
    So, keep up the good work!
    (not-meant-to-be-an-advert)Seeing as "www.fraps.com" keeps showing up at the top of videos, I'll just mention Open Broadcaster Software.
    Unless there's a reason(like Geobox not working with it), in which case nvm. Just figured you should know.(/not-meant-to-be-an-advert)
     
  9. May 9, 2015
    Fluffball
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    while the IDE is not totally necessary, I want to include it for convenience. I don't want people to have to go out and grab a bunch of different stuff, and then spend days configuring it. most of the configuration settings that people will be interested in are stored in the workspace, at least I think. it always seems like this kind of stuff should just easily port over to a new version, but from my experience it almost never does for some reason or another.I think it's just better to give people something that they already know can be up and running almost instantly rather than investing a bunch of time setting up things when they don't even know if they want to use them yet.

    written from my phone, please excuse any horribleness that may be in the above paragraph.
     
  10. May 30, 2015
    Vinnis
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    Cave Story? WITH LIGHTING?
    RELEASE IT FASTER DAMMIT! :sue:
    /s
     
  11. May 30, 2015
    andwhyisit
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    He can release it whenever he wants and if he wants. Please drop the unwarranted sense of entitlement.
     
  12. May 31, 2015
    Vinnis
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    I forgot to put "/s"
    sorri
     
  13. Jun 10, 2015
    TheWhimsicalStar
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    I'm very excited to see where this (already awesome) engine will go. I'm also very happy because many mods and such make promises but fail to deliver or stop completely. However, you don't seem like someone ready to give up. Anyways, thank you for creating this, and good luck! :D
     
  14. Jun 10, 2015
    Fluffball
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    I'm trying really hard to get an update out soon. Work-to-live work has been excruciating on me lately... hardly have time for anything anymore. SD port is done so now its legal (i guess) to hand out. Bug fixes from various private testers and feature requests are in. The last big thing is getting the C++ side accessible without throwing the coder to the wolves (I don't want a million wires hanging out).

    Probably the biggest problem I have now is what on earth to do after release. 16 hours of my day is currently eaten by my job + other responsibilities. I simply wont have time to respond to everyone's (honestly hardly anyone's) needs and requests.

    If anyone can possibly help with this at all, please let me know.
     
  15. Jun 10, 2015
    duncathan
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    We really appreciate all the work you're putting into this, man.
     
  16. Jun 10, 2015
    TheWhimsicalStar
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    • Contributing to spammy posting (off-topic, lack of content, etc)
     
  17. Jun 19, 2015
    TheXaman
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    Hey,

    This engine is an absolute work of beauty! Looks positivley great and I'd love to mess around with it :)
     
  18. Jun 19, 2015
    ShinigamiMachine
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    I agree with what everyone else is saying: This looks amazing!
     
  19. Jul 20, 2015
    Weetsy
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    Good work so far! I appreciate it.
     
  20. Jul 29, 2015
    Camero
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    This looks very interesting.
    This engine must have been hard to make.