CSTSF 2016 Modding Competition Discussion & Submission Thread

Discussion in 'Modding Discussion' started by Tpcool, Jun 7, 2016.

?

How many extra days do you think you'd need in order to be able to complete your mod entry?

Poll closed Jul 4, 2016.
  1. None!

    6 vote(s)
    30.0%
  2. 1-4 days (The extra weekend)

    4 vote(s)
    20.0%
  3. 4-7 days

    6 vote(s)
    30.0%
  4. 7+ days

    4 vote(s)
    20.0%
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  1. Jul 13, 2016
    SuperJaws100
    Life is effort and I'll stop when I die!
    "In Soviet Russia, graves keep YOU!"
    Join Date: Nov 12, 2014
    Location: East Coast America
    Posts: 738
    Age: 17
    I probably won't be back up on my PC in time before the voting for the contest is over, but I still can't wait to play all the submissions.
     
  2. Jul 13, 2016
    DoubleThink
    Going nowhere, quickly
    "Life begins and ends with Nu."
    Join Date: Aug 20, 2006
    Location:
    Posts: 2708
    Age: 27
    Just as a heads up/to make sure I have this right, I believe there are now just under 48 hours remaining to get submissions in. We're into the home stretch!!!
     
  3. Jul 13, 2016
    Thomas Xin
    Catz R cool
    "..."
    Join Date: Nov 23, 2015
    Location: Somewhere within a world far away from reality...
    Posts: 372
    Age: 16
  4. Jul 13, 2016
    Miccs
    Not the edible kind of minty.
    "Keep on rollin'!"
    Join Date: Jul 20, 2015
    Location: Under sea level or something
    Posts: 420
    Age: 19
    It's literally in the OP.
     
  5. Jul 13, 2016
    Thomas Xin
    Catz R cool
    "..."
    Join Date: Nov 23, 2015
    Location: Somewhere within a world far away from reality...
    Posts: 372
    Age: 16
  6. Jul 13, 2016
    Spirit
    thinks dogs are cool
    "All your forum are belong to us!"
    Join Date: Apr 6, 2014
    Location: a bathroom
    Posts: 621
    alright so its not what i really wanted to release but im still semi proud of it
    my previous idea was too big and couldnt fit into a month long deadline
    you can expect it at a later date ;)

    anyway here's this thing
    [​IMG]
    RAVE BAR

    DOWNLOAD LINK

    edit: people have been telling me I'm a fool for keeping profile.dat and window.rect in the download
    and for that, i am sorry
     
    Last edited: Jul 13, 2016
  7. Jul 14, 2016
    Kenzo_ITN
    Junior Member
    "Huzzah!"
    Join Date: Dec 2, 2015
    Location:
    Posts: 207
    Age: 18
    Well, I didn't have as much time to work on my mod as I would've liked but... Here it is anyway.

    Pierce Feverdream

    It's not done so... Yeah, demo... Enjoy...

    Yeah, so my mod is supposed to be story focused, but I couldn't work on my mod that often so the demo is REALLY short. Apologies in advance.
     
    Last edited: Jul 14, 2016
  8. Jul 14, 2016
    Noxid
    In my body, in my head
    "Life begins and ends with Nu."
    Join Date: Aug 28, 2009
    Location: The Purple Zone
    Posts: 5797
    I look forward to the continuation of this story

    but the scaled up crates look really weird tbh
     
  9. Jul 14, 2016
    Thomas Xin
    Catz R cool
    "..."
    Join Date: Nov 23, 2015
    Location: Somewhere within a world far away from reality...
    Posts: 372
    Age: 16
  10. Jul 14, 2016
    Miccs
    Not the edible kind of minty.
    "Keep on rollin'!"
    Join Date: Jul 20, 2015
    Location: Under sea level or something
    Posts: 420
    Age: 19
    Well, looks like I'm finally done, so here it is;
    Metronari
    In case anybody wonders, the lack of story is intentional.
    Code:
    ==Story==
    According to legend, there is a special box that contains a maze, not many have come out, or even have ever seen it.
    
    ==Credits==
    Kenzo_ITN: Playtesting my mod, and making me make up a story.
    some non-forum friends: Playtesting my mod.
    Noxid: Creating BL so people can mod CS.
    Pixel: Creating Cave Story.
    Tpcool: Announcing Modcon2016, which is my main reason for making this.
    Random people on the forums: Helping me out with various things.
    EDIT: A small oversight made the boss fight not happen, and leave the player stuck, I'll fix this as soon as I can.
    EDIT2:Should be fixed now.
     
    Last edited: Jul 14, 2016
  11. Jul 14, 2016
    HaydenStudios
    Anti-alt purist
    "Bleep, Bloop, Bleep, Bloop"
    Join Date: Dec 31, 2011
    Location: United States
    Posts: 1589
    Age: 20
    Well, guess I didn't get around to making that mod that I thought about making. Maybe some day I'll find a way to tell these fan fictional stories I've had looming around in my head these past few years. In any case, good luck to all of the contestants who entered, looks like this thread has generated a lot of original work.
     
  12. Jul 14, 2016
    APenDemon
    Neophyte Member
    "Fresh from the Bakery"
    Join Date: Apr 27, 2016
    Location:
    Posts: 16
    Age: 23
  13. Jul 14, 2016
    Safusaka
    touch fuzzy, get dizzy
    "The Ultimate Sword of Extraordinary Magnitude"
    Join Date: Jan 27, 2009
    Location: hole
    Posts: 290
    Age: 23
  14. Jul 15, 2016
    CookedChef
    Pioneers
    "Keep on rollin'!"
    Join Date: May 14, 2012
    Location: what year is it
    Posts: 400
    Age: 17
    [​IMG]
    K I L L J O Y

    Killjoy is a roguelike mod that generates a different run every time you play. There isn't much depth beyond that, though.
    This mod was made in like 4 days time total due to time constraints and me being an awful procrastinator, so sorry for the apparent lack of content.
    I WILL be making an upgraded version later in the future, however, with NEW FEATURES, such as gameplay.

    Download: https://www.dropbox.com/s/p3q4fibo1sk3cut/Killjoy.zip?dl=0

    ALSO ALSO i forgot to put this in the readme but thanks bigbadwolf and blink??? for the <RNJ hack this mod would NOT be possible without it
     
    Last edited: Jul 15, 2016
  15. Jul 15, 2016
    SeasonsOfDestiny
    Eevee Enthusiast
    "Keep on rollin'!"
    Join Date: Mar 26, 2014
    Location: Somewhere with Wi-Fi
    Posts: 462
    Age: 19
    Now that I'm not dead tired from visiting water parks every day, I guess it's time to try out the rest of these entries. I would have gotten to these days ago, but alas, I was on vacation.

    [​IMG]
    dude what
    1. that tiling is pretty bad, even if it's intentional; pretty self-explanitory.
    2. putting white text over light grey/white tiles makes it really hard to read

    some of the words/letters on the title screen look a little odd

    why does every mod have to start with the kazuma cutscene
    even if you try to incorporate it into your mod
    why does it have to even exist

    [​IMG]
    a tip to live by
    however, there should probably be a space after the dash
    also, having more than four lines of text before a <NOD is generally not okay

    [​IMG]
    early line break

    [​IMG]
    "It" should be "it"

    [​IMG]
    added an unneccessary empty line

    [​IMG]
    even if you're trying to be ironic, this's still a tiling error

    [​IMG]
    flat tiling is flat

    [​IMG]
    hey polar
    but uh, why is polar in here

    [​IMG]
    hey polar

    oh ok
    so it was just a pointless in-joke

    [​IMG]
    bruh
    also the map name was too long and got cut off

    time to kill myself and see what happens if i don't follow your path

    [​IMG]
    ahahaha
    haha
    ha...

    [​IMG]
    if you come in here without the polar star, you softlock the game since the door doesn't work

    i understand that you point out what NOT to do with the signs, but making the same mistakes, especially ones like places you can fall out of the mod, are still not okay to include in your mod whatsoever

    [​IMG]
    deja vu

    you didn't put a <KEY at the end of Spirit's level

    [​IMG]
    you misspelled doukutsu

    [​IMG]
    you what my dude

    [​IMG]
    boy do i love the same metallic tile used for entire maps

    nice message at the end there

    [​IMG]
    wait why am i here
    The idea of a mod made to help give pointers to others on how to make mods of their own is a nice one, though I can't help but think that it's been done before at least once... As for the mod itself, it's filled with TSC errors (one of them able to softlock the game) and tiling errors. Intentional or not, they detract from the mod. The attempts at being funny with in-jokes also got really old really quickly. Occasionally bringing them up in casual conversation is one thing; actually putting them into a mod is another thing entirely.

    The intro cutscene before the title screen feels like it could have used a little more to it. Someone walks through the door, the fire coughs up a plume of smoke, and then nothing happens for a few seconds.

    nice title screen music

    [​IMG]
    this room is a little lacking imo
    the tiling isn't repetitive or anything (you actually did pretty good); it just feels like it could use a little more furniture besides a bed and a fireplace being your room and all

    [​IMG]
    dude
    weed
    lmao

    also, her facepic didn't show up for a split second

    [​IMG]
    how the heck did you get there so fast

    [​IMG]
    you could give a better reason i can't go the other way aside from "no"

    [​IMG]
    "now" should probably come later in the sentence

    woops, missed the instance but there was an unneccessary blank line a few messages after the previous screencap

    [​IMG]
    nice usage of green devils and rollings

    [​IMG]
    missed it again, but i think you needed a <NOD after the ellipses before this

    [​IMG]
    had a giggle

    [​IMG]
    probably could have used a bigger explosion noise tbh

    oh woops, forgot to check if a H/V trigger was present
    time to redo all that plot dump

    [​IMG]
    why is this a thing again

    [​IMG]
    is that person supposed to be there

    ok so the trigger IS there
    good

    [​IMG]
    the stone feels like it could use some more irregularities and less straightness, though the metal being straight is more forgiveable

    [​IMG]
    could've just said that the ship was empty

    [​IMG]
    when did i lose the nemesis/lightning

    [​IMG]
    not really liking these quick man lasers tbqhwufam

    these enemies feel a little too tanky

    [​IMG]
    the fug are those

    oh
    we actually megaman now

    [​IMG]
    the flatness is really starting to bug me

    [​IMG]
    1. holy dicks that's not ok
    2. i was able to stand on that laser for a little bit before exploding

    ok like
    in megaman i think you were given barely enough time to react to these
    in this you just die

    [​IMG]
    both in enemies and uh
    other things

    [​IMG]
    muh 4th wall breaking

    [​IMG]
    oh no
    my single-missile missile launcher

    [​IMG]
    obligatory ebin undertale reference

    holy balls this fight is dumb
    it'd be more doable if i had invincibility frames, but the various events running eat them all

    also, so many fish missiles were on the screen that some of them didn't leave smoke trails

    [​IMG]
    by playing it super lame and standing in one spot

    what the fug was that ending

    [​IMG]
    wait why do i only have 50 hp now
    It was a pretty enjoyable mod, and that's certainly the first time I've seen a final boss such as that one. However, it has a few problems with it. Firstly, the levels are pretty empty. There's a lot of negative space with nothing filling it. Secondly, the final boss constantly eating invincibility frames made the fight a lot more difficult and unfair than it should have been. Lastly, the writing felt a little stiff. It's hard to describe, and it in and of itself is pretty minor, but it didn't flow too well. Oh, and the whole 4th wall breaking and Undertale referencing thing could have been dropped tbh. Referring to TNO would have been perfect, but referring to yourself so blatantly was a little cringey. The Undertale thing speaks for itself.

    >using Story in the title
    instant 0/10
    into the Recycle Bin it goes

    [​IMG]
    why mention your age

    [​IMG]
    sounds interesting, but i'm most likely not good enough

    more than three lines of text in a single message box without a <NOD is bad

    [​IMG]
    Will is the only correct answer

    [​IMG]
    i accidentally triggered this a second time
    also why the heck did you switch from .. to ... in the same message box

    [​IMG]
    this is super hard to read

    [​IMG]
    i can't tell if this triggered when i killed everything or when i tried to inspect something that was invisible
    if it was the latter, that's not ok

    [​IMG]
    this is my second time getting this sandcroc battle, and the terminal is already on this time

    >too lazy to make steps or a ladder
    cmon

    [​IMG]
    o shit waddup

    [​IMG]
    ruh roh
    i think i found a dev room

    alright i'm stuck
    Whoa, never thought someone would make a maze game with Cave Story. Finally, a maze done right. I have a feeling that there's more to it that I can't figure out, though. I know the hint you gave on Floor 2 tells you to press the buttons in the order North > South > East > West, but nothing happened when I did so. There's also the fact that you didn't take out what is definitely a dev room (the room with the consoles that triggered each of the floor's battles). Speaking of the battles, the encounter rate was a little too high and the variety a little too low. Doing the same room over and over every couple steps gets a little tiring.

    If you could tell me if I was missing something so I can give your mod a more thorough playthrough, that would be nice.

    rave story 3?
    submitted by someone who isn't polar??

    [​IMG]
    but why

    [​IMG]
    facepic flickered a little before this message

    [​IMG]
    yes

    this also totally isn't sandaime's farm or anything

    [​IMG]
    polar gay

    [​IMG]
    pardon

    *opens up trusty copy of Rave Story(TM)*

    [​IMG]
    quite literally the same map

    i'm not sure how to feel about all these self-inserts

    [​IMG]
    >referencing Overwatcher
    you're losing me

    [​IMG]
    that's about as much as i expected, really

    [​IMG]
    wow you read my mind

    [​IMG]
    how dare you tell me to talk to people
    i would rather sit here
    in the corner

    [​IMG]
    this thing keeps randomly turning into toroko

    [​IMG]
    why

    [​IMG]
    let me do it anyways you nerd

    [​IMG]
    haha oh wow
    This mod was severely lacking in, well, MOD. There were a whopping two maps, no combat, and no story. It was literally just talking to self-inserts from the Discord group for two minutes. The two maps you did use weren't even original, either; the first one was a minorly edited Yamashita Farm and the second was ripped straight from Rave Story. You also somehow managed to mess up the TSC in First Cave, causing it to warp me into a wall instead of into Start Point when using the door.

    different title screen, same music

    [​IMG]
    lotsa negative space

    [​IMG]
    i heard a breakable block break when i shot off screen here, but going over there reveals nothing

    [​IMG]
    those spikes in the water are obviously spikes, but that big triangle doesn't look nearly as dangerous

    [​IMG]
    i didn't even touch the spikes and i died

    [​IMG]
    hiding enemies in blocks like this is not ok

    i'm really not a fan of this style
    black and white may be easy to work with, but it's too bland for me

    platforming by itself isn't too fun either

    [​IMG]
    you forgot to put a <NOD at the end of the switch remote chest's message

    [​IMG]
    what, no music change?

    [​IMG]
    why is this transition randomly here

    and now we run into the problem caused by every enemy looking the same
    some critters have more hp, can jump, and can shoot, but they look no different than the regular critters

    after the jetpack, i have no idea where to go next
    This was a pretty mediocre submission in all honesty. The only thing I would consider different is a weapon whose sole purpose is to hit switches and deals no damage to anything else. The graphics were much too simply for my taste, and in some cases they actively made the mod harder than it should've been. The Balrog-esque boss should have had its own music, too.

    Given that I got stuck, I would appreciate it if you told me where to go next (or at least give me a hint) so I can play your mod more thoroughly.

    Odds are that I'll either edit this post or make a new one for the rest of the mods since I'm probably getting close to the image limit.
     
  16. Jul 15, 2016
    Bionicobot
    Surprisingly not single anymore.
    Bobomb says: "I need a hug!"
    Join Date: Aug 16, 2014
    Location: Earth
    Posts: 850
    Age: 16
  17. Jul 15, 2016
    BLink
    Novice Member
    "Man, if only I had an apple..."
    Join Date: Apr 5, 2013
    Location: Ollydbg?!
    Posts: 1465
    Age: 20
    Only a few hours remain before the closing bell now.
     
  18. Jul 15, 2016
    Noxid
    In my body, in my head
    "Life begins and ends with Nu."
    Join Date: Aug 28, 2009
    Location: The Purple Zone
    Posts: 5797
    Last edited: Jul 15, 2016
  19. Jul 15, 2016
    rixis19
    Senior Member
    "Master using it, and you can have this!"
    Join Date: Mar 3, 2013
    Location: United States
    Posts: 79
    Age: 17
    Last edited: Jul 15, 2016
  20. Jul 15, 2016
    Tpcool
    Tpcool Online
    Cool
    "Run, rabbit run. Dig that hole, forget the sun."
    Join Date: Jan 24, 2011
    Location: South Florida
    Posts: 1300
    Age: 21
    AND THAT'S IT FOLKS! It is really awesome seeing all of these submissions, with many of them being quite literally last minute entries. This marks the end of the submission period, and I will be posting a new thread very soon. I can't wait to get to the voting portion, so see y'all then.