Feb 29, 2012 at 2:32 PM
Really? I could have sworn that there was even more changed dialog in this version.
Well, I'm sorry to say, but just because you've either been saving an idea, or because it's an unused element from another mod, doesn't necessarily mean that it's a good idea.
Yes, but it's still annoying not to be able to evade them. The Cave Story engine was never meant for that.
I really shouldn't have to do that. The command tower NEEDS another save point somewhere. I died during the assasin fight, and started al the way back at the sanctuary.
Not many. Take Ocarina of Time. You can save right in front of Ganondorf's door, but you'll still reappear at the bottom of the tower and after the fight you will have to escape the collapsing tower.
This is not at all different.
But I do see how that section might evoke a groan or two from players... like I said, I just am not sure how much shorter it should be (or what to replace it with... back to just a straight path of sand?).