Evil, evil Mario game clone

Oct 30, 2009 at 6:24 PM
Zzzzzzzzzzzzzttttt!!!!!
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http://www.geocities.jp/z_gundam_tanosii/home/Main.html

The first link is to the game and the second link is a downloadable version.

This game is a bastard.

It will kill you in the most unexpected ways.

Go and play it, cause I swear there's a way to beat it.

Oh, and tell me how you made it past the first level.
 
Oct 30, 2009 at 7:03 PM
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Ah, Syobon Action, also known as dongs.exe. I knew it was this game as soon as I read the thread title. My friend, if you want to keep your sanity intact, turn around and never play this game again. The first level is a paradise compared to the rest of the game.
 
Oct 30, 2009 at 7:32 PM
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Slightly more evil, in the sense that you don't know exactly WHAT is going to come out and kill you. In IWBTG, you're assured that EVERYTHING EVER is going to kill you.
 
Oct 30, 2009 at 7:43 PM
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Fire1052 said:
Slightly more evil, in the sense that you don't know exactly WHAT is going to come out and kill you. In IWBTG, you're assured that EVERYTHING EVER is going to kill you.
This. Also, it's more difficult than IWBTG. I couldn't finish the third level to save my life.
 
Oct 30, 2009 at 7:46 PM
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I said that it was, if you read me right.
 
Oct 30, 2009 at 7:53 PM
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This game is pretty fun. Although, I'm stuck here.

p88763-0-whattheduck.png


What the duck???

Lives: -184
I bet I have to somehow make it there with less than, like, -51 or something. Screw that.

My two favourite parts to this game are when you get the mushroom in level 2 and you turn into some kinda macho cat then fall through the floor, and then in the next level (or the one after? I forget) where you hit some kinda note block and fly up to this super bonus level and then you go down from it and instantly die :(

And, the hardest part was the flagpole with the little block guy that throws it away. That took me a bit of figuring' out.
 
Oct 30, 2009 at 8:25 PM
graters gonna grate
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When I run the exe, it just opens a window for a few seconds, and then it just closes and creates a file called "Log.txt" filled with this gibberish:

0:ƒVƒXƒeƒ€‚̏î•ñ‚ðo—Í‚µ‚Ü‚·
0: ‚c‚wƒ‰ƒCƒuƒ‰ƒŠ Ver2.23
0: ‚n‚r WindowsXP ( Build 2600 Service Pack 2 )
110: ‚b‚o‚t“®ì‘¬“xF‘å‘Ì1.80GHz
110: ‚l‚l‚w–½—ß‚ðŽg—p‚µ‚Ü‚·
112: ‚b‚o‚tƒxƒ“ƒ_FGenuineIntel
116: ‚b‚o‚t–¼F Intel(R) Celeron(R) CPU 2.00GHz
116:‚b‚n‚l‚̏‰Šú‰»... ¬Œ÷‚µ‚Ü‚µ‚½
131:ƒƒ‚ƒŠ‘—Ê:254.33MB ‹ó‚«ƒƒ‚ƒŠ—̈æ:116.73MB
132:ƒ^ƒCƒ}[‚̐¸“x‚ðŒŸ¸‚µ‚Ü‚·
133:¸“xŒ‹‰Ê XV‰ñ” ƒ}ƒ‹ƒ`ƒƒfƒBƒAƒ^ƒCƒ}[F1 ƒpƒtƒH[ƒ}ƒ“ƒXƒJƒEƒ“ƒ^[F60
133: ƒpƒtƒH[ƒ}ƒ“ƒXƒJƒEƒ“ƒ^[‚ðŽg—p‚µ‚Ü‚· ƒ^ƒCƒ}[•ª‰ð”\ : 3579.545000 KHz
135: ƒ\ƒtƒg‚Ì“ñd‹N“®ŒŸ¸... “ñd‹N“®‚Í‚³‚ê‚Ä‚¢‚Ü‚¹‚ñ‚Å‚µ‚½
138:ƒEƒCƒ“ƒhƒEƒNƒ‰ƒX‚ð“o˜^‚µ‚Ü‚·... “o˜^‚ɐ¬Œ÷‚µ‚Ü‚µ‚½
139:ƒEƒCƒ“ƒhƒEƒ‚[ƒh‹N“®—p‚̃EƒCƒ“ƒhƒE‚ðì¬‚µ‚Ü‚·
178:‚h‚l‚d‚𖳌ø‚É‚µ‚Ü‚µ‚½
379:ƒEƒCƒ“ƒhƒEƒXƒ^ƒCƒ‹‚ðƒEƒCƒ“ƒhƒEƒ‚[ƒh—p‚ɕύX‚µ‚Ü‚·... Š®—¹
381:DirectInputŠÖŒW‰Šú‰»ˆ—
382: DirectInput7 ‚̎擾’†... ¬Œ÷
405: ˆø‚«‘±‚«‰Šú‰»ˆ—... ‰Šú‰»¬Œ÷
408: ƒWƒ‡ƒCƒpƒbƒh‚̏‰Šú‰»...
411: ƒWƒ‡ƒCƒpƒbƒh‚̏‰Šú‰»‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
412: ƒ}ƒEƒXƒfƒoƒCƒX‚̏‰Šú‰»... ‰Šú‰»¬Œ÷
413: ƒL[ƒ{[ƒhƒfƒoƒCƒX‚̏‰Šú‰»... ‰Šú‰»¬Œ÷
419:DirectInput ŠÖ˜A‚̏‰Šú‰»‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
419:DirectSound ‚̏‰Šú‰»‚ðs‚¢‚Ü‚·
420:DirectSound ƒCƒ“ƒ^[ƒtƒF[ƒX‚̎擾‚ðs‚¢‚Ü‚·.... ¬Œ÷
425:ˆø‚«‘±‚«ƒCƒ“ƒ^[ƒtƒF[ƒX‚̏‰Šú‰»ˆ—... ¬Œ÷
528: DirectSound ƒfƒoƒCƒX‚ð—ñ‹“‚µ‚Ü‚·
531: ƒ‚ƒWƒ…[ƒ‹–¼: ƒhƒ‰ƒCƒo‹Lq:primary Sound Driver
532: ƒ‚ƒWƒ…[ƒ‹–¼: STAC97.sys ƒhƒ‰ƒCƒo‹Lq:SigmaTel Audio
533: Å‘åƒTƒ“ƒvƒŠƒ“ƒOƒŒ[ƒg:48.00KHz Å¬ƒTƒ“ƒvƒŠƒ“ƒOƒŒ[ƒg:48.00KHz
534: ‘ƒTƒEƒ“ƒhƒƒ‚ƒŠ—̈æ:0.00KB ‹ó‚«ƒTƒEƒ“ƒhƒƒ‚ƒŠ—̈æ:0.00KB

535: —˜—p‰Â”\ƒTƒ“ƒvƒŠƒ“ƒO¸“x
536: ƒvƒ‰ƒCƒ}ƒŠ ‚P‚Ubit = OK ‚Wbit = NO
536: ƒZƒJƒ“ƒ_ƒŠ ‚P‚Ubit = OK ‚Wbit = NO

537: —˜—p‰Â”\ƒ`ƒƒƒ“ƒlƒ‹
538: ƒvƒ‰ƒCƒ}ƒŠ MONO = OK STEREO = OK
539: ƒZƒJƒ“ƒ_ƒŠ MONO = OK STEREO = OK

540:DirectSound ‚̏‰Šú‰»‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
541:DirectDraw ŠÖ˜A‚̏‰Šú‰»‚ðs‚¢‚Ü‚·
542: DirectDraw ƒIƒuƒWƒFƒNƒg‚̎擾‚ðs‚¢‚Ü‚·.... ¬Œ÷
548: ˆø‚«‘±‚«‰Šú‰»ˆ—... ‰Šú‰»‚ɐ¬Œ÷‚µ‚Ü‚µ‚½
553: ƒrƒfƒIƒJ[ƒh‚̏î•ñ
554: ‰æ–ʃ‚[ƒh•ÏXˆ—‚ðŠJŽn‚µ‚Ü‚·
615: ‰æ–ʃ‚[ƒh‚̕ύXˆ—‚ðŠJŽn‚µ‚Ü‚· 480 x 420 16 bit
616: ƒEƒCƒ“ƒhƒEƒ‚[ƒh‚É‚µ‚Ü‚·
616: ‰æ–ʃ‚[ƒh‚̕ύX‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
618: ƒJƒ‰[î•ñ
619: A:00000000 B:00ff0000 G:0000ff00 B:000000ff
619: ƒEƒCƒ“ƒhƒEƒXƒ^ƒCƒ‹‚ðƒEƒCƒ“ƒhƒEƒ‚[ƒh—p‚ɕύX‚µ‚Ü‚·... Š®—¹
622: o—͉æ–Ê—p‚Ì DirectDrawSurface ‚ðì¬‚µ‚Ü‚·
853: ŠeƒXƒNƒŠ[ƒ“ƒƒ‚ƒŠ‚Ì”z’uˆÊ’u
854: PrimaryBuffer : VIDEOMEMORY
855: BaskBuffer : VIDEOMEMORY
855: o—͉æ–Ê—p‚Ì DirectDrawSurface ‚̍쐬‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
856: Direct3D ŠÖ˜A‚̏‰Šú‰»‚ðs‚¢‚Ü‚·
858: ‚c‚‰‚’‚…‚ƒ‚”‚R‚cƒIƒuƒWƒFƒNƒg‚ðŽæ“¾‚µ‚Ü‚·
860: ‚c‚‰‚’‚…‚ƒ‚”‚R‚cƒIƒuƒWƒFƒNƒg‚ðŽæ“¾‚µ‚Ü‚µ‚½
862: ‚R‚cƒfƒoƒCƒX‚ðì¬‚µ‚Ü‚·... ‚R‚cƒfƒoƒCƒX‚̍쐬‚ɐ¬Œ÷‚µ‚Ü‚µ‚½
876: ƒeƒNƒXƒ`ƒƒÅ‘啝:2048 Å¬•:1
877: •`‰æ§ŒÀ: D_D3DPTEXTURECAPS_POW2 = 1 D_D3DPTEXTURECAPS_SQUAREONLY = 0
878: ƒeƒNƒXƒ`ƒƒƒsƒNƒZƒ‹ƒtƒH[ƒ}ƒbƒg
879: ’ʏíƒOƒ‰ƒtƒBƒbƒN—p
880: BIT:16 RED:5 GREEN:6 BLUE:5
880: RED:00f800 GREEN:0007e0 BLUE:00001f

881: BIT:32 RED:8 GREEN:8 BLUE:8
882: RED:ff0000 GREEN:00ff00 BLUE:0000ff

883: ƒAƒ‹ƒtƒ@ƒ`ƒƒƒ“ƒlƒ‹•t‚«ƒOƒ‰ƒtƒBƒbƒN—p
883: BIT:16 ALPHA:4 RED:4 GREEN:4 BLUE:4
884: ALPHA:0000f000 RED:00000f00 GREEN:000000f0 BLUE:0000000f

885: BIT:32 ALPHA:8 RED:8 GREEN:8 BLUE:8
886: ALPHA:ff000000 RED:00ff0000 GREEN:0000ff00 BLUE:000000ff

887: Direct3D ŠÖ˜A‚̏‰Šú‰»‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
888: ƒOƒ‰ƒtƒBƒbƒNŠÇ—Œn‚̏‰Šú‰»‚ðs‚¢‚Ü‚·
890: ‚R‚cƒOƒ‰ƒtƒBƒbƒN•`‰æ‹@”\‚ðŽg—p‚µ‚Ü‚·
891: ƒtƒHƒ“ƒg‚̏‰Šú‰»‚ðs‚¢‚Ü‚·
898: ƒtƒHƒ“ƒg‚̏‰Šú‰»‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
899: ƒOƒ‰ƒtƒBƒbƒNŠÇ—Œn‚̏‰Šú‰»‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
1801: ƒT[ƒtƒFƒXŠÔ“]‘—‚É‚Í BltFast ‚ðŽg—p‚µ‚Ü‚·
1802: BitBlt:448616ƒÊs BltFast:443492ƒÊs
1804: ƒXƒLƒƒƒ“ƒ‰ƒCƒ“‚̐”:768

1930: ‚PƒtƒŒ[ƒ€“–‚½‚è‚ÌŽžŠÔ‚Í 17 msec‚Å‚·
1931: Tri00:18 msec
1931: Tri01:17 msec
1932: Tri02:16 msec
1933: Tri03:17 msec
1934: ‰æ–ʃ‚[ƒh•ÏXˆ—‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
1944: ƒI[ƒo[ƒŒƒCƒT[ƒtƒFƒX‚ðŽg—p‚µ‚Ü‚·@@@ UYVY
1945: DirectDraw ŠÖ˜A‚̏‰Šú‰»‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
1951: •¶ŽšƒR[ƒhƒoƒbƒtƒ@‚̏‰Šú‰»‚ðs‚¢‚Ü‚·... Š®—¹‚µ‚Ü‚µ‚½
5384: GetGlyphOutline ŠÖ”‚ªŽ¸”s‚µ‚Ü‚µ‚½
5386: DirectDraw ŠÖ˜A‚̏I—¹ˆ—‚ð‚¨‚±‚È‚¢‚Ü‚·
5403: ƒtƒHƒ“ƒg‚̏‰Šú‰»‚ðs‚¢‚Ü‚·
5413: ƒtƒHƒ“ƒg‚̏‰Šú‰»‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
5414: ƒOƒ‰ƒtƒBƒbƒNŠÇ—Œn‚̏I—¹ˆ—‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
5414: Direct3D ŠÖ˜A‚̏I—¹ˆ—‚ðs‚¢‚Ü‚·
5441: ‚R‚cƒfƒoƒCƒX‚̍폜‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
5442: Direct3D ŠÖ˜A‚̏I—¹ˆ—‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
5443: ƒƒCƒ“ƒT[ƒtƒFƒX‚ð”jŠü‚ð‚µ‚Ü‚·... Š®—¹‚µ‚Ü‚µ‚½
5449: ‚c‚‰‚’‚…‚ƒ‚”‚c‚’‚‚—ƒIƒuƒWƒFƒNƒg‚ð‰ð•ú‚µ‚Ü‚·
5451: ‚c‚‰‚’‚…‚ƒ‚”‚c‚’‚‚—ƒIƒuƒWƒFƒNƒg‚ð‰ð•ú‚µ‚Ü‚µ‚½
5469: DirectDraw ŠÖ˜A‚̏I—¹ˆ—‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
5470: DirectInput ŠÖ˜A‚̏I—¹ˆ—... Š®—¹
5813: DirectSound ‚̏I—¹ˆ—‚͐³í‚ɏI—¹‚µ‚Ü‚µ‚½
5815: ƒEƒCƒ“ƒhƒE‚ð•Â‚¶‚悤‚Æ‚µ‚Ä‚¢‚Ü‚·
5843: ƒEƒCƒ“ƒhƒE‚ª”jŠü‚³‚ê‚悤‚Æ‚µ‚Ä‚¢‚Ü‚·
5844: ƒ\ƒtƒg‚ðI—¹‚·‚鏀”õ‚ª®‚¢‚Ü‚µ‚½
6392:
6393: Alloc memory dump Total size:0(0.000kb) Alloc num:0
6394:

What am I doing wrong? :(

EDIT: ah nvm, I figured it out, I just clicked the wrong link :o
 
Oct 30, 2009 at 8:32 PM
Zzzzzzzzzzzzzttttt!!!!!
"Keep on rollin'!"
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Oct 30, 2009 at 8:34 PM
In my body, in my head
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Get to the top of the block pyramid.
Jump Up and over the Lazor
Back up a few blocks
get a running jump OVER the flagpole and past the sealfish
don't go too far or else the screen will scroll past the flagpole. Just touch it and you're done!
 
Oct 30, 2009 at 9:07 PM
This Troper
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Fire1052 said:
I said that it was, if you read me right.
I meant it in the way that it's more difficult to overcome the obstacles in this game than in IWBTG, which is, I think, not what you meant.

Anyway, let me point out this completely unrelated Let's Play.
 
Oct 30, 2009 at 10:41 PM
graters gonna grate
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This is really annoying but kinda secretly addictive. Right now I'm stuck trying to get past the white smilie thing with the crown on its head (that kills you on contact).
 
Oct 30, 2009 at 11:00 PM
In my body, in my head
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feed it. It's Hungry.
 
Oct 30, 2009 at 11:40 PM
graters gonna grate
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Ahhh... well I'm well past that part now but unfortunately I just passed the -51 lives mark which may disqualify me once I get to that screeny you posted earlier.
 
Oct 31, 2009 at 12:45 PM
Starbound sucked sadly
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Noxid said:
This game is pretty fun. Although, I'm stuck here.

p88763-0-whattheduck.png


What the duck???

Lives: -184
I bet I have to somehow make it there with less than, like, -51 or something. Screw that.

My two favourite parts to this game are when you get the mushroom in level 2 and you turn into some kinda macho cat then fall through the floor, and then in the next level (or the one after? I forget) where you hit some kinda note block and fly up to this super bonus level and then you go down from it and instantly die :p

And, the hardest part was the flagpole with the little block guy that throws it away. That took me a bit of figuring' out.

Oh i beat this ages ago, its called sybon action or something in english
but yeah, you dont beat the cat clone, you actually need wait until the throwing robot is hit by the spring and then you jump at the robot and it will throw you on the roof if you did it right, then proceed to the right until you save the delicious fruit lol

when i can be bothered ill do it again and get you a screen shot so you can see how D:
 
Oct 31, 2009 at 2:07 PM
Creating A Legacy...
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STUPID FLAGPOST!!!!!!!

Lol good game but soo hard!

Nice one cyowolf
 
Oct 31, 2009 at 3:19 PM
Starbound sucked sadly
"Life begins and ends with Nu."
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there got bored and did it lol

s1.jpg

First you get past teh fire D: and then when you hit the robot box you wait until the robot just walks over the spring, and as its about to walk over it jump above him so he grabs you in midair when he gets sprung up and throws you on the roof

s2.jpg



Your reward, saving princess pe.....wait.... ._. lol
s3.jpg
 
Oct 31, 2009 at 5:13 PM
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mariofan1000 said:
I say IWBTG is harder.

Well then, my good sir, you are wrong.
 
Oct 31, 2009 at 6:17 PM
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xristosx said:
Your reward, saving princess pe.....wait.... ._. lol
s3.jpg

"Game Clear
Thank you for playing"

That's what I think it says. I'm pretty sure too.
 
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