Jun 8, 2017 at 4:06 PM
Thank you very much for checking out this mod. I really wasn't expecting this good of a response, and I'm very glad you enjoyed it! After reading this, I really wish I would have added some more detail in some segments, and did more to make the player think. (For example: Why does the door sound play even though there are no actual doors to open?) The new version doesn't add much, it just makes getting the clock ending a lot more clear (so people don't wander around for hours), and makes death return you to the title screen. Again, thank you very much for playing it!Haven't tried the update yet, but ...
Ohhh, I did not! Of course I stopped just short of completing it properly on my own x) Didn't expect a previous area to change since there was no precedent at that point.
What happened next was bizarre but pretty awesome in a way.
And I'm glad I decided to redo the drowning part and feel around xD I love when we're on the same wave length lol.
The next part went off without a hitch. I'm still not entirely sure what the whole simulation is... But, I think the main character found FREEDOM!
I'm assuming the Thank You screen is the real ending for now. Mmmmm...
(Btw, I did go back a few times, tried to open the door before falling off the screen; also tried interacting with all the glitched swastika Misery and Sues; even spent the time to destroy all of them just in case lol.)
Hmm... What are my thoughts now that I've seen the ending...
Well, the first part was a bit frustrating mainly because there was no sense of progression. Even though I was doing things, it seemed to have no effect on the world besides collecting some items. (I guess Yume Nikki is kind of like that... Though, eye/mind candy!) Even just adding a sound that evolves/devolves as you start each Load, depending on how close you are to finding the end might help without any text required. When I stopped I just didn't know if my searching around was fruitless or not.
When you finally do complete all the objectives, I liked the drowning scene. It was frustrating, and I imagine some people would quit right there. But... I just had to be sure. And YES, there was more!
That led to a curious new map, more odd intrigue, and lastly back to Cave Story-ish...
Why the swastika btw? Then everything kind of proceeded normally, but glitched. Until the final Thank You, and you've fallen out of the chair/freed from the simulation! Which is a pretty nice way to end it.
The Sue portrait?? Odd... Was that the only custom portrait? Strange.
I did end up liking the mod, though it still could use more cohesion. I don't know... you start in the original 9 doors area which was all original but bland...
9 Doors... 9 levels of hell??? Am I on to something? That would explain some things... or I'm being mean x)
But there was that giant face...
I kinda wish you didn't end up switching back to Cave Story for the final scenes, but it was a pretty wild ride.
I'll have to check out the new version next time~