Community Project Dev Thread [DONE]

Nov 3, 2011 at 2:35 AM
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Re: Community Project Dev Thread

LunarSoul said:
I'm...I'm not sure what you mean.
After the part where the tiles start disappearing behind you (first part of second area), there are these pillars that are just kind of there and don't really do anything, before you fall down the bottom.

Lace said:
This weekend is (I believe) my only chance to do serious progress, so dt you need to please hound me if this is to be done.
I'm not good at browbeating D: How is a bird supposed to act doggish?!
 
Nov 3, 2011 at 2:37 AM
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Re: Community Project Dev Thread

Gotcha, thanks, I'll fix that.
Anyone find bugs or criticism in my demo?
 
Nov 3, 2011 at 2:40 AM
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Re: Community Project Dev Thread

LunarSoul said:
Gotcha, thanks, I'll fix that.
Anyone find bugs or criticism in my demo?

Besides that I can't get past the spikes that come at you, it is pretty fine
 
Nov 3, 2011 at 2:42 AM
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Re: Community Project Dev Thread

404notfound said:
Besides that I can't get past the spikes that come at you, it is pretty fine

You can't get past yorugetsu? You need to play WAY more video games.
 
Nov 3, 2011 at 2:49 AM
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Re: Community Project Dev Thread

LunarSoul said:
You can't get past yorugetsu? You need to play WAY more video games.

I just get stuck when i hit a wall and the followed by "would you like to retry?"
 
Nov 3, 2011 at 5:12 AM
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Backfeeds:
-The Blade doesn't work with ammo.
-If I didn't make it clear in my last post, I wasn't sure if that was the way the block puzzle was meant to work or not. If it is, then holy crap make that <WAI shorter. Like, 10 seconds tops.
-The platform in the attached picture appears useless?
-The save at the top of the climb in the third area isn't really necessary.
-The room with the disappearing blocks takes a long while to clear out, so you might want to either put an extra jump in or make the top 2-3 rows clear in one go rather than just the top one.
 

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Nov 3, 2011 at 11:50 AM
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DoubleThink said:
-The Blade doesn't work with ammo.
Noted.
DoubleThink said:
-If I didn't make it clear in my last post, I wasn't sure if that was the way the block puzzle was meant to work or not. If it is, then holy crap make that <WAI shorter. Like, 10 seconds tops.
There are a lot of block puzzles. Are you talking about a platforming section or the block maze inm map 2?
DoubleThink said:
-The platform in the attached picture appears useless?
Noted.
DoubleThink said:
-The save at the top of the climb in the third area isn't really necessary.
...Noted.
DoubleThink said:
-The room with the disappearing blocks takes a long while to clear out, so you might want to either put an extra jump in or make the top 2-3 rows clear in one go rather than just the top one.
Noted.
 
Nov 3, 2011 at 11:52 AM
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Re: Community Project Dev Thread

LunarSoul said:
There are a lot of block puzzles. Are you talking about a platforming section or the block maze inm map 2?
The part where you fall down into the hole and the moving blocks appear on the right
 
Nov 3, 2011 at 11:54 AM
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Re: Community Project Dev Thread

Right.
Do you mean on the actual disappearing platform, or the big slab of platform at the bottom (to the left of the moving blocks)?
 
Nov 3, 2011 at 12:02 PM
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I mean the climbing back out of it. Currently in the script there is a <WAI3000 between the map tiles appearing and then disappearing. This means that the only way to get out (as far as I can see) is to jump around on the moving blocks for a whole minute before the top opens up.

Also remember that we can keep this in VMs :)
 
Nov 4, 2011 at 1:37 AM
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Re: Community Project Dev Thread

Alright, I believe I fixed everything I was asked to, except I left the door there for frustration reasons. If I did anything wrong, please tell me.
v1.1 Download Link:
http://www.mediafire.com/?6b4wac6s7wwa8
 
Nov 4, 2011 at 1:59 AM
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Re: Community Project Dev Thread

I don't believe that encouraging frustration is good design sense.
 
Nov 4, 2011 at 2:20 AM
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Re: Community Project Dev Thread

Protip: Fix before you refine.
You should really fix problems instead of finding ways to make it less aggravating.
 
Nov 4, 2011 at 2:24 AM
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Did you? I'm stumbling in the dark (ahaha it's a pun), I haven't played your mod.
It is good advice though. At least, I think it is. >.<
 
Nov 4, 2011 at 11:33 AM
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Re: Community Project Dev Thread

Dunc: A couple of parts could still use some touching up, but for now I'd like to wait and see what other people think about its difficulty when played 'legit'.
 
Nov 5, 2011 at 6:21 PM
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Re: Community Project Dev Thread

Here is the beta version.
If you see any glitches, please tell me.
(mediafire because 4shared is being stupid)
 
Nov 5, 2011 at 10:27 PM
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Re: Community Project Dev Thread

There is one glitch when running from the spikes, at one point part of the blocks disappear
to let you through, but there is a delay on them. So you reach the part and the blocks don't disappear until the spikes reach you( is this intended?)
*expects negative comment on my gaming skills*
 
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