Does anyone have code for the physics of Ikachan's movement?

Old topic!
The last post in this thread is over 60 days old. Posting in this thread will be considered a bump, so please make an attempt to be courteous if you go ahead with it.

If the last post is over 6 months old, it may instead be a better idea to start a new topic. If you aren't sure about what to do, feel free to ask a staff member for help, or try to locate a 'general questions'-type thread if it exists in this (sub-)forum.
Jun 9, 2018 at 9:36 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Jun 9, 2018
Posts: 22
I've tried experimenting with Mario's swimming movement (I sampled from a flash game), no luck. The momentum goes away too quickly.
Jun 10, 2018 at 4:04 PM
Okay I give up... for now
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Dec 31, 2011
Location: United States
Posts: 1915
Age: 24
I'm pretty sure that the source code for Ikachan is not publicly available, unless I've missed something. Unfortunately you'll have to play around to try and replicate the game engine.
Jun 10, 2018 at 4:38 PM
Best Cow
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Posts: 2585
Age: 26
You could probably ask someone from the CSMC server for assistance on that since some work has been done finding out what does what in Ikachan