Daitai Monogatari (PUBLIC DEMO OUT NOW!)

Aug 7, 2019 at 7:37 AM
Novice Member
"Officially Worth 1 Rupee"
Join Date: Jul 17, 2019
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Posts: 1
Age: 20
-- DAITAI MONOGATARI --
( working title; Japanese for "Alternate Story" )
This is a mod I've been working on for the past few months and I'm proud to unveil a short demo.

Trailer:
Title.PNG
Intro.PNG
boss-png.5651
Save.PNGCave3.PNG

What is present in this demo:
- 7 new rooms
- 1 mini-boss
- 1 new mechanic
- 1 new music track


Things are subject to change and expand, this project is still early in development and I feel as if, at the mod's current state, the first set of rooms go by way too fast. Feedback is always appreciated!

Special thanks to:
BLink (for developing the BUY/SELL mod, and for the extensive guide on creating custom NPCS)
Clownacy (for developing the mod loader that enables widescreen, controller support, title background, and .ogg/xm music tracks)
Daisuke Amaya (for developing Cave Story)
The Cave Story Modding Community Discord server (for providing support, ideas, and feedback)
Toby Fox (for composing "Vs. Lancer" from Deltarune)
And you, for reading this thread!

Download here!!
 

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Aug 7, 2019 at 9:56 PM
Senior Member
"Huzzah!"
Join Date: Aug 21, 2018
Location: United States
Posts: 208
Age: 17
It's refreshing too see a cave story mod that's actually about cave story.
I think this mod is really good so far.
And also, I had a concept for a mod that's very similar this.
I'd love to see more of this mod!
EDIT: I made a let's play of this
 
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Aug 11, 2019 at 10:15 AM
Senior Member
"Huzzah!"
Join Date: Mar 25, 2019
Location:
Posts: 206
Well, it's so far a very promising MOD and clearly you know what you're doing, I'd love to see more with the implementation of a gold system and the new weapon is interesting.
Keep up the good work!
 
Aug 4, 2020 at 5:18 AM
Neophyte Member
"Fresh from the Bakery"
Join Date: Apr 8, 2020
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Posts: 3
How did you move the GUI/HUD?
 
Aug 4, 2020 at 8:20 AM
War criminal
"Life begins and ends with Nu."
Join Date: Jun 27, 2013
Location: Phoenix
Posts: 2758
Age: 29
How did you move the GUI/HUD?
But it has one...
cave3-png.5653


EDIT: I am a dumbass, i thought it said "remove".
Anyway, ASM was used to lower the y position for the weapon logo and ammo counter. I don't think there's a hack in Booster's Lab for it, actually...
 
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