CaveEditor again (beta, maybe alpha)

Apr 12, 2016 at 5:36 AM
Catz R cool
Modding Community Discord Moderator
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Join Date: Nov 23, 2015
Location: Somewhere within a world far away from reality...
Posts: 381
Age: 23
Thanks but this is the cave editor thread??

Anyway, a few of these are actually non issues I think
1- not sure what you mean by this but are you using the most recent version, there have been fixes to make the loader more robust.
2- it'll only delete them if you intentionally save over it. You can always just delete the script sources if you think there's something missing. There was also an update at one point to make it notify you if it's out of date but I'm not sure it fully works.
3- right click the map in tile mode
4- that's been customizable ever since it was implemented, check the view menu
5- At this point all I really care is that you can see it
6- double click it to undock the panel
7- no
Oops yeah I clicked on the wrong thread. How did I even get into this thread?! Lmao
Anyways, you could change those a bit, not because they are not there but because lots of people starting to do modding don't know where all these things are, if you know what I mean.
BTW, the tileset issue (the first bug I posted) is still there in what I think is the latest version, 4.3.0?
So yeah. How are the newbies meant to know where the resize map functions and tileset moving functions are?
 

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