CSTSF Modding Competition 2017 - Submission and Discussion Thread

Discussion in 'Modding Discussion' started by zxin, Mar 30, 2017.

  1. Jun 4, 2017
    DoubleThink
    Going nowhere, quickly
    "Life begins and ends with Nu."
    Join Date: Aug 20, 2006
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    Heyo kiddos

    Since I'm too busy to do any work I've gone ahead and started my mod. It's got a few neat ideas and I'm gonna try my best to finish it. Who all else is still working on theirs? There's potential to be had yet :orangebell:
     
  2. Jun 4, 2017
    zxin
    Perfectionist
    "I'm sorry Mario, but your princess is in another castle."
    Join Date: Dec 26, 2014
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    Oho! Time to bump the deadline forward I guess. ;)

    EDIT: oh er 1000.
     
  3. Jun 4, 2017
    Noxid
    In my body, in my head
    "Life begins and ends with Nu."
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    The neverending deadline
     
  4. Jun 4, 2017
    zxin
    Perfectionist
    "I'm sorry Mario, but your princess is in another castle."
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    It still has to end in 2017 with enough time for the judges to do their duty.
     
  5. Jun 4, 2017
    DoubleThink
    Going nowhere, quickly
    "Life begins and ends with Nu."
    Join Date: Aug 20, 2006
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    Age: 27
    It won't take me that long, I'll probably need a few extra days at the absolute most

    Unless it just ends up being me vs Noxid 2.0 in which case I can always wait another four years :chin:
     
  6. Jun 4, 2017
    SeasonsOfDestiny
    Eevee Enthusiast
    "Keep on rollin'!"
    Join Date: Mar 26, 2014
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    This has been going since March. Just let it die, let it find peace. Obviously not right this second, but August 28th?
     
    Last edited: Jun 4, 2017
  7. Jun 4, 2017
    Noxid
    In my body, in my head
    "Life begins and ends with Nu."
    Join Date: Aug 28, 2009
    Location: The Purple Zone
    Posts: 5815
    you already have one entry, that's enough to have a winner uwu
     
  8. Jun 4, 2017
    EnlightenedOne
    Eyyyy.
    "Deaths: 4000"
    Join Date: Apr 23, 2013
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    Yeah I gave up on "Poetry Contest Simulator 2017" due to other more interesting obligations.

    But who knows with the deadline not existing maybe one day Ill finally release something.
     
  9. Jun 7, 2017
    TheCyberSleuth
    Digital Detective
    "Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
    Join Date: Jul 15, 2014
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    Last edited: Jun 8, 2017
  10. Jun 8, 2017
    X-Calibar
    gigantic immortal cat
    "Bleep, Bloop, Bleep, Bloop"
    Join Date: Apr 18, 2006
    Location: Forever wandering the tower...!
    Posts: 1609
    I DID go through it as much as I could: got the jetpack, polar star with the limited ammo, mimiga mask?, stopwatch... fought the ... Critter and the Bat. Fell to my doom, and also kept going back to Cthulhu... but he always said... come back when you've done everything. What Is Left?! The only path I haven't explored on the map was the unreachable part connected to the top. Anyway, interesting mod concept, but it had a bunch of things working against it.

    Such as: If the almost black paths are supposed to be barely visible, you should probably make it a bit more visible still. I had to adjust my display in order to see the paths ...
    No music, or interesting use of the silent environment...
    The mod would send me back to a true New Game if I died normally to anything. Like spikes.
    It was too aimless. Once you reached the last room, it sends you to the title. And even when finding the "The End" room, I don't know if it's over since there is a NO, and the Cthulhu telling me there is more to... find.
    What were the items for? A Clock... a mask... etc... I was waiting for the big reveal, but never found anything. And running out of bullets seems odd and possibly a game breaker. Also, ignoring a boss and leaving the room causes the boss music to play forever. Lastly, one chest had an unusual message, empty with a question mark? Why were they different?

    Anyway, it seems creative... but it needs Something... imo. You have the maze, but no cheese to find. It does make a good psych project though, how far is the player willing to explore with no direction? What makes them quit? When they find The End, do they ignore it and seek "NO". I'm reaching here, but anyway... glad to see a creative entry!

    I bet this would be more fun with some friends; to tease them to try to find everything, maybe with some hints. Reminds me of labyrinth mazes I used to make to torment people x) (fun times!)
     
    Last edited: Jun 8, 2017
  11. Jun 8, 2017
    TheCyberSleuth
    Digital Detective
    "Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
    Join Date: Jul 15, 2014
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    Did you go back into the hallway where you found the clock? that should be the last ending. Head back to Cthulhu and the rest should be easy to figure out. I actually didn't mean for that ending to be so hard to find. If I do another update, I'll add some hints.

    EDIT: The items don't really do anything in this mod (except the block disruptor, which you get much later), but will have a bigger meaning in the sequel. The 9 Rooms is sort a test of willpower and stubbornness, a tribute to human curiosity. Pushing on and on even though there's a chance none of it will matter, and the ending will make you even more confused than when you began.
     
    Last edited: Jun 8, 2017
  12. Jun 8, 2017
    Noxid
    In my body, in my head
    "Life begins and ends with Nu."
    Join Date: Aug 28, 2009
    Location: The Purple Zone
    Posts: 5815
    for a game with no save points it's pretty easy to die in this
     
  13. Jun 8, 2017
    TheCyberSleuth
    Digital Detective
    "Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
    Join Date: Jul 15, 2014
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    the game saves quite often but pressing "yes" in the "you have died" message makes you restart. This is intentional.
     
  14. Jun 8, 2017
    EnlightenedOne
    Eyyyy.
    "Deaths: 4000"
    Join Date: Apr 23, 2013
    Location: Development HEAVEN
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    Age: 19
    I haven't played this yet, but that sounds terrible.

    Nobody wants to press an additional key other than spamming "z" upon death.
     
  15. Jun 8, 2017
    TheCyberSleuth
    Digital Detective
    "Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
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    you don't die much though. i'll fix this in update 2
     
  16. Jun 8, 2017
    Noxid
    In my body, in my head
    "Life begins and ends with Nu."
    Join Date: Aug 28, 2009
    Location: The Purple Zone
    Posts: 5815
     
  17. Jun 8, 2017
    TheCyberSleuth
    Digital Detective
    "Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
    Join Date: Jul 15, 2014
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    well seeing that X-Calibur got stuck for quite a while, I'd assume that this is a major flaw. I'll ask zxin about it first I guess.
     
  18. Jun 8, 2017
    zxin
    Perfectionist
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    I'll permit one update, but no more than that.
     
  19. Jun 8, 2017
    TheCyberSleuth
    Digital Detective
    "Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
    Join Date: Jul 15, 2014
    Location: Zaxon Forum
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    Age: 1
  20. Jun 8, 2017
    X-Calibar
    gigantic immortal cat
    "Bleep, Bloop, Bleep, Bloop"
    Join Date: Apr 18, 2006
    Location: Forever wandering the tower...!
    Posts: 1609
    Haven't tried the update yet, but ...
    Ohhh, I did not! Of course I stopped just short of completing it properly on my own x) Didn't expect a previous area to change since there was no precedent at that point.
    What happened next was bizarre but pretty awesome in a way.

    And I'm glad I decided to redo the drowning part and feel around xD I love when we're on the same wave length lol.
    The next part went off without a hitch. I'm still not entirely sure what the whole simulation is... But, I think the main character found FREEDOM!

    I'm assuming the Thank You screen is the real ending for now. Mmmmm...
    (Btw, I did go back a few times, tried to open the door before falling off the screen; also tried interacting with all the glitched swastika Misery and Sues; even spent the time to destroy all of them just in case lol.)

    Hmm... What are my thoughts now that I've seen the ending...
    Well, the first part was a bit frustrating mainly because there was no sense of progression. Even though I was doing things, it seemed to have no effect on the world besides collecting some items. (I guess Yume Nikki is kind of like that... Though, eye/mind candy!) Even just adding a sound that evolves/devolves as you start each Load, depending on how close you are to finding the end might help without any text required. When I stopped I just didn't know if my searching around was fruitless or not.
    When you finally do complete all the objectives, I liked the drowning scene. It was frustrating, and I imagine some people would quit right there. But... I just had to be sure. And YES, there was more!
    That led to a curious new map, more odd intrigue, and lastly back to Cave Story-ish...

    Why the swastika btw? Then everything kind of proceeded normally, but glitched. Until the final Thank You, and you've fallen out of the chair/freed from the simulation! Which is a pretty nice way to end it.

    Other notes:
    The Sue portrait?? Odd... Was that the only custom portrait? Strange.
    I did end up liking the mod, though it still could use more cohesion. I don't know... you start in the original 9 doors area which was all original but bland...
    9 Doors... 9 levels of hell??? Am I on to something? That would explain some things... or I'm being mean x)
    But there was that giant face...

    I kinda wish you didn't end up switching back to Cave Story for the final scenes, but it was a pretty wild ride.
    Nice work.

    I'll have to check out the new version next time~
     
    Last edited: Jun 8, 2017