I haven't posted here since 2 updates ago, but I must say, I absolutely love this editor. My conversion from SW is complete. (Before I would use SW to make the map and some scripts, then switch over to CE for the big scripts)
The one thing I would suggest is to please not have the map editor (well, any window really) steal focus on mouseover. It is this thing that annoys me the most about CE atm. (The lagging was only on really big scripts, and once it had finished loading and doing the script highlighting, it wasn't slow anymore.)
If this is a design decision and you would like to keep it, could you tell me where the code for this is so I can try and compile it myself? I've never really looked at other people's code before, so I'm not sure where to begin.
Edit: Hmm, the newest version doesn't seem to be display edited tilesets. It shows some of the tile types, and the NPC sprites (which is awesome, btw, but I hope it doesn't cause problems when/if I move frame rects. Although I can just turn sprite display off.) I can still edit the tiles, and it still saves my changes properly, but not being able to see it kinda sucks. As far as I can tell, it only seems to be edited tilesets, regardless of whether of not the map was edited, although I haven't done a lot of testing.
Also, I tend to rewrite all the old CE files when I update versions so I don't have to change my shortcuts, but now with this bug, I'd like to be able to revert. Would you be able to keep the old version up, incase this happens again? I should be able to find it out of the recycle bin, but it would be handy.
