I will remake most of the mod
the story will be changed but will still have Pooh Black as a major character.
Just about everything will be changed.
Also I'm pretty new to modding cave story.
Uhh, this is really flat and that one tile is repeated over and over again.... is this intentional because it looks bad...
Here's at least something I did in 2 minutes, I'd suggest putting a bit more effort into the first bits of a mod.
It really shows how much you care about your project overall and all the good stuff..
This is hard to read and the anti-analyzing is bad.
Also this is not version 1.0.0.6
There are simple hacks included in Boosters Lab now that completely makes the title screen completely customization at the click of a button.
This is two tiles repeated over and over and make a rubber room look like an amazing decorative piece.
The Q in Quote is not capatalized but the B in Balrog is.
Also the textbox closes on the next line without a <NOD at the end.
you cannot interact with the bed.
This is not the first time I've heard this phrase in the last 5 years I've been in this community.
I go out the door and appear in the middle of the room, I try to go back in the room but I'm next to the door to balrog's room??
this room looks slightly less drab than the last one with a pinch more clusterfuck.
I'm really getting sick of this single tile repeating mess.
Also floor is baren and doens't have rocks on it, also room is perfectly square.
I know you learned your shapes last year sometime, but you've got to break away from that fisher price style sometime.
Proper nouns need capitalization. the Q in Quote is lower case.
I'm not going to point out more grammatical errors but ugh.
The Save Disk event is corrupt so you can walk around a few frames before it starts it's event.
Ah fuck, the single tile virus is spreading.
Also learn how to use <TRA, it keeps sending me to the middle of these rooms and it's annoying.
I don't like going through that door and coming out of Balrog's ass in the parking lot room.
Also doors make the door sound and instantly fade out instead of opening the door. Or opening the door, hiding the character after some frames, closing the door, and then fading out.
I said no more grammatical errors, but "you're" not "your".
I don't get why there are random spaces at the beginning of some lines like before "Please"
Also the textbox switches to Misery without using a <CLR or a <FON, also you didn't use <MS3 instead of <MSG so the textbox covers the player
and finally you didn't use <PRI to freeze the enemies, so if there are ones nearby I have ot wayt for them to move away so I can close the textbox without getting hurt. This is also impossible singe the message box is covering where I'm standing so I can't see arghhhhhh!!
#1 Don't use MSpaint to save .bmp files because then they get bleached out like this.
#2 Curly now has the ability to take people's magic powers. OK
#3 Don't use MS paint.
I can just jump off the edge of the map here....
I am currently in awe how you managed to change files in resource hacker to have a custom icon for the mod, and put custom orgs in but shit like this exists.
Also going into the door behind me makes me just fall out of thin air and onto a Pignon.
Also they are called Pignons not Critters, Critters are in the First Cave in the original game.
Oh the tiles changed here to another type, look like there is more than one type of tile virus spreading and now they are fighting for control over each other.
Well you've got a long way to go buddy.