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CSTSF Modding Competition 2017 - Submission and Discussion Thread

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Jun 8, 2017 at 4:06 PM
Soup Man
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Haven't tried the update yet, but ...

Ohhh, I did not! Of course I stopped just short of completing it properly on my own x) Didn't expect a previous area to change since there was no precedent at that point.
What happened next was bizarre but pretty awesome in a way.

And I'm glad I decided to redo the drowning part and feel around xD I love when we're on the same wave length lol.
The next part went off without a hitch. I'm still not entirely sure what the whole simulation is... But, I think the main character found FREEDOM!

I'm assuming the Thank You screen is the real ending for now. Mmmmm...
(Btw, I did go back a few times, tried to open the door before falling off the screen; also tried interacting with all the glitched swastika Misery and Sues; even spent the time to destroy all of them just in case lol.)

Hmm... What are my thoughts now that I've seen the ending...
Well, the first part was a bit frustrating mainly because there was no sense of progression. Even though I was doing things, it seemed to have no effect on the world besides collecting some items. (I guess Yume Nikki is kind of like that... Though, eye/mind candy!) Even just adding a sound that evolves/devolves as you start each Load, depending on how close you are to finding the end might help without any text required. When I stopped I just didn't know if my searching around was fruitless or not.
When you finally do complete all the objectives, I liked the drowning scene. It was frustrating, and I imagine some people would quit right there. But... I just had to be sure. And YES, there was more!
That led to a curious new map, more odd intrigue, and lastly back to Cave Story-ish...

Why the swastika btw? Then everything kind of proceeded normally, but glitched. Until the final Thank You, and you've fallen out of the chair/freed from the simulation! Which is a pretty nice way to end it.

Other notes:
The Sue portrait?? Odd... Was that the only custom portrait? Strange.
I did end up liking the mod, though it still could use more cohesion. I don't know... you start in the original 9 doors area which was all original but bland...
9 Doors... 9 levels of hell??? Am I on to something? That would explain some things... or I'm being mean x)
But there was that giant face...

I kinda wish you didn't end up switching back to Cave Story for the final scenes, but it was a pretty wild ride.
Nice work.

I'll have to check out the new version next time~
Thank you very much for checking out this mod. I really wasn't expecting this good of a response, and I'm very glad you enjoyed it! After reading this, I really wish I would have added some more detail in some segments, and did more to make the player think. (For example: Why does the door sound play even though there are no actual doors to open?) The new version doesn't add much, it just makes getting the clock ending a lot more clear (so people don't wander around for hours), and makes death return you to the title screen. Again, thank you very much for playing it!
 
Jun 15, 2017 at 11:02 AM
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Former end date progress update: My entry is about half-done, but I haven't been able to work on it for a few days. I think I should be able to have it mostly finished by the end of the weekend, maybe with an extra day or two to buff it up so I'm not painfully rushing myself again. Aside from that I know @SolaEclipse75 was still working on something, once he's done we can probably start getting to the judgings.
 
Jun 17, 2017 at 9:59 PM
gigantic immortal dog...?
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I *might* have something to contribute because the deadline kept getting pushed back! I started on a little something.
 
Jun 17, 2017 at 10:00 PM
Perfectionist
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I *might* have something to contribute because the deadline kept getting pushed back! I started on a little something.
That would mean 3 entries if vb follows trough. Exciting!
 
Jun 17, 2017 at 10:14 PM
Soup Man
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Jun 18, 2017 at 7:40 AM
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Jun 26, 2017 at 5:12 AM
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I should just learn to stop giving any end dates this week has been awful

In the meantime I'm gonna post an actual WIP screenshot for once
Unsurprisingly, there will be gimmicks
 
Jul 12, 2017 at 9:15 AM
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I have been unable to work on my mod for a while, as Someone *cough cough*my brother *cough cough* left my charger at a friends house, and subsequently drained all of the remaining battery life. I shall resume work in a few days (maybe) as I have retrieved my charger, but i still don't think I will make the deadline.
 
Jul 12, 2017 at 9:21 AM
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I have been unable to work on my mod for a while, as Someone *cough cough*my brother *cough cough* left my charger at a friends house, and subsequently drained all of the remaining battery life. I shall resume work in a few days (maybe) as I have retrieved my charger, but i still don't think I will make the deadline.
That's fine. I don't really mind if all we get is a demo -- just as long as you're okay with that being your official entry.
 
Jul 12, 2017 at 10:22 AM
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Yeah, I'm cool with that.
 
Aug 12, 2017 at 7:59 PM
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Phew! Nearly forgot about this. So, just reminding myself and others to work on their projects; as our deadline is steadily approaching.
 
Aug 16, 2017 at 3:45 PM
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Well, I've decided that since I'm going to be away for 11 days from the 31st of August, having the competition's submission period end on the 28th is a bad idea. Instead, the deadline is now September 15th.
 
Aug 16, 2017 at 4:44 PM
Eevee Enthusiast
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Well, I've decided that since I'm going to be away for 11 days from the 31st of August, having the competition's submission period end on the 28th is a bad idea. Instead, the deadline is now September 15th.
The ride never ends.
 
Aug 16, 2017 at 5:25 PM
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might as well make it halloween cuz' this contest is a nightmare
 
Aug 16, 2017 at 5:43 PM
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Aug 16, 2017 at 7:32 PM
Sleepyhead
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Aug 17, 2017 at 12:31 AM
Okay I give up... for now
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Hey Zxin, I hate to flake on you, but in light of the new submission deadline and judging period, I don't think I'm going to be able to help with judging. My window of free time this Summer has pretty much expired, so I'm going to be focusing more on school work soon and won't really be setting aside the time to play mods. Sorry that this didn't work out, I hope you're successful in completing this competition.
 
Aug 17, 2017 at 5:15 AM
Perfectionist
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Hey Zxin, I hate to flake on you, but in light of the new submission deadline and judging period, I don't think I'm going to be able to help with judging. My window of free time this Summer has pretty much expired, so I'm going to be focusing more on school work soon and won't really be setting aside the time to play mods. Sorry that this didn't work out, I hope you're successful in completing this competition.
That's okay. Thank you for volunteering in the first place.
 
Aug 19, 2017 at 10:34 AM
Soup Man
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*ahem*
Nowhere in the rules does it say you can't submit more than one entry so I present to you...

Flight. A Story of The Sky.

Flight is a mod about flying through the sky shooting and dodging enemies. You could call it a "bullet hell" but it isn't really one. Hope you enjoy.
https://www.dropbox.com/s/c3bjmbf8qgyjcl8/Flight.zip?dl=0

Note: If you have trouble getting enemies to appear just fly around the screen for a little while and they should eventually pop up

ahah now I have twice the chances of beating noxid
 
Aug 20, 2017 at 12:38 AM
gigantic immortal dog...?
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@Flight. A Story of The Sky.
That was cute simple adventure x) There are some bugs though...
Flying around as a little (big) dragon was a fun idea. Shrinking the graphics for that section worked well imo, though the thought of giant hoppies and ghosts are a bit terrifying. Sounds like a new boss for Quote...

The way you executed it though, room by room though was... just alright. I never died, despite random blocks. (I did learn that you can pass through ghosts without damage... I need to check that on Cave Story.) It would have been more entertaining with scrolling movement and or some type of deeper game play gimmick... But, even so: I played it twice just for fun since it was quick ;) And who doesn't love rescuing Cthulhu??

There were some bugs though: like the enemies not triggering at first (as you mentioned), or the ghosts appearing but the projectiles not showing up... (exceeded maximum objects?) Also, in the first fight room, the blocks only fell on the right side of the screen... wasn't sure if that was intentional...

Nice though! I'm glad you released it.

In the meantime I'm gonna post an actual WIP screenshot for once
Unsurprisingly, there will be gimmicks
Any news on this DT? I was not psychologically prepared to ask earlier... (but I eagerly anticipate it!)
 
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